Character Creation rules

Aug 26, 2016 2:23 pm
Character creation rules can be found here. I will be using the Foil and Foible system described in this PDF, with one exception. When you roll your last four stats, you may place them wherever you please. Beyond that, follow the rules in the handout linked above for creation. Nothing Chaotic, and nothing Good. You're evil bastards, but you will be working together for an ultimate goal.

Traits are allowed and encouraged, as are drawbacks. Pick one background trait and one of the crimes listed in the handout. This crime is something that your character has been caught, tried, and convicted for prior to the start of the adventure. You guys are going to be in prison! Yaaaaaaaaaaaay! *kermitflail*
Aug 26, 2016 3:22 pm
I'm feeling like a Warpriest. What's a cool NE or LE god? >:-)
Aug 26, 2016 3:23 pm
I (and the adventure path in general) highly recommend Asmodeus. Greed, Ambition, Power...what's not to love?
Aug 26, 2016 3:46 pm
I'll have to look it over, but I'm thinking wizard or sorcerer.
Aug 26, 2016 3:54 pm
Gonna roll stats...

Rolls

Stats! - (1d10+7, 1d10+7, 1d10+7, 1d10+7)

1d10+7 : (6) + 7 = 13

1d10+7 : (2) + 7 = 9

1d10+7 : (6) + 7 = 13

1d10+7 : (7) + 7 = 14

Aug 26, 2016 4:12 pm
So with Foil and Foible, that means you have 18, 14, 13, 13, 9, 8. 4+2+1+1-1-1...a +6 total modifier. Eh...if it's less than a +8 total modifier, I'll allow a complete reroll.
Aug 26, 2016 4:14 pm
Here we go...

Rolls

Stats - (1d10+7, 1d10+7, 1d10+7, 1d10+7)

1d10+7 : (3) + 7 = 10

1d10+7 : (6) + 7 = 13

1d10+7 : (5) + 7 = 12

1d10+7 : (1) + 7 = 8

Stat reroll? - (1d10+7, 1d10+7, 1d10+7, 1d10+7)

1d10+7 : (2) + 7 = 9

1d10+7 : (4) + 7 = 11

1d10+7 : (1) + 7 = 8

1d10+7 : (10) + 7 = 17

Aug 26, 2016 4:19 pm
Re-roll!

Rolls

Stats (again) - (1d10+7, 1d10+7, 1d10+7, 1d10+7)

1d10+7 : (2) + 7 = 9

1d10+7 : (6) + 7 = 13

1d10+7 : (6) + 7 = 13

1d10+7 : (3) + 7 = 10

Re-roll again? - (1d10+7, 1d10+7, 1d10+7, 1d10+7)

1d10+7 : (10) + 7 = 17

1d10+7 : (6) + 7 = 13

1d10+7 : (2) + 7 = 9

1d10+7 : (10) + 7 = 17

Aug 26, 2016 4:20 pm
I'm trying really hard not to bust out laughing right now, Moofs. I really am. Just...yikes. Give me one more reroll
Aug 26, 2016 6:15 pm
Think I'm going to make a magus!
Aug 26, 2016 6:23 pm
Nice! Magus, warpriest, wizard/sorceror...this could be a very interesting mix.
Aug 26, 2016 6:24 pm
irvanovich says:
Nice! Magus, warpriest, wizard/sorceror...this could be a very interesting mix.
Lots of magic!
Aug 26, 2016 6:34 pm
I really hope someone takes a class that deals with the disabling of devices or something of that nature. You guys are going to be busting out of prison, after all...
Aug 26, 2016 6:35 pm
If no one else wants to, I'll make a rogue instead, probably of the Unchained variety
Aug 26, 2016 6:35 pm
As a matter of fact, I'll do that anyway :) I almost never play a sneaky character
Aug 26, 2016 6:53 pm
Play what you want to play. I can adjust :)
Aug 26, 2016 6:57 pm
I suppose I could play a Magus and take a trait that gives me Disable Device as a class skill? Would that work well for you? In fact, there's one called Criminal that I can take!
Last edited August 26, 2016 6:57 pm
Aug 26, 2016 7:00 pm
That would work beautifully, actually. Have you decided what your crime will be yet?
Aug 26, 2016 7:16 pm
Have to look through it still, been a busy day at work today
Aug 26, 2016 7:18 pm
I understand that completely. Take your time :)
Aug 26, 2016 7:39 pm
Thinking my crime will be one of the following: Consorting With Dark Powers or Desecration

May also take the Bladebound Archetype (if it goes that far)

I'm assuming that you require material components for spells (we always houseruled that away)?
Last edited August 26, 2016 7:45 pm
Aug 26, 2016 7:55 pm
Usually, I don't worry about material components too much. This adventure, I will be requiring that casters have a spell component pouch at the very least. You won't have to keep track of them, unless a spell requires something really esoteric (10000 GP of diamond dust, for example).

I'm fine with you playing a blackblade magus, but this particular part of the adventure only gets the players up to level 2. If you guys decide you want to continue being my guinea pigs for this adventure, I have no problem running it all the way through the third book...that's as far as I've gotten with it thus far.

The second book is where I'm REALLY gonna need to test some things. Bwahaha
Aug 26, 2016 8:09 pm
I'll hash through all of this tonight. Looking forward to it!
Aug 26, 2016 9:33 pm
Considering dropping my Strength really low and going with Dervish Dance feat (kinda screws me until level 3, though). Only worth it if we're going to continue through past level 2
Last edited August 26, 2016 9:53 pm
Aug 26, 2016 10:13 pm
Your decision whether or not to continue beyond level 2 will decide if I start with 13 or 9 strength, so let me know :)
Aug 26, 2016 10:41 pm
I have up to chapter 3 right now, which gets you up to level 12, I think.
Aug 26, 2016 10:43 pm
I love the Dervish magus, so I'll go ahead and make it that way anyway and we will see what happens
Aug 26, 2016 10:43 pm
What the heck. You guys are my control group. We'll go as far as you can make it
Aug 26, 2016 11:00 pm
I have a bit more to do (avatar, name), but I've gone ahead and submitted my character
Aug 26, 2016 11:40 pm
Looks good to me. I've even got your black blade figured out for you
Aug 26, 2016 11:49 pm
irvanovich says:
Looks good to me. I've even got your black blade figured out for you
I doubt it will affect anything, but I made my first female character on GP
Aug 27, 2016 12:00 am
Reroll 2. Let's see how this goes.

