Jerinvar's inner turmoil persisted, a battle waged within his heart. He understood that some of his allies held reservations about taking the lives of these creatures, and despite his own disdain for such monstrosities, he respected their convictions. While he remained prepared to deliver a lethal blow if circumstances demanded it, for now, he sought to employ a different approach—to intimidate and drive them away. With a renewed sense of purpose, he shifted his focus towards the second feline, determined to assert his dominance.
Drawing upon his connection with Hadar, Jerinvar summoned the eldritch energy once more, allowing it to surge through his veins. The crackling power coalesced into two potent beams that shot forth with relentless speed. The air crackled with arcane might as the eldritch blasts cut through the atmosphere, leaving behind a trail of ethereal energy that shimmered in their wake. The sheer force and intensity of the attack resonated through the surroundings, as if the fabric of reality itself quivered in response to their power.
Jerinvar's gaze remained fixed upon his target, his determination unyielding. In this moment, he sought not to end a life, but to assert his presence and deter further aggression. The eldritch beams were a display of his unwavering resolve, a warning to the feline monstrosity that he was not to be trifled with. As the crackling energy surged towards its intended destination, Jerinvar held his breath, waiting to witness the effect of his formidable assault.
OOC:
Attack Action: Eldritch Blast (modified with: Agonizing Blast, Lance of Lethargy, and Rappelling Blast; and Eldritch Spear if necessary) = 2 beams (each successful hit dealing 1d10+5 damage, reducing the targets speed by 10' until the end of my next turn, and pushing it 10' away from Jerinvar's current position).
[ +- ] Eldritch Spear
When you cast eldritch blast, its range is 300 feet.
[ +- ] Eldritch Blast
Evocation cantrip
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: Instantaneous
A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.
At Higher Levels. The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.
[ +- ] Agonizing Blast
When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.
[ +- ] Lance of Lethargy
Once on each of your turns when you hit a creature with your eldritch blast, you can reduce that creature's speed by 10 feet until the end of your next turn.
[ +- ] Rappelling Blast
When you hit a creature with eldritch blast, you can push the creature up to 10 feet away from you in a straight line.