Jan 17, 2024 1:52 pm
At Level 2 you roll two Hit Dice, (plus extra Dice based on your CON, but that does not apply to you guys).
You keep 2 Dice at Level 2, so your max is 12, and an average of 7. One of the largest benefits of higher levels is that that average stabilises, so things are more reliable.
At Level 3 you will still be rolling 2 while being allowed to keep three, this is by design and I think is quite an elegant mechanic. At level 4 you can increase your CON (or any other Stat), but a high starting CON will always make for a healthier character (as it should:). The benefit of having healers with you, with their extra Hit Dies, increases at those levels.
You had a comfortable and leisurely trip here —accompanying the convalescing captain— and, we can say, were attended by the healer before you left.
What do you say we set HP to max at the start of this leg of your adventure?
You keep 2 Dice at Level 2, so your max is 12, and an average of 7. One of the largest benefits of higher levels is that that average stabilises, so things are more reliable.
At Level 3 you will still be rolling 2 while being allowed to keep three, this is by design and I think is quite an elegant mechanic. At level 4 you can increase your CON (or any other Stat), but a high starting CON will always make for a healthier character (as it should:). The benefit of having healers with you, with their extra Hit Dies, increases at those levels.
You had a comfortable and leisurely trip here —accompanying the convalescing captain— and, we can say, were attended by the healer before you left.
What do you say we set HP to max at the start of this leg of your adventure?