In light of Naat creating his first female character, I will go ahead and create my first male character!

Rolls

Stats - (1d10+7, 1d10+7, 1d10+7, 1d10+7)

1d10+7 : (8) + 7 = 15

1d10+7 : (6) + 7 = 13

1d10+7 : (9) + 7 = 16

1d10+7 : (9) + 7 = 16

Aug 27, 2016 12:01 am
Quote:
Rolls
Stats - (1d10+7, 1d10+7, 1d10+7, 1d10+7)
1d10+7 - ( 8 ) + 7 = 15
1d10+7 - ( 6 ) + 7 = 13
1d10+7 - ( 9 ) + 7 = 16
1d10+7 - ( 9 ) + 7 = 16
DAMN, them are some good stats!
Aug 27, 2016 12:37 am
3rd time is obviously the charm
Aug 27, 2016 1:02 am
Apparently I roll only high or low. This has proven true in many other games. Usually more high than not.

Also, I don't have the Pathfinder guide book so I will be relying on google to build my character. Let me know if anything is majorly off. Also, remind me- if something is a class skill, do you start off with any ranks in it?
Aug 27, 2016 1:11 am
You don't start with ranks in it, but you get a +3 trained bonus to any class skill you have ranks in.

Also, check this out for rules and stuff
Aug 27, 2016 1:13 am
Ooh! Maybe Unchained Summoner?
Aug 27, 2016 1:49 am
If no one is a rogue, then I can be that. Otherwise, I'm going straight fighter, LE.

Stats 18, 8 and...

Rolls

Stats - (1d10+7)

(9) + 7 = 16

Stats - (1d10+7)

(8) + 7 = 15

Stats - (1d10+7)

(10) + 7 = 17

Stats - (1d10+7)

(6) + 7 = 13

Aug 27, 2016 1:52 am
Jeebus. Moofs and Phil are the heavy hitters
Aug 27, 2016 1:56 am
Thank God for dump stats or I'd feel really crappy right now! Lol
Aug 27, 2016 1:57 am
Geez Phil, had to one-up me! :-p
Aug 27, 2016 1:58 am
Moofsalot says:
Geez Phil, had to one-up me! :-p
You both like eight-upped me!
Aug 27, 2016 2:00 am
Don't get used to those rolls! I promise the good numbers won't last. What would the group prefer, rogue or fighter? I'll be happy to play either one.
Aug 27, 2016 2:03 am
Jabes has a warpriest, I have a magus, Moofs has a wizard or sorcerer, I believe.

I also have the trap stuff down if you would like to be something besides a rogue.

So, Irvan, the character creation guide gave a strong push to give all the players two extra skill points per level. Is that something you're doing or no?
Last edited August 27, 2016 2:03 am
Aug 27, 2016 2:04 am
SUre, if the trapper side of things is sorted, fighter it is.
Aug 27, 2016 2:51 am
Yes! Yes I am. You are villains to be feared. Everyone gets two extra skill points
Aug 27, 2016 3:26 am
I've put together a character. Let me know if you'd like me to change anything.
Aug 27, 2016 6:16 am
Choose 1 trait, right? Do we take an extra trait if we take a drawback?

In PF a human starts with 2 feats?

How many crimes? Mine is Blasphemy if one. If two, add Murder (human sacrifice).

Rolling stats.
Last edited August 27, 2016 7:29 am

Rolls

Rolling stats - (1d10+7, 1d10+7, 1d10+7, 1d10+7)

1d10+7 : (9) + 7 = 16

1d10+7 : (4) + 7 = 11

1d10+7 : (9) + 7 = 16

1d10+7 : (6) + 7 = 13

Aug 27, 2016 4:01 pm
Choose 1 trait. Your crime is the other trait. Take a second trait if you take a drawback.

Humans start with two feats, a +2 to any ability score, and an extra skill point.

Just the one crime. You're still only level 1, after all
Aug 27, 2016 4:06 pm
Phil_Ozzy_Fer says:
I've put together a character. Let me know if you'd like me to change anything.
You're missing your bonus skill point for being a human...other than that, you look great!
Aug 27, 2016 6:51 pm
Done. Ready to wreak havoc!
Aug 27, 2016 8:07 pm
Also, if everyone can put their favored class bonus in the notes section of your sheet each level, I'd appreciate it.

Did you take your favored class bonus, Phil?
Aug 28, 2016 12:09 am
I hope to have something up soon, but this is only my second Pathfinder character and naturally I am picking a spellcaster which makes this even more complicated!
Aug 28, 2016 1:53 am
If I can help, don't hesitate to ask! I usually pick casters when I build my characters, so I'm not too shabby at it.
Aug 28, 2016 1:56 am
OK I'm going with extortion as my crime. Also, should I not go Eschew Materials as my feat?
Last edited August 28, 2016 4:22 am
Aug 28, 2016 2:00 am
Are you going Wizard? If so, Eschew Materials is a fine feat to take. It means that, for most spells, you won't have to have material components...just for components that cost more than 1 GP. Sorcerers get it automatically at level 1.
Aug 28, 2016 3:24 am
I've posted what I have so far. Opposition schools and spells are still TBD.
Aug 28, 2016 1:11 pm
Couple of things, Moofs.

HP Should be 7 (1d6+Con, max at first level)
You are missing at least one skill point (two if you put your Favored Class Bonus towards skills)

Also, Knowledge (All) on the Wizard's class description means you can take any particular knowledge skill as a class skill. You could have Knowledge (Arcana), Knowledge (Planes), and Knowledge (Underwater Basket Weaving) all three with ranks in them and get your "Trained" bonus on them. The guys at Paizo just wrote it as Knowledge (All) because that's a whole lot of typing they cut out with just one word. So while I'd love to just give you Knowledge (All), I'ma gonna need you to pick just one (maybe two, possibly three or more)

As a Divination wizard, I'd recommend Arcana for sure. Planes wouldn't be a bad one to have, and neither would History or Religion.

