Count Gregory
As the door creaks open, a distinguished yet fatigued mouse greets her. His attire boasts a ruffled shirt, high collar, and a lengthy suede coat. As Count Gregory addresses Hazel with a thick accent, an unsettling sense of dread permeates the air, prompting an instinct of fear.
He asks
"Yes? Can I help you?"OOC:
Hazel needs to successfully make a WIL save or gain the frightened condition. This will take up 1 inventory slot, and she will roll at disadvantage while in the Count’s presence.
Typically the frightened status will cause the character to run in fear. However, Hazel doesn’t feel immediately threatened by the Count, so she wouldn’t run.
The condition will go away after a long rest.
His room, adorned in red and black velvet, is currently dimly lit, awaiting the evening when numerous candles will be ignited. An intriguing detail catches Hazel's eye that confirms what she suspected, there is no bed. Instead, a coffin occupies the space. The windows are veiled with heavy drapes,