Let me know if you want/need hints or for parts to be explained
Curing Eldergrove
Be sure to read and follow the guidelines for our forums.
load previous
Jan 23, 2024 12:23 pm
Psybermagi says:
Placing the seeds in the case that to Beruga smells of the earth produces no reaction.OOC:
just notice I did one of the items incorrect. 1 ice , 1 water, not 2 waterLet me know if you want/need hints or for parts to be explained
Jan 23, 2024 1:32 pm
Though the container smells of earth, it like all the others is made of wood. Adding a bit of water to the seed siting on the hard wooden bottom has no reaction.
When you lift the bowl of ice you see a small crystal set into the base of the container. Bringing your hand near it and your fingers begin to cool. The closer to the inset crystal the colder they become.
The twigs easily catch fire when touched to the ember.
Placing the bowl of ice over the ember does slowly melt it.
When you lift the bowl of ice you see a small crystal set into the base of the container. Bringing your hand near it and your fingers begin to cool. The closer to the inset crystal the colder they become.
The twigs easily catch fire when touched to the ember.
Placing the bowl of ice over the ember does slowly melt it.
Jan 24, 2024 10:05 pm
"Rhidon, look at this. This bowl has another one of your crystals in it. Let's place the other crystals in here and place it into the box crackling with energy.", Barley says picking the bowl of very cold water out of the burnt smelling box. He looks back to see if that box starts to glow.
To the rest of the gang, here's what I am thinking:
Wind (Solved) = clockwork windmill + Chimes
Combinations to try:
fire = empty box with smoldering ember embedded at the base + twigs (maybe the water bowl in it was what was causing it not to activate)
Earth = Spring box + seeds + water + dust or seeds + water + sand or seeds + dust + water + dead leaves (like mulch) (Vaun, I had missed that you had already added the water in a previous post, sorry!)
Water = Tingly lighting box + ice (now bowl of water with a crystal) + the other crystals (maybe this causes a mini-thunderstorm)
Here are the two I don't exactly know what to do with: bones and sand.
Anyone have any ideas? Did I miss any of the items?
OOC:
@Psybermagi, Does it glow, hmm?To the rest of the gang, here's what I am thinking:
Wind (Solved) = clockwork windmill + Chimes
Combinations to try:
fire = empty box with smoldering ember embedded at the base + twigs (maybe the water bowl in it was what was causing it not to activate)
Earth = Spring box + seeds + water + dust or seeds + water + sand or seeds + dust + water + dead leaves (like mulch) (Vaun, I had missed that you had already added the water in a previous post, sorry!)
Water = Tingly lighting box + ice (now bowl of water with a crystal) + the other crystals (maybe this causes a mini-thunderstorm)
Here are the two I don't exactly know what to do with: bones and sand.
Anyone have any ideas? Did I miss any of the items?
Last edited January 24, 2024 10:08 pm
Jan 24, 2024 11:25 pm
You try various combinations and manage to activate other container
WIND clockwork windmill + Chimes
EARTH seeds + dust + water + dead leaves (like mulch)
FIRE Ember+twigs then scooped and placed into the fire box using one of the bowls
The water box takes another couple attempts and you realize you were simply over analyzing it
All it took was freezing some water into ice and placing the ice in the water container. Adding additional water to speed the melting process helped.As all four containers glow the door opens and a gentle light suffuses the area, returning it to the original state. Quickly gathering things up you step past the gate and see a lever out of sight and reach from within the room. A moment of trial proves it opens and closes the gate.
Date&Time(Beta): 1@15:45
The next room looks to be a guard room and has several cubbies with bits of armor including several helmets with stylized face guards that make the wearer to look quite ferocious. There are two other doors, one to the west and other to the north.
The elemental flows across the room and through the west door. The door is unlocked but a search reveals not traps and with a bit of effort it is opened to reveal stairs up
WIND clockwork windmill + Chimes
EARTH seeds + dust + water + dead leaves (like mulch)
FIRE Ember+twigs then scooped and placed into the fire box using one of the bowls
The water box takes another couple attempts and you realize you were simply over analyzing it
Quote:
Melt the ice, let water flow and consume.OOC:
How was that? Last direct logic puzzle for this chapter but there will be other challengesDate&Time(Beta): 1@15:45
The next room looks to be a guard room and has several cubbies with bits of armor including several helmets with stylized face guards that make the wearer to look quite ferocious. There are two other doors, one to the west and other to the north.
The elemental flows across the room and through the west door. The door is unlocked but a search reveals not traps and with a bit of effort it is opened to reveal stairs up
Jan 25, 2024 2:42 am
OOC:
I liked it! Reminded me a bit of the Incredible Machine game from when I was I kid.Rolls
Analyze the helmets to see if familiar - (3d6)
(623) = 11
Jan 25, 2024 5:08 am
Other their ornamentation the helmets seem regular enough. Though mostly rusty free they do show minor spots of pitting. One has what looks like initials scratched into it but nothing else stands out.
Jan 25, 2024 5:26 am
Vaun looked around the new room spotting the different armor pieces and stylized helmets. His eyes followed the elemental energy flow and he moved towards the west door that led upto the stairs. He peeked up to see what he could make out of stair route. "Looks like we have to go to this side. Do you want to check the other door though?"
OOC: I like the puzzle but didn't we keep two cages unsolved? I was thinking that the dead smelling cage will require dust and bones to activate and for the other cage I don't have any idea.
OOC: I like the puzzle but didn't we keep two cages unsolved? I was thinking that the dead smelling cage will require dust and bones to activate and for the other cage I don't have any idea.