EDIT: Also, take off that starting gold. You won't be needing it ;)
EDIT part two: You get a few more spells per day, having a 20 in your Int. You get to cast 2 more 1st level spells, and when you get the ability to cast them, you'll have a bonus 2nd, 3rd, 4th, and 5th level spell in your arsenal.
Aug 28, 2016 1:30 pm
Naatkinson says:
Thank God for dump stats or I'd feel really crappy right now! Lol
If you want to try and get up there with them, I'll let you go ahead and roll one more time.

Though...I'm playing an alchemist in Phil's game with some really crappy rolls. He's been a lot of fun (for me, at least) so far.
Aug 28, 2016 2:31 pm
Question- is there a penalty for putting skill points towards a non-class skill?
Aug 28, 2016 4:25 pm
Moofsalot says:
Question- is there a penalty for putting skill points towards a non-class skill?
No, you just don't get the +3 bonus for having a rank in a class skill, that's all

Irvan, I'm good! Nothing wrong with having some weaknesses
Aug 28, 2016 4:39 pm
irvanovich says:
Choose 1 trait. Your crime is the other trait. Take a second trait if you take a drawback.

Humans start with two feats, a +2 to any ability score, and an extra skill point.

Just the one crime. You're still only level 1, after all
Ok my guy's still missing a few things but here's what I've got so far.

I'm kinda stumped for feats. Even though this guy is a caster I see his role as being more of a front-liner than a spellslinger or controller. Maybe some buffs or debuffs. I've never played a cleric, and I haven't really studied the spell list. The choice of warpriest was based purely on flavor. So given that, I should be going for combat feats. I'm seeing a lot of prerequisites not being met at 1st level though. For example, Power Attack (BAB not high enough). So I'm toying with purely-flavor-motivated feat selection: Firebrand feels fun and will be useful until I get my hands on an actual weapon (at which point it becomes utterly useless). And how about these Damnation Feats, eh?
Last edited August 28, 2016 4:50 pm
Aug 28, 2016 4:42 pm
Jabes! This Warpriest Guide might help you out. I consulted it a bit when made mine for our Ravenloft game.

It goes over the different playstyles, traits, skills, feats and spells. Very in-depth!
Last edited August 28, 2016 4:42 pm
Aug 28, 2016 4:45 pm
Will go over it. Thanks! :-)
Aug 28, 2016 4:48 pm
Hrm...the Damnation feats look interesting. Give me a moment to actually read over them, and I'll make a decision.

They're from a Player Companion, so they are technically core. I kinda like 'em, but again, I want to read them over.
Aug 28, 2016 4:58 pm
OK...normally, I'd be all for the Damnation feats. I like them, and there's a lot of potential for story flavor there. However, to balance it all out, I'd have to throw some heavy obligations your way.

I'm going to say not at first level for right now. However, there will be plenty of opportunity for you to gain them as you level up.
Aug 28, 2016 5:00 pm
Sure, no problem! :-) I don't suppose I can bank feat slots? :-P
Aug 28, 2016 5:02 pm
Not right now...but there will be opportunity to retrain feats. :)
Aug 28, 2016 6:18 pm
Quote:
Shield Focus Feat

You are skilled at deflecting blows with your shield.

Prerequisites: Shield Proficiency, base attack bonus +1.

Benefit: Increase the AC bonus granted by any shield you are using by 1.

"Shield Proficiency" here means proficiency with shields (granted by class), or this referring to this feat?
Quote:
A warpriest is proficient with all simple and martial weapons, as well as the favored weapon of his deity, and with all armor (heavy, light, and medium) and shields (except tower shields).
Last edited August 28, 2016 6:18 pm
Aug 28, 2016 6:29 pm
Either one of them, really. As long as you are proficient with shields.
Aug 28, 2016 6:51 pm
All four of you took Charisma as your dump stat?

Oh, this gone be good.
Aug 28, 2016 7:05 pm
irvanovich says:
All four of you took Charisma as your dump stat?

Oh, this gone be good.
Seeing that, I'll probably switch my wis and cha around. Someone has to be the "face"
Aug 28, 2016 7:22 pm
Strength is my dump stat. I'm charismatic enough.
Aug 28, 2016 7:54 pm
Moofsalot says:
Strength is my dump stat. I'm charismatic enough.
You're right...it is. Still, gone be good. >:D
Aug 29, 2016 1:07 am
What does this mean "Select one arcane school power at 1st level that is normally usable a number of times per day equal to 3 + the wizard's Intelligence modifier. The wizard adds +1/2 to the number of uses per day of that arcane school power." I only have one arcane school power. What am I adding + 1/2 to?
Aug 29, 2016 1:24 am
Basically, if you took that as your favored class bonus, every two levels you get an extra use to that arcane school power.
Aug 29, 2016 2:00 am
Hey Jabes, have you given any thought to your Cleric domains? If you look them over, they grant you interesting powers that begin at first level. It won't necessarily make you a first liner, but they can really help give your character some "oomph!". For example:

Evil Domain
Granted Powers: You are sinister and cruel, and have wholly pledged your soul to the cause of evil.

Touch of Evil (Sp): You can cause a creature to become sickened as a melee touch attack. Creatures sickened by your touch count as good for the purposes of spells with the evil descriptor. This ability lasts for a number of rounds equal to 1/2 your cleric level (minimum 1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Last edited August 29, 2016 2:01 am
Aug 29, 2016 2:23 am
Phil_Ozzy_Fer says:
Hey Jabes, have you given any thought to your Cleric domains? If you look them over, they grant you interesting powers that begin at first level. It won't necessarily make you a first liner, but they can really help give your character some "oomph!". For example:

Evil Domain
Granted Powers: You are sinister and cruel, and have wholly pledged your soul to the cause of evil.

