Naatkinson says:
So, I have a question for you:
Quote:
Spellstrike:At 2nd level, whenever a magus casts a spell with a range of "touch" from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. This attack uses the weapon’s critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier.
This basically gives me a bonus weapon attack on any round that I use a spell with a range of touch. That's fine and obviously the intention of the ability. Now, on to the questionable part (which works by RAW, but you may not allow it): The spell
Arcane Mark allows me to, by the Rules-as-Written, get a free attack every single round by using it on my opponent.
What's your ruling on this?
The way I've always ruled this: normally, when casting a spell that uses a touch attack (for example,
Corrosive Touch) you get a melee touch attack as part of the standard action to cast the spell, which is normally made with your Melee Attack Bonus (STR+BAB). With Spellstrike, that melee touch attack is instead your normal weapon attack, allowing you to strike with your weapon and deal damage at the same time without the penalties incurred from
Spell Combat.
You can, of course, combine this with Spell Combat to get your normal attack action as well, but every one of your attacks would incur that -2 penalty (like with two weapon fighting).
Long explanation short: Spellstrike lets you combine a touch spell's damage with your normal weapon damage without the -2 penalty from Spell Combat. You can use Spell Combat and Spellstrike together in the same round to gain your extra melee attack, but at a -2 penalty.
I can see your argument by RAW, and it does make sense in its own way...but this is how I see it, by Rule 0. :)