04. Dues for the Dead

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Nov 9, 2023 11:37 am
OOC:
Zrukz, you might still be able to make it in time. Are you gonna do a full dash or will you stay behind. You would definitely have heard Pierce shout out at the beginning of the combat

Vess, just a heads up. Chitkree has moved into CN15, directly behind Ghoul 5. That means he would be affected by Thunderwave as well. But its up to you. We've played Thunderwave differently so far in the campaign (a 15 ft cube centered around the caster), but after re-reading the wording of the spell, I actually agree with your interpretation of it (a thing to keep in mind, Chitkree).
Nov 9, 2023 3:27 pm
OOC:
Since it is only a foot-wide pathway between the edge of the pit and the wall I assume I need to "Squeezing into a Smaller Space: a creature must spend 1 extra foot for every foot it moves there..." based on my calculation I need to dash two rounds to reach turn. But I can certainly do that
Ghouls? How exiting, never seen one. Cassyt, would you watch the stairs for me? Zrukz leave Cassyt and dash around the bone pit

Rolls

Acrobatics - (1d20+2)

(2) + 2 = 4

Nov 9, 2023 8:23 pm
OOC:
No for me that would be more in case you needed to crouch or otherwise squeeze your body through a tight space. This just requires the acrobatics roll. I guess you could argue a disadvantage when you dash, but in this case it doesn’t matter.
Zrukz, you hurry to try and help your friends, perhaps a bit too much as you lose your footing going around the pit and end up falling into the pile of bones. You feel a sharp pain in your side as a jagged jawbone cuts into your skin. Your hear a scream and Cassyt rushes over to the edge and looks down, "Are you okay Mr. Zrukz?"
OOC:
She will give you a help action on the next turn to get out, you can give me another acrobatics or athletics check. You take six points of damage.

Next round is up @runekyndig I’ll let you amend your previous attack if you want to based on the warning I gave, but I’ll move on meanwhile for the sake of expediency
The ghouls have a little more "bite" to them now as Pierce’s, Chitkree’s and Augustine’s defenses falter.
OOC:
Pierce takes 17 points of damage, Augustine takes 20 and Chitkree takes 6. Augustine and Chitkree, I need a constitution saving throw from you two, DC 10. If you fail you become paralysed, but you can give me a second saving throw as your turn. Everyone gets to act again

Rolls

Damage to Zrukz - (1d6)

(6) = 6

Ghoul 1 Vs Aramil - (1d20+2, 1d20+4)

1d20+2 : (13) + 2 = 15

1d20+4 : (2) + 4 = 6

Ghoul 2 Vs Pierce - (1d20+2, 1d20+4)

1d20+2 : (20) + 2 = 22

1d20+4 : (10) + 4 = 14

Ghoul 3 Vs Augustine - (1d20+2, 1d20+4)

1d20+2 : (18) + 2 = 20

1d20+4 : (19) + 4 = 23

Ghoul 4 Vs Augustine - (1d20+2, 1d20+4)

1d20+2 : (18) + 2 = 20

1d20+4 : (2) + 4 = 6

Ghoul 5 Vs Chitkree - (1d20+2, 1d20+4)

1d20+2 : (17) + 2 = 19

1d20+4 : (16) + 4 = 20

Damage to Pierce - (4d6+2)

(4146) + 2 = 17

Damage to Augustine - (4d6+4, 2d4+2)

4d6+4 : (5312) + 4 = 15

2d4+2 : (12) + 2 = 5

Damage to Chitkree - (2d4+2)

(31) + 2 = 6

Nov 9, 2023 10:55 pm
Aramil continues with his attacks.

Rolls

Shortsword (Main hand) to hit - (1d20+6)

(9) + 6 = 15

Shortsword (off hand) to hit - (1d20+6)

(9) + 6 = 15

Shortsword (Main hand) damage - (1d6+4)

(5) + 4 = 9

Shortsword (off hand) damage - (1d6)

(1) = 1

Nov 9, 2023 11:33 pm
Pierce staggers back a step or two at the vicious attack from the undead, before his chest node again crackles and flashes with energy.

Edit: It should be +4 to damage... but I doubt an 11 hits.
Last edited November 9, 2023 11:36 pm

Rolls

Attack (Lightning Launcher) - (1d20+6)

(5) + 6 = 11

Damage (Lightning) - (2d6)

(41) = 5

Nov 10, 2023 1:25 am
OOC:
Rolling that Con save.
OOC:
Did any of our attacks do any good?
Last edited November 10, 2023 1:26 am

Rolls

Con - Save - DC 10 - (1d20+1)

(16) + 1 = 17

Nov 10, 2023 5:34 am
No OK! Totally. Would you help ? Zrukz leaves his quarterstaff behind to get out

Rolls

Acrobatics (advantage) - (2d20H1+2)

(1616) + 2 = 18

Nov 10, 2023 7:47 am
Sassafras says:
OOC:
Zrukz, you might still be able to make it in time. Are you gonna do a full dash or will you stay behind. You would definitely have heard Pierce shout out at the beginning of the combat

Vess, just a heads up. Chitkree has moved into CN15, directly behind Ghoul 5. That means he would be affected by Thunderwave as well. But its up to you. We've played Thunderwave differently so far in the campaign (a 15 ft cube centered around the caster), but after re-reading the wording of the spell, I actually agree with your interpretation of it (a thing to keep in mind, Chitkree).
@Sassafras I have updatede my post to greenflame attack instead of a thunderwave
Nov 10, 2023 7:58 am
OOC:
thanks for not squishing me 😁
Sorry for messing up you plan.
Nov 10, 2023 8:36 am
Vess shifts her rapier to her otherhand, and with her main hand summon a blade out of the dark
[ +- ] 2 Shadow Blade

Rolls

Shadowblade (advantage) - Attack @ghoul5 - (2d20H1+6)

(192) + 6 = 25

Shadowblade - Damage - (2d8+4)

(87) + 4 = 19

Nov 10, 2023 10:13 am
OOC:
Augustine, yeah, I had planned on describing everyone's attacks before starting the new round and for whatever reason I forgot to do it. To keep it short, Augustine hit, Pierce missed, Chitkree hit with his off hand and missed with his main (Btw, @Psybermagi remember that I don't use flanking as a rule, not that it mattered in that round), Vess hit
Aramil, you do some serious damage to the ghoul in front of you as you slice deep into it with both your swords.