Touch of Evil (Sp): You can cause a creature to become sickened as a melee touch attack. Creatures sickened by your touch count as good for the purposes of spells with the evil descriptor. This ability lasts for a number of rounds equal to 1/2 your cleric level (minimum 1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Warpriests don't get domains. They get blessings, which are a totally different beast
Aug 29, 2016 2:34 am
Thanks for clarifying, naatkinson. I was just responding with something towards being a cleric.
Aug 29, 2016 5:38 am
Thanks, guys! I already chose the Fire and Evil blessings. So yeah, a little but of extra oomph. Can you have two blessings active simultaneously?
Aug 29, 2016 12:19 pm
The way they read, I don't see a problem with it. You just have to spend two rounds getting them both activated.
Aug 29, 2016 3:38 pm
Do I get additional languages? Also can I hold off on picking the rest of my spells or do they need to be determined before we start? And final question- are all of my cantrips and spells considered prepared or do I need to select another list from that list?
Aug 29, 2016 3:45 pm
Additional Languages: Elves with a high Intelligence score can pick a number of languages equal to their Int modifier from the following list: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan. I'll also allow you to choose Infernal or Abyssal, if you so desire.

Spells: You need to have some spells picked out. You guys start out in prison, so technically you don't have your spellbook...however, you do start out with a full complement of spells "prepared" and held ready in your mind...all you need are your hands free and whatever material components the spells require.

Just pick out whatever spells you would normally see this wizard preparing for the day before he was arrested, tried, and sent to prison.

And that goes for any other casters in the group. You start out with your full complement of prepared spells, having been arrested the day before.
Aug 29, 2016 4:28 pm
Changed my mind, playing a dwarf instead of a human.

Here's what I've got so far: WIP: Dwarven Warpriest of Asmodeus

I would like to eventually wield a Dwarven Longhammer (two-handed; 2d6; crit×3; B; reach; 20 lbs; 70gp). For the purpose of the Sacred Weapon and the granted feat Weapon Focus do I have to specify "dwarven longhammer", or does "warhammer" cover it?

I'm interested in the Beacon of Faith trait from the traits list you linked to. The way it's worded, it's meant for a cleric. Does it work for my Blessings?
Last edited August 29, 2016 4:37 pm
Aug 29, 2016 4:32 pm
As far as Beacon of Faith goes, you can take it, but it really wouldn't do you any good at all until 10th level. That's when the Blessings you have get powers that scale with level.

And there is a difference in a Warhammer and a Dwarven Longhammer, so I'm gonna say you have to specify it.

EDIT: Also, Jabes, it gave me a "Character Not Found" error when I clicked your link, bro.
Aug 29, 2016 4:33 pm
Got my background fleshed out:
Quote:
Alyndra grew up the spoiled child of Kelendris Terathiel, a noble of no small repute. She spent her first two decades of life getting everything she wanted. A rival of her father, jealous of his wealth and influence, plotted against him and planted false evidence that got him branded as a follower of Asmodeus. Due to this, he was publicly executed, which poor Alyndra had to watch. Seeing her father killed before her eyes broke something in her.

Other nobles, awed by her beauty and knowing that she had no home, offered her homes and marriages, all of which she refused. She would not accept charity from those who supported a system that would kill someone as kind and loving as her father. She spent the next few years wandering the streets, numb, stealing to eat and sleeping in alleys.

Eventually she found purpose: revenge.

She decided that she wouldn't rely on others anymore, and she wouldn't be helpless, either. She decided to get stronger, and then she would find her revenge. She took on a new name, ______, and disguised herself as a visiting noble's daughter. She met with her father's rival's son "by chance" and soon he was madly in love with her. They married soon after, and for a short time, she was the light of the household: beautiful, elegant, charming.

Once she was sure they were all fully in her hand, she struck. She barred all of the doors from the outside and lit their country home on fire while they were inside. She watched, satisfied, as they burned inside the home. Her wit, resourcefulness, and ruthlessness drew the attention of Asmodeus' agents, who offered her power. Thinking it perfect irony that she become one of those that her father was accused of being, she joined them.

They trained her in swordsmanship and magic, things that she took to very quickly. She grew quickly in power under the tutelage of her Dark Lord's agents. She spent a long time studying magic, and having prepared a ritual that would allow a demonic entity to enter the world and grant her great power. Before she could complete the ritual, a witch hunter by the name of Sir Balin of Karfeld found her and threw her into prison.
Aug 29, 2016 4:36 pm
I like it...and it gives me a way to tie things in nicely.
Aug 29, 2016 4:42 pm
irvanovich says:
As far as Beacon of Faith goes, you can take it, but it really wouldn't do you any good at all until 10th level. That's when the Blessings you have get powers that scale with level.

And there is a difference in a Warhammer and a Dwarven Longhammer, so I'm gonna say you have to specify it.

EDIT: Also, Jabes, it gave me a "Character Not Found" error when I clicked your link, bro.
1. Ok, might pick a different trait.

2. Got it. Will specify dwarven longhammer.

3. Oops, sorry, forgot to add it to the Library. Fixed.

Thanks!
Aug 29, 2016 4:42 pm
Remember Jabes, Irvan did say we'd get a chance to retrain our feats later on, so you should be able to switch your Weapon Focus over eventually!
Aug 29, 2016 4:48 pm
Jabes.plays.RPG says:
irvanovich says:
As far as Beacon of Faith goes, you can take it, but it really wouldn't do you any good at all until 10th level. That's when the Blessings you have get powers that scale with level.

And there is a difference in a Warhammer and a Dwarven Longhammer, so I'm gonna say you have to specify it.

EDIT: Also, Jabes, it gave me a "Character Not Found" error when I clicked your link, bro.
1. Ok, might pick a different trait.

2. Got it. Will specify dwarven longhammer.

3. Oops, sorry, forgot to add it to the Library. Fixed.

Thanks!
Looks good. Pick your spells to start with, and submit him to the game when you're ready.
Aug 29, 2016 5:09 pm
I've gone ahead and approved everyone's sheets for the game...most of what's missing will be taken care of in game, so I'm not worried about that.

Once everyone's posted an introduction and all that fun stuff, I'll get the ball rolling on the first act. Please, don't feel rushed. I'm ready whenever everyone else is. :)

...I think...
Aug 29, 2016 7:04 pm
After doing her backstory, I have changed her stat allocation (lower Con, higher Cha, didn't think 13 Cha was good enough to pull off that deception), which kind of hurt my soul.

I also re-allocated her skills to grant her more social skills :)
Aug 29, 2016 7:14 pm
Hmm. Might need to rethink my character concept a bit.
Aug 29, 2016 7:18 pm
Would I want to speak Infernal or Abyssal if I want to be more in line with my Asmodean-follower theme?

