Airshark says:
I thought we did because of your comment
...
I don't dictate your characters actions, but I did describe what you could have discovered if your characters had taken certain actions, with options about more you could have seen if you had lit a candle, for instance. If you did not go nextdoor, then your characters don't know how Theo is doing, but the players do know that there was no immediate danger to those in that room (allowing you to better decide what you want your characters to do).
But then
Roald continued to talk to
Albert and Daryl in the broken-window room, and there was no mention of what was done with Theo, so I am following up now.