Jan 25, 2024 3:49 pm
"Sure, I'll check that door. Rhidon, do you think we could use that armor?", Barley says and carefully approaches the North Door checking for Danger.
Are the helmets/armor gnome sized?
OOC:
I liked it, including the false leads. It definitely reminded me of old school point and click adventure puzzles.Are the helmets/armor gnome sized?
Rolls
Check for Traps - (2d6)
(16) = 7
Jan 26, 2024 6:04 pm
The helms were human/elf sized (elfs tend to be slim but range from 5-7' based on their specific race)
The door is a simple door with a wooden latch. Nothing else of note is found.
The door is a simple door with a wooden latch. Nothing else of note is found.
Jan 26, 2024 6:20 pm
"Nothing very suprising about this door, no traps at least.", say Barley and wonders over to the armor. Barley picks one of the helms up and closes his eyes, checking for any residual magic or unatural forces.
OOC:
Did we decide for or against armor? I can't remember. Either way, if these helms/armor are free of demons, Barley will put one of the eleven pairs on.Rolls
Check armor - spiritual - (2d6)
(33) = 6
Jan 27, 2024 1:52 am
"The armor seems normal enough, I'm not big on armor myself but might be worth a shot as long as it doesn't interfere with your magic."
Rhidon walks towards the door with the stairway, and turns to the group and shrugs. "I can lead the way up if no one else minds."
Rhidon walks towards the door with the stairway, and turns to the group and shrugs. "I can lead the way up if no one else minds."
Jan 27, 2024 3:45 am
Beruga follows Rhidon up the stairs, sniffing as she does so to try to discern what might lie ahead.
She briefly glances at the helmets and murmurs, You folks can go ahead and take them. I don't think I'd be able to get it over my ears anyway.
She briefly glances at the helmets and murmurs, You folks can go ahead and take them. I don't think I'd be able to get it over my ears anyway.
Last edited January 27, 2024 3:47 am
Rolls
Sniff check - (3d6)
(355) = 13
Jan 27, 2024 4:23 am
The helms seems normal and Barley finds one with a decent fit. It looks like it will need a new leather strap to help it be secure but for now a bit of creative padding suffices. As you prepare to ascend the stairs Beruga catches an interesting scent and move to the south wall of the guard room. A poke reveals that a section of the wall, covered in leafy vines proves to conceal an open doorway to another room. Shining some light into the room reveals a set of black and white tiles in the SE corner. Open archways lead west and east while a door is on the south wall.
A: Stairs up from 1st floor
D: Stairs up to next floor
[ +- ] map
A: Stairs up from 1st floor
D: Stairs up to next floor
Jan 27, 2024 5:31 am
Vaun walked towards Beruga, "Wow, a secret walkway. Nice find, Beruga. I wonder where it leads to?" He entered the room and surveyed the black and white tiles.
OOC: Is the secret room numbered 10 that Beruga found? Also rolling Educated roll to find out anything about the black and white tiles.
OOC: Is the secret room numbered 10 that Beruga found? Also rolling Educated roll to find out anything about the black and white tiles.
Rolls
Educated trait roll - (3d6)
(123) = 6
Jan 27, 2024 2:44 pm
"Are they node tiles?", asks Barley entering the room for a closer look. As he does, he pause and peers into the eastern archway.
"Malachi, could you appear please and go as far as you can into that room? If you get into trouble, disappear right away.", Barley projects to his spirit familiar.
A small chirrup is heard and the wispy form of a cat appears, then moves quietly slinks into the eastern room.
"Malachi, could you appear please and go as far as you can into that room? If you get into trouble, disappear right away.", Barley projects to his spirit familiar.
A small chirrup is heard and the wispy form of a cat appears, then moves quietly slinks into the eastern room.
OOC:
Sending him sneakily through the Eastern ArchwayLast edited January 27, 2024 2:44 pm
Rolls
Stealthy investigation check for Malachi - (2d6)
(54) = 9
Jan 27, 2024 7:40 pm
The large section of floor covered in black and white tiles does indeed look like the Matrix node you used to travel to the city.
Malachi appears and with a slight nod scampers towards the east room. Pausing at the door Manachi peers in and reports
Webs and something scary up in corner. One more door far side of room
Malachi appears and with a slight nod scampers towards the east room. Pausing at the door Manachi peers in and reports
Webs and something scary up in corner. One more door far side of room
Jan 28, 2024 2:36 pm
"Thanks Malachi. You might want to make yourself scarce again.", Barely says to Malachi and the little cat disappears.
"Everyone, let's go back to speaking like this. Malachi thinks he saw a giant spider or spiderlike thing through the eastern archway. There's another door in that side of the room as well.", he thinks to his group.
Then Barley turns and thinks to the elemental, "When they are ready, please continue towards the heart."
"Everyone, let's go back to speaking like this. Malachi thinks he saw a giant spider or spiderlike thing through the eastern archway. There's another door in that side of the room as well.", he thinks to his group.
Then Barley turns and thinks to the elemental, "When they are ready, please continue towards the heart."
Last edited January 28, 2024 2:38 pm
Jan 28, 2024 5:07 pm
OOC:
If we the elemental leads us directly into the spider room, I would like to focus an attack. I forgot to post this earlierJan 28, 2024 5:29 pm
Vaun thought, "Since we know that there is a spiderlike creature, let's take the lead and attack it. Or do you want to wait and see where the elemental move towards?"
Last edited January 28, 2024 5:29 pm
load next