+Indicates bonus HP from armor, magic, etc
Descent into the Underdark
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+Indicates bonus HP from armor, magic, etc
He also says, "Ealdwig, don't forget your new bow!"
Looks like Blornvid got one HP back.

1. Ander | 2. Ishzu | 3. Belagrof | 4. Blornvid |
5. Skeeve | 6. Ealdwig | 7. Grin | 8. Oliver |
Skeeve will use the first turn of combat to heal Ander again. Are there any more intermediary turns to make healing attempts in?
I'll give one more set of rolls (the hard way, to be clear) for healing on Ander. If I get more chances, great.
Rolls
Skeeve: Healing Action 1, #1 - (1d6)
(3) = 3
Skeeve: Healing Action 1, #2 - (1d6)
(4) = 4
Skeeve: Healing Action 2, #1 - (1d6)
(4) = 4
Skeeve: Healing Action 2, #2 - (1d6)
(5) = 5
"Mighty rivers, be merciful."
Hopefully this adventure won’t be quite as dicey, he thinks to himself. He continues to focus his crossbow towards the south.
This is proven as it shoots 4 of them at the party from over 20 feet away. Luckily they do not hit with enough force to hurt but anyone struck finds themselve now teathered to the massive thing with teeth and slowly pulled closer. Ishzu is actually pulled from his feet and drawn strait to the things mouth which opens to crush down onto him!

Almost at the same time 3 darkmantle descend from the shadows on the ceiling swooping down, tip first, to sty and skewer other party members.

1. Ander | 2. Ishzu | 4. Blornvid | |
5. Skeeve | 6. Ealdwig | 7. Grin | 8. Oliver |
Rolls
Ropper tendrils vs Grin, Blornvid, Ishzu, Ander no damage - (3d6, 3d6, 3d6, 3d6)
3d6 : (344) = 11
3d6 : (254) = 11
3d6 : (562) = 13
3d6 : (214) = 7
Darkmantle attack vs Oliver, Ealdwig, Skeeve 2damage - (3d6, 3d6, 3d6)
3d6 : (234) = 9
3d6 : (535) = 13
3d6 : (336) = 12
Bite vs Ishzu 2dmg - (3d6)
(156) = 12
2 damage each to Ishzu, Skeeve, Ealdwig
Blrn:7 -|- Skv:5 -|- Eld:3 -|- And:5 -|- Grn:5 -|- Iz:5 -|- Olv:6
Ranged attacks are all loaded so you can fire imediately.
To hit the Roper with melee attacks you will need to use an action to move closer, except for Ishzu.
Rolls
Skeeve: Shatter Attack #1 - (1d6)
(2) = 2
Skeeve: Shatter Attack #2 - (1d6)
(3) = 3
As he fires, he’ll step off to the north west by a few feet (whatever he’s able to do as a free action).
Oi big boi! Over here!
Rolls
Crossbow (focus, marksman) - (2d6)
(22) = 4
Crossbow - (2d6)
(63) = 9
Rolls
Ishzu: Test - Basic (Staff - (2d6)
(55) = 10
Ishzu: Test - Basic (Breakfree - (2d6)
(45) = 9
Rolls
Agility trait to avoid one attack - (1d6)
(3) = 3
attack with pole - (2d6)
(31) = 4
2nd attack with pole - (2d6)
(13) = 4
Uh, no, I didn't mean eat Ishzu, sorry.
Rolls
Sling 1 - (3d6)
(346) = 13
Sling 2 - (3d6)
(611) = 8
Sensing Blornvid's impending attack, the Roper jerks him just enough to throw off his aim.
Blornvid drops the crossbow and pulls out his axe.
Rolls
Fire crossbow at Roper - (2d6)
(41) = 5