And would it be reasonable to pick Dwarven as a language, considering it's one of the official languages of the kingdom?
Last edited August 29, 2016 7:19 pm
Aug 29, 2016 7:20 pm
1.) Infernal is the language of devils (like Asmodeus). Abyssal is the language of demons.

2.) No. Not at all. I refuse to allow you to pick the country's official language, even though she has lived there her entire life. :P
Aug 29, 2016 7:23 pm
irvanovich says:
1.) Infernal is the language of devils (like Asmodeus). Abyssal is the language of demons.

2.) No. Not at all. I refuse to allow you to pick the country's official language, even though she has lived there her entire life. :P
1. Awesome, that's what I thought

2. Damn :( guess I'll have to go behind your back and do it anyway lol
Aug 29, 2016 8:57 pm
Considering taking a drawback, either Occult Bargain (really fits my backstory), or Power-Hungry (also fits well)
Aug 29, 2016 9:11 pm
I'm most likely going with Cruelty as my drawback.
Aug 30, 2016 12:56 am
On second thought, Meticulous might work better. Damn, there are too many options.
Aug 30, 2016 1:59 am
How does Metamagic work?
Aug 30, 2016 2:12 am
You prepare a spell at a higher level in order to grant it a special effect. Shocking Grasp maxes out at level 5, at 5d6 damage. If I use the Intensified Spell metamagic, I can prepare it as a level two spell in order to increase the maximum damage dice up to 10d6.

This page gives a lot of info!
Aug 30, 2016 2:15 am
And as usual, Naatkinson beats me to the punch.
Aug 30, 2016 2:43 am
I don't completely get it, but let's say I do. If I have Magical Lineage plus a Metamagic feat that increases the casting level (let's say Intensified Spell), would that mean that for one particular spell I'd need to have a 2nd level spell slot open, but it would only expend a 1st spell slot (but cast as a level 2 with all the same benefits?)
Last edited August 30, 2016 2:44 am
Aug 30, 2016 2:45 am
You'd prepare it as a level 1 spell, but it would cast as you'd used the Metamagic on it.
Aug 30, 2016 2:52 am
OK I think I got it! So it doesn't have to be a level that you already have if you have the Magical Lineage trait?
Aug 30, 2016 8:12 am
Quote:
A warpriest can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table Warpriest. In addition, he receives bonus spells per day if he had a high Wisdom score.

At 1st Level:
• 0th x 3
• 1st x 1
So then with a WIS score of 18 how many more can I cast per day? +4 per spell level, is it?
Aug 30, 2016 12:36 pm
Jabes.plays.RPG says:
Quote:
A warpriest can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table Warpriest. In addition, he receives bonus spells per day if he had a high Wisdom score.

At 1st Level:
• 0th x 3
• 1st x 1
So then with a WIS score of 18 how many more can I cast per day? +4 per spell level, is it?
With a Wis score of 18, you get 1 bonus spell per day for 1st level, and when you get ability to cast them as you level up, you'll have a bonus 2nd, 3rd, and 4th level spell, too.
Aug 30, 2016 12:43 pm
Quote:
With a Wis score of 18, you get 1 bonus spell per day for 1st level, and when you get ability to cast them as you level up, you'll have a bonus 2nd, 3rd, and 4th level spell, too.
Not doubting you, but how do you figure that? Oh, Mathfinder!
Aug 30, 2016 12:50 pm
http://www.mirvansmusings.com/wp-content/uploads/2016/08/SpellsPerDay.png

I pulled this table from the Paizo PRD, where it talks about ability scores and such under Getting Started. It's about 3/4 of the way down the page, under Abilities and Spellcasters :)
Aug 30, 2016 2:14 pm
Aha! Thanks! :-)
Aug 30, 2016 3:38 pm
Jabes, as a Warpriest of Asmodeus, I could also see you taking the Zealous drawback, instead of Power-Hungry. Either one would work wonderfully, in my eyes.
Quote:
Zealous: You are fanatical in your beliefs, ruled by emotion over reason. When you attack a creature that you know worships a different religion than you do, you take a —5 penalty on the attack roll and a +2 trait bonus on the damage roll with your first attack.

Aug 30, 2016 5:01 pm
Yeah, was considering that too. I don't really have a back story yet. The back story will dictate traits and drawbacks. :-)
Aug 30, 2016 5:20 pm
Once Jabes gets his character submitted and his intro posted, I'll make the first post in Act I, and we'll get this shindig started. :D
Aug 30, 2016 5:28 pm
I've revamped my char sheet. I may still adjust done skills. Let me know if anything is wonky.
Aug 30, 2016 5:31 pm
irvanovich says:
Once Jabes gets his character submitted and his intro posted, I'll make the first post in Act I, and we'll get this shindig started. :D
Oh crap, sorry for holding things up! Will try to get it together by tonight.
Aug 30, 2016 5:48 pm
Moofsalot says:
I've revamped my char sheet. I may still adjust done skills. Let me know if anything is wonky.
Got a couple of questions for you, so I'm gonna ask 'em in a note.

irvanovich sent a note to Moofsalot
Oh, and Jabes, take your time. You're not holding things up too awful much. I never actually gave a time or date to get started :D
Aug 30, 2016 6:04 pm
What's the cult of Asmodeus like currently? As a priest in this underground church what would my activities have been like for the past few years? Would I have had a "congregation?" Perhaps also functioning as an agent, carrying out tasks for the cult's leadership? Maybe even traveling to other cities, meeting up with cult contacts there?
Aug 30, 2016 6:29 pm
Currently, as far as you guys know, the cult is silent. Nobody lets it be known they worship Asmodeus, for fear of the witch-hunts and purges. For that matter, officially, it no longer exists in Talingarde. The nobility and Church of Mitra fully believe that they have burned each and every one of the heretical priests and high priests of Asmodeus.

