Smiley says:
I have Waterbreathing and Waterwalking both prepared as a ritual for the group.
Don't have to worry about drowning while on sea.
I have quite a bit of items for reviving and reincarnation. If you each want a few for your self that would be great.
How much you need for the revival stuff @Smiley ? I have like 2-3k gold still, I can spare some to ensure I get resurrected lol.
Combat:
Kenjidor's combat strategy is very simple. Round 1 Shadow of Moil + Haste (on himself, the paladin, and...? 1 more person who could benefit from Haste would be good), which should give him a couple of attacks, and then on round 2 things should be dead then if all goes to plan.
For range attack he can do Eldritch Blast + Agonizing Blast in a pinch, but he's actually better with a Longbow, as all his insane bonuses will be latched on to those attacks.
At the moment I don't have any real way of attacking sea creatures, but given that we have a real caster in the group, I think I can take out Scrying and swap it for Control Water instead. I can keep scrying if no one else has it, but I can't cast it as a ritual, if that matters.
Skills:
His top skills are: Arcana +9, Initimidation +10, Investigation +9, Nature +9, Perception +6, and all Cha skills are +5 (but thankfully we have a bard, so they can handle all those social things).
Misc stuff:
- I have Silvery Barbs, which could be great if enemy crits or whatever.
- My familiar is the Fractal Mascot, which can phase in and out of objects, so can essentially go through walls. I'd rather not ever have to put it through danger, but may come in handy.
- I can cast enlarge/reduce.
- He is invisible all the time, as he can cast Invisibility at will (but using a Half-Plate, so disadvantage on stealth)
- Got Circle of Power, but not sure how often I'll use that honestly
Really though, this character is here to dish out damage, and he can do a lot of it.