OOC:
I could cast Animal Shapes. 8th Level spell. Last for 24hrs. Turn us into Giant Snapping Turtles, Killer Whales or Giant Subterranean Lizards
Otherwise I can Ritual Cast Water Walk or Water Breathing on all of us.
Not sure how much the different Swims speeds would cut down on travel time.
[ +- ] Giant Snapping Turtle
Giant Snapping Turtle
Large Beast, Unaligned
Armor Class 17 (natural armor), 12 while prone
Hit Points 75 (10d10 + 20)
Speed 30 ft., swim 40 ft.
STR DEX CON INT WIS CHA
19 (+4) 10 (+0) 14 (+2) 2 (-4) 12 (+1) 5 (-3)
Senses darkvision 60 ft., passive Perception 11
Languages —
Challenge 3 (700 XP) Proficiency Bonus +2
Amphibious. The turtle can breathe air and water.
Stable. Whenever an effect knocks the turtle prone, it can make a DC 10 Constitution saving throw to avoid being knocked prone. A prone turtle is upside down. To stand up, it must succeed on a DC 10 Dexterity check on its turn and then use all its movement for that turn.
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) slashing damage.
[ +- ] Giant Subterranean Lizard
Giant Subterranean Lizard
Huge Beast, Unaligned
Armor Class 14 (natural armor)
Hit Points 66 (7d12 + 21)
Speed 30 ft., swim 50 ft.
STR DEX CON INT WIS CHA
21 (+5) 9 (-1) 17 (+3) 2 (-4) 10 (+0) 7 (-2)
Skills Stealth +3
Senses passive Perception 10
Languages —
Challenge 4 (1,100 XP) Proficiency Bonus +2
Actions
Multiattack. The lizard makes two attacks: one with its bite and one with its tail. One attack can be replaced by Swallow.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the lizard can't bite another target.
Tail. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Swallow. Melee Weapon Attack: +7 to hit, reach 5 ft., one Medium or smaller creature the lizard is grappling. Hit: 16 (2d10 + 5) piercing damage. The target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the lizard, and it takes 10 (3d6) acid damage at the start of each of the lizard's turns. The lizard can have only one target swallowed at a time.
If the lizard dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 10 feet of movement, exiting prone.
[ +- ] Killer Whale
Killer Whale
Huge Beast, Unaligned
Armor Class 12 (natural armor)
Hit Points 90 (12d12 + 12)
Speed 0 ft., swim 60 ft.
STR DEX CON INT WIS CHA
19 (+4) 10 (+0) 13 (+1) 3 (-4) 12 (+1) 7 (-2)
Skills Perception +3
Senses blindsight 120 ft., passive Perception 13
Languages —
Challenge 3 (700 XP) Proficiency Bonus +2
Echolocation. The whale can't use its blindsight while deafened.
Hold Breath. The whale can hold its breath for 30 minutes.
Keen Hearing. The whale has advantage on Wisdom (Perception) checks that rely on hearing.
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 21 (5d6 + 4) piercing damage.
Environment: Underwater