A few people might...MIGHT...worship him in silence, but it's impossible for you to know.
Aug 30, 2016 6:38 pm
It's underground for sure. So I don't know a single person who shares my faith then? I must have been "ordained" at some point.
Aug 30, 2016 6:51 pm
It is possible that you know of one or two people...but again, it's just as likely that they were killed when you were captured.
Aug 30, 2016 6:51 pm
Maybe everyone hides their identity with a mask?
Aug 30, 2016 6:53 pm
One thing is for certain: There are no "high priests" or anyone capable of truly "ordaining" members of the priesthood alive, as far as the Mitrans are concerned. They were all burned at the stake for their heresy.

OR WERE THEY?!
Aug 30, 2016 8:00 pm
So, I have a question for you:
Quote:
Spellstrike:At 2nd level, whenever a magus casts a spell with a range of "touch" from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. This attack uses the weapon’s critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier.
This basically gives me a bonus weapon attack on any round that I use a spell with a range of touch. That's fine and obviously the intention of the ability. Now, on to the questionable part (which works by RAW, but you may not allow it): The spell Arcane Mark allows me to, by the Rules-as-Written, get a free attack every single round by using it on my opponent.

What's your ruling on this?

EDIT: Something else to note is that if I WERE to do that every round, all of my attacks would suffer a -2 penalty, so it's not really "free"
Last edited August 30, 2016 8:14 pm
Aug 30, 2016 8:20 pm
Naatkinson says:
So, I have a question for you:
Quote:
Spellstrike:At 2nd level, whenever a magus casts a spell with a range of "touch" from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. This attack uses the weapon’s critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier.
This basically gives me a bonus weapon attack on any round that I use a spell with a range of touch. That's fine and obviously the intention of the ability. Now, on to the questionable part (which works by RAW, but you may not allow it): The spell Arcane Mark allows me to, by the Rules-as-Written, get a free attack every single round by using it on my opponent.

What's your ruling on this?
The way I've always ruled this: normally, when casting a spell that uses a touch attack (for example, Corrosive Touch) you get a melee touch attack as part of the standard action to cast the spell, which is normally made with your Melee Attack Bonus (STR+BAB). With Spellstrike, that melee touch attack is instead your normal weapon attack, allowing you to strike with your weapon and deal damage at the same time without the penalties incurred from Spell Combat.

You can, of course, combine this with Spell Combat to get your normal attack action as well, but every one of your attacks would incur that -2 penalty (like with two weapon fighting).

Long explanation short: Spellstrike lets you combine a touch spell's damage with your normal weapon damage without the -2 penalty from Spell Combat. You can use Spell Combat and Spellstrike together in the same round to gain your extra melee attack, but at a -2 penalty.

I can see your argument by RAW, and it does make sense in its own way...but this is how I see it, by Rule 0. :)
Aug 30, 2016 8:32 pm
irvanovich says:
Naatkinson says:
So, I have a question for you:
Quote:
Spellstrike:At 2nd level, whenever a magus casts a spell with a range of "touch" from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. This attack uses the weapon’s critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier.
This basically gives me a bonus weapon attack on any round that I use a spell with a range of touch. That's fine and obviously the intention of the ability. Now, on to the questionable part (which works by RAW, but you may not allow it): The spell Arcane Mark allows me to, by the Rules-as-Written, get a free attack every single round by using it on my opponent.

What's your ruling on this?
The way I've always ruled this: normally, when casting a spell that uses a touch attack (for example, Corrosive Touch) you get a melee touch attack as part of the standard action to cast the spell, which is normally made with your Melee Attack Bonus (STR+BAB). With Spellstrike, that melee touch attack is instead your normal weapon attack, allowing you to strike with your weapon and deal damage at the same time without the penalties incurred from Spell Combat.

You can, of course, combine this with Spell Combat to get your normal attack action as well, but every one of your attacks would incur that -2 penalty (like with two weapon fighting).

Long explanation short: Spellstrike lets you combine a touch spell's damage with your normal weapon damage without the -2 penalty from Spell Combat. You can use Spell Combat and Spellstrike together in the same round to gain your extra melee attack, but at a -2 penalty.

I can see your argument by RAW, and it does make sense in its own way...but this is how I see it, by Rule 0. :)
Like I said, it definitely works by RAW, but I can see why a DM would overrule that. It says the spell has to have a range of touch (not be a touch attack), which Arcane Mark does. Arcane Mark can also be applied to other creatures (which would include enemies). This fits the criteria as written, so I just wanted to be sure.

Just making sure we're on the same page:

You will NOT allow me to use it with Arcane Mark?
Aug 30, 2016 8:37 pm
You can use it with Arcane Mark all you want...just not to get a free melee attack at full bonus at second level :P
Aug 30, 2016 8:40 pm
Sounds good to me. I was hopeful you'd say yes (it's no more powerful than Two-Weapon Fighting, and actually weaker at high levels), but I understand :)
Aug 30, 2016 8:44 pm
What if I use a trait to take Two Worlds Magic trait to take the Touch of Fatigue cantrip? Can I do it then?
Last edited August 30, 2016 8:44 pm
Aug 30, 2016 9:04 pm
Naatkinson says:
Sounds good to me. I was hopeful you'd say yes (it's no more powerful than Two-Weapon Fighting, and actually weaker at high levels), but I understand :)
Eh, I gotta disagree here. The way you've explained it, per RAW, you'd get a bonus attack at your full attack bonus, resolving weapon damage and spell effect at the same time, before your regular attack action. That's effectively a hastened full attack, with a bonus, at level 2. That's slightly more powerful than the Two- Weapon Fighting feat, which reduces the penalty for attacking with a weapon in your off- hand by 4 (- 2/- 6 instead of - 6/- 10).

I will admit, your way would make for an AWESOME serial killer concept, and I'd give it some serious consideration then.
Aug 30, 2016 9:16 pm
Yeah, you get your regular attacks at their regular bonuses, and then have to either succeed on a Defensive Casting check or take an Attack of Opportunity for one additional attack.

Also, TWF reduces penalties by 2 on the main hand and 6 on the off-hand ;)

Example (both with 3/4 BAB classes for comparison)

Level 2 Magus (Spellstrike) vs Level 2 Rogue (TWF). Assuming equivalent stats and gear
Level 2 Magus: +5 to hit, Level 2 Rogue: +5 to hit

Level 2 Magus takes one attack at a +3 (-2 from Spell Combat), then has to Cast Defensively or take an AoO to make another attack at +3

Level 2 Rogue takes two attacks at +3, nothing special required.