Pierce, you once again attempt to blast the ghoul with lightning but it JUST misses and hits one of the already singed dead bodies on the wall with a loud crackle.

Vess, in one graceful movement, you switch you rapier to your other hand, summon a magical blade, whirl around and with a flourish, decapitate the ghoul in front of you.

Zrukz, Cassyt pulls at your quarterstaff and you nimbly uses the momentum to walk up the wall of the pit and exit your predicament.

Augustine, you feel your muscles around the gash made by the ghoul's claws spasm and cramp up, but you fight through it.
OOC:
Augustine you have your full turn because you succeeded on the save, I still need one from Chitkree - DC 10. If you succeed, then you also have your full turn

To recap, Ghoul 1 & 4 both look pretty hurt, Ghoul 2 & 3 haven't been hit yet.
[ +- ] Map
Nov 11, 2023 12:24 pm
Augustine winces in pain and feels his muscles start to harden but pushes through to continues his assault on the injured ghoul.

Rolls

Longsword - Attack - (1d20+6)

(14) + 6 = 20

Longsword - Damage - (1d8+6)

(4) + 6 = 10

Nov 11, 2023 1:00 pm
OOC:
I think I have already acted in this round, right?
Nov 11, 2023 1:37 pm
OOC:
Yup, we’re just missing Chitkree. Since it’s the weekend I’ll give him a bit longer to act
Augustine, you shake off the pain and with a mighty roar, you skewer the ghoul with your sword and it drops dead to the ground.
OOC:
Ghoul 4 is dead
Nov 11, 2023 3:12 pm
Chitkree attacks the undead

Rolls

Shortsword - ghoul 4 - (1d20+7, 1d6+5)

1d20+7 : (14) + 7 = 21

1d6+5 : (3) + 5 = 8

Shortsword OH - ghoul 4 - (1d20+7, 1d6)

1d20+7 : (19) + 7 = 26

1d6 : (4) = 4

Con - Save DC 10 - (1d20+3)

(18) + 3 = 21

Sneak Attack - (1d6)

(2) = 2

Nov 11, 2023 11:17 pm
OOC:
Ghoul 4 is dead, but i moved you up to Ghoul 3 instead
Chitkree, you scitter forward and quickly give two slashes to the ghoul in front of Augustine that now looks pretty hurt.

The remaining ghouls go to attack Aramil, Pierce and Chitkree. While you all defend against their vicious bites, the ghouls manage to slice you with their claws. Pierce you feel it puncture your armour and the magic that animates you start to feel like it might be fading as you drop to the ground.
OOC:
Pierce is at 0, so I need a death saving throw from you. Aramil and Chitkree need to give me a constitution saving throw, DC 10. If you succeed you get you full turn, otherwise you can re-roll the save at the end of your turn
[ +- ] Map

Rolls

Ghoul 1 Vs Aramil (AC16) - (1d20+2, 1d20+4)

1d20+2 : (11) + 2 = 13

1d20+4 : (17) + 4 = 21

Ghoul 2 Vs Pierce (AC17) - (1d20+2, 1d20+4)

1d20+2 : (14) + 2 = 16

1d20+4 : (19) + 4 = 23

Ghoul 3 Vs Chitkree (AC20) - (1d20+2, 1d20+4)

1d20+2 : (1) + 2 = 3

1d20+4 : (17) + 4 = 21

Damage to Aramil - (2d4+2)

(34) + 2 = 9

Damage to Pierce - (2d4+2)

(32) + 2 = 7

Damage to Chitkree - (2d4+2)

(34) + 2 = 9

Nov 11, 2023 11:45 pm
Aramil also winces in pain but strikes back with an Action Surge to the nearby Ghouls
[ +- ] Action Surge
OOC:
Attacks to Ghoul 1 but if he dies, continues to 2
Last edited November 11, 2023 11:53 pm

Rolls

Constitution save, DC10 - (1d20+5)

(5) + 5 = 10

Shortsword (Main hand) to hit - (1d20+6)

(2) + 6 = 8

Shortsword (off hand) to hit - (1d20+6)

(7) + 6 = 13

Shortsword (off hand) damage - (1d6)

(5) = 5

Shortsword (Main hand) to hit (action surge) - (1d20+6)

(7) + 6 = 13

Shortsword (Main hand) damage - action surge - (1d6+4)

(4) + 4 = 8

Nov 12, 2023 1:18 am
Chikree falls, paralyzed by the ghoulish touch
Last edited November 12, 2023 1:30 am

Rolls

Con - Save DC 10 - (1d20+3)

(6) + 3 = 9

Nov 12, 2023 3:07 am
Pierce slumps to his knees, the metal ringing on the floor.
OOC:
Oh for... yeah that checks out. 🙄
Last edited November 12, 2023 3:08 am

Rolls

Death Save (DC 10) - (1d20)

(1) = 1

Nov 12, 2023 8:47 am
Thanks. I will be more careful
OOC:
Tray to go help party again LOL

Rolls

Acrobatics - (1d20+2)

(6) + 2 = 8

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