Chapter 5: Breaking Tusks
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Rolls
Recall Knowledge - Nature - (1d20+7)
(11) + 7 = 18
Rolls
Aid - Nature (Wis) - (1d20+5)
(12) + 5 = 17
Rolls
Nature (Wis) - (1d20+9)
(16) + 9 = 25
Rolls
Nature (Wis) - Aid - (1d20+6)
(5) + 6 = 11
Rolls
Nature (Wis) - Aid - (1d20+7)
(19) + 7 = 26
You are able to calm the animal and will eventually bring it into the fold. You think Imek will be delighted at another animal to take care of.
With the animal calmed down, you are able to survey the damage. Most of the wagon and its goods have been destroyed by the elements and the yeti (which you are able to identify the raging creature as once things settle down). But you find one crate the Yeti hasn't had any interest in. It contains 4 golden bracelets (worth 15 gp each) and a peculiar bag. It looks empty, it weighs as if it is empty. But you are able to pull out 500 feet of rope from it. ((Identifying the bag is a DC 19 Arcana, Occult, Nature or Religion check)).
You are unable to find any opening in the pass, and it seems to be a box canyon and dead end.
Range varies; Targets 1 willing living creature or 1 undead
You channel positive energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of positive damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.
1 action (somatic) The spell has a range of touch.
2 actions (verbal, somatic) The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8.
3 actions (material, somatic, verbal) You disperse positive energy in a 30-foot emanation. This targets all living and undead creatures in the burst.
Heightened (+1) The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.
Rolls
Nature (Wis) - (1d20+9)
(7) + 9 = 16
Healing font - (1d8+8)
(4) + 8 = 12
After a moment thought "Why would a Yeti have a pack animal?"
He takes a moment to look at the curious bag.
Rolls
Arcana (Int) - (1d20+6)
(11) + 6 = 17
You know Yetis to be smart enough to train animals. This was a like a badly kept pet that's been mistreated over years. It will take time to make it truly trust again, but Imek should be up to the task.
The first few attempts were horrendous and almost bent the shield, but at the end of the week long travel, it looked like it was a bit better. It still needed more work and was not really ready to see another fight.
Rolls
Crafting (Int) - (1d20+6+1)
(4) + 7 = 11
Crafting (Int) - (1d20+6+1)
(1) + 7 = 8
Crafting (Int) - (1d20+6+1)
(16) + 7 = 23
Crafting (Int) - (1d20+6+1)
(14) + 7 = 21
Rolls
Repair steel shield - (1d20+6+1)
(14) + 7 = 21
Repair steel shield - (1d20+6+1)
(18) + 7 = 25
Rolls
Recall knowledge - Nature (Wis) - (1d20+7)
(14) + 7 = 21
Tomas recalls Shaggy Shemven telling you about a raven lady he fell in love with. You think this creature could be that one, but you cannot recall any more about it.
The lady looks at you with her head crooked. "I don't know. Several moons ago. I don't keep count," she replies. "Keeping count of moons would be folly, how can you stop thinking of how few is left in life."
She shakes her head at how silly it is to count moons. "But they outnumbered you, though not by much." She starts counting you one by one, first Koram, then Haitih, Iroven, Artesia and finally Tomas, as if to prove that she can count. "One, Two, Three, Four, Five. They were one more. A scary leader that tried to kill my flock... for fun. Pakano they called him. I can tell you are different."
You recall the scouts you caught earlier talking about Pakano being sent ahead for a secret mission.