Level 10 Magus vs Level 10 Rogue
Level 10 Magus: +12 to hit, Level 10 Rogue: +12 to hit

Magus makes two attacks at +10, +5. Then has to make a Cast Defensively roll or take an Attack of Opportunity to make another attack at +10. Total attacks: +10/+10/+5

Rogue makes four attacks, nothing special required for a total of +10/+10/+5/+5

DISCLAIMER: All of this is assuming no higher level damaging spells used with Spellstrike (which we've already agreed works for the bonus attack)
Aug 30, 2016 9:52 pm
First, now that I have more than a few seconds to read and refresh on Two Weapon Fighting, you're right. It does reduce primary by 2 and off-hand by 6, bringing the total penalty for using a weapon in the off-hand to -4/-4.
Quote:
Two-Weapon Fighting (Combat)
You can fight with a weapon wielded in each of your hands. You can make one extra attack each round with the secondary weapon.

Prerequisite: Dex 15.
Benefit: Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. See Two-Weapon Fighting in Combat.
Normal: If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. When fighting in this way you suffer a –6 penalty with your regular attack or attacks with your primary hand and a –10 penalty to the attack with your off hand. If your off-hand weapon is light, the penalties are reduced by 2 each. An unarmed strike is always considered light.
(That's what happens when you try to refresh your memory on rules at a stop sign...)

Now, putting aside the fact that I flubbed TWF, check out this guide right here and see what you think. According to it, you can use Spellstrike to cast your touch spell, move, and then use your full-attack to use Spell Combat to get multiple attacks, even delivering multiple touch attacks (such as with Chill Touch) through your weapon. According to that guide (and it appears to be backed up in the Paizo Rules FAQ), all Spellstrike does is move the attack portion of a touch spell from your hands to the steel of your blade.
Aug 30, 2016 10:07 pm
Spellstrike allows you to deliver your spell through your blade and grants a free weapon attack to do so.
Quote:
Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell.
The "free melee attack in place of the free touch attack" mentioned refers to this:
Quote:
Many spells have a range of touch. To use these spells, you cast the spell and then touch the subject. In the same round that you cast the spell, you may also touch (or attempt to touch) as a free action.
So when I use Spell Combat and Spellstrike together I make my weapon attacks and cast a spell. If that spell has a range of touch, I get to make a free attack to deliver the spell (replacing the free touch attack that comes as part of casting the spell with a free action melee attack). And yes, if I use that, I can also apply it to all of my attacks in the round by holding the charge.

Example Shocking Grasp: I use Spell Combat to cast the spell, then use Spellstrike to deliver the attack through my weapon and miss. I can continue holding the charge and channel it through the next attack that hits.

Example Chill Touch: I do the same thing, but hit with the Spellstrike and then three more attacks. I get to channel the spell through all of those attacks.
Aug 30, 2016 10:10 pm
I'm gonna rule it, for now, that you can use Spellstrike for spells that specifically say touch attack (like Chill Touch and Shocking Grasp). We might expand it to using a cantrip like Arcane Mark later on, but for now, it has to specifically say melee touch attack.
Aug 30, 2016 10:13 pm
irvanovich says:
I'm gonna rule it, for now, that you can use Spellstrike for spells that specifically say touch attack (like Chill Touch and Shocking Grasp). We might expand it to using a cantrip like Arcane Mark later on, but for now, it has to specifically say melee touch attack.
So I'll get the bonus attack if I do Shocking Grasp, but not of I do Arcane Mark, correct?
Aug 30, 2016 10:14 pm
Yes. If you use Shocking Grasp, you'll get your "free" attack to deliver the spell, but not if you do it with Arcane Mark. Everything I've read thus far agrees with the "free" attack to deliver the spell.
Aug 30, 2016 10:17 pm
irvanovich says:
I'm gonna rule it, for now, that you can use Spellstrike for spells that specifically say touch attack (like Chill Touch and Shocking Grasp). We might expand it to using a cantrip like Arcane Mark later on, but for now, it has to specifically say melee touch attack.
So, if I do get Touch of Fatigue as a cantrip, which does specify that it's a touch attack, then that would apply?

EDIT: Just need to know for sure so I can decide my last trait
Last edited August 30, 2016 10:19 pm
Aug 30, 2016 10:28 pm
Naatkinson says:
irvanovich says:
I'm gonna rule it, for now, that you can use Spellstrike for spells that specifically say touch attack (like Chill Touch and Shocking Grasp). We might expand it to using a cantrip like Arcane Mark later on, but for now, it has to specifically say melee touch attack.
So, if I do get Touch of Fatigue as a cantrip, which does specify that it's a touch attack, then that would apply?

EDIT: Just need to know for sure so I can decide my last trait
. . . . I'ma have to start drinking again apparently. Handling this sober is for the birds :P

Yes. I'll allow it for that...but with a limit for now.

Add this to Spellstrike: You can use this ability with a cantrip for a number of times equal to your Int modifier + 1/2 your Magus level.
Aug 30, 2016 10:33 pm
LOL! I feel your pain!

The lack of clarity in the rules is a big reason I switched to 5e when it came out. I do miss the lively debates though!
Aug 30, 2016 10:35 pm
You want lack of clarity, check out Anima some time. Beautiful game, and I absolutely love it, but it's translated over from Spanish, and sometimes the translation doesn't carry over very well.

Plus, you need more of a calculator to play it than you ever did D&D
Aug 31, 2016 4:01 am
I have to weigh in here because I'm confused. Where do all these free attacks come from? Am I reading this write in that the Magus is supposed to be getting 3-4 attacks/turn with no real penalties at level 2?

I'm not the GM, so I'm sorry if I'm overstepping my bounds here, but that sounds to me to be excessive, and not how the class features work. Also, I'm confused about Arcane Mark. Maybe I clicked the wrong link, but I don't understand where the free attack comes from? Am I missing something or just totally off topic? I ask because this seems like the kind of class everyone would want to play because it would be doing silly amounts of damage/turn.
Aug 31, 2016 4:03 am
It would only be 2 attacks at level 2, due to an ability that Magi have called Spellstrike. When they cast a spell with a range of touch they can deliver it through their weapon with a bonus attack. All attacks that round take a penalty of -2 that round.

Since Arcane Mark has a range of touch, it can be used to activate the Spellstrike ability, thus granting a free bonus attack.
Aug 31, 2016 11:50 am
I'm still back and forth on this. I look at it like this:

Most spells with a touch range have a casting time of 1 standard action...the same action as swinging a sword. Normally, that touch would be delivered with your bare hands through a melee touch attack and crit range of 20/x2, but Spellstrike lets you do it with a weapon instead, using that weapon's threat range and bonuses, but still only giving x2 damage on a critical. The benefit with Spellstrike is you add your weapon damage in with the spell's damage and effects. You get a weapon attack to deliver the spell as a part of the shell's standard action, not a free bonus attack with the spell's effect tacked into a weapon's damage.
Aug 31, 2016 12:06 pm
Spellstrike, a standard action, can be rolled into a full round action like Spell Combat, but at a -2 penalty for all attacks and a concentration check for the spell (if cast defensively), granting a magus 2 attacks at level 2 at - 2/- 2. That's how I've always seen and ruled Spellstrike
Aug 31, 2016 12:46 pm
I'm asking these questions because I often, meaning almost always, run games for my group(s). Since I'm so frequently a GM having issues surrounding the Magus, or any class, is useful for me beyond the scope of this game.

So, I guess the first part of my confusion is where does Arcane Mark grant an extra attack? The 0 level spell that was linked to only gave a sort of Arcane "brand" to the target of the spell. I don't see anything about an extra attack.

The second part is that, I only see one attack per turn. Basically, how I read Magus is that, you're permitted to cast a touch attack spell, and attack in one turn at level one. There's only one attack though. It's basically like you get an extra standard action each round if you are going to attack and/or cast a spell.

Spellstrike would then let you administer the spell you cast through your weapon, which would mean you could cast AND use the spell the same turn. I guess that's where I see Magus as truly useful, because normally with spells like Shocking Grasp, you cast and then administer the spell on the next turn.

There's still only one attack though.

Maybe I'm totally missing something, but I don't see where the extra attacks come from.
Aug 31, 2016 12:53 pm
When you cast a spell that's a touch attack, you get to deliver the spell with a free action touch attack.

Spellstrike replaces that prep touch attack with a free weapon attack. Says so right in the description.

Therefore, when a magus makes their full attack with Spell Combat and Spellstrike they get to do their regular attacks and deliver the touch spell through a free action weapon attack (replacing the free action touch attack).

This is 100% how the magus works as written and how it was intended.
Aug 31, 2016 12:54 pm
irvanovich says:
Spellstrike, a standard action, can be rolled into a full round action like Spell Combat, but at a -2 penalty for all attacks and a concentration check for the spell (if cast defensively), granting a magus 2 attacks at level 2 at - 2/- 2. That's how I've always seen and ruled Spellstrike
So, that's exactly what I've been advocating for. So what's the debate been about? I just wanted my two attacks at level two. Is it the whole cantrip thing that bugs you? Because if that's all, I won't do it. I just wanted to agree that it does work that way as written lol
Last edited August 31, 2016 12:58 pm
Aug 31, 2016 12:56 pm
I don't see that in class write-up.

---

Spell Combat (Ex): At 1st level, a magus learns to cast spells and wield his weapons at the same time. This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. To use this ability, the magus must have one hand free (even if the spell being cast does not have somatic components), while wielding a light or one-handed melee weapon in the other hand. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks.

Spellstrike (Su): At 2nd level, whenever a magus casts a spell with a range of "touch" from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. This attack uses the weapon's critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier.

---

Like I said, I could be misunderstanding this, but I don't see anything that says you attack, cast a spell, AND use the spell in the same turn. To me the full round actions looks like it is casting and attacking in one turn. I'm not trying overrule irvanovich, I'm asking for the sake of asking. As far as I'm concerned, irvanovich has already ruled on this.
Last edited August 31, 2016 1:00 pm
Aug 31, 2016 1:00 pm
Naatkinson says:
irvanovich says:
Spellstrike, a standard action, can be rolled into a full round action like Spell Combat, but at a -2 penalty for all attacks and a concentration check for the spell (if cast defensively), granting a magus 2 attacks at level 2 at - 2/- 2. That's how I've always seen and ruled Spellstrike
So, that's exactly what I've been advocating for. So what's the debate been about? I just wanted my two attacks at level two. Is it the whole cantrip thing that bugs you? Because if that's all, I won't do it. I just wanted to agree that it does work that way as written lol
This also doesn't address the question I had about Arcane Mark.
Aug 31, 2016 1:01 pm
When you cast a spell that allows a touch attack, you get to make that touch attack as a free action. Nothing in those descriptions changes that rule, so it's still in effect. Therefore: Attack and spell (in any order), then free action melee touch attack to deliver it (or weapon attack if you use Spellstrike)
Aug 31, 2016 1:03 pm
Phil_Ozzy_Fer says:
Naatkinson says:
irvanovich says:
Spellstrike, a standard action, can be rolled into a full round action like Spell Combat, but at a -2 penalty for all attacks and a concentration check for the spell (if cast defensively), granting a magus 2 attacks at level 2 at - 2/- 2. That's how I've always seen and ruled Spellstrike
So, that's exactly what I've been advocating for. So what's the debate been about? I just wanted my two attacks at level two. Is it the whole cantrip thing that bugs you? Because if that's all, I won't do it. I just wanted to agree that it does work that way as written lol
This also doesn't address the question I had about Arcane Mark.
Arcane Mark has a range of touch, and therefore gets the same benefit of a free action to apply it. The free action to apply it is instead used with Spellstrike to deliver it through the weapon as a free action.
Aug 31, 2016 1:05 pm
It's well agreed upon by the Pathfinder community that this works as I've stated it. Some GMs don't allow it with cantrips because they think it's cheesy.
Aug 31, 2016 1:08 pm
Naatkinson says:
irvanovich says:
Spellstrike, a standard action, can be rolled into a full round action like Spell Combat, but at a -2 penalty for all attacks and a concentration check for the spell (if cast defensively), granting a magus 2 attacks at level 2 at - 2/- 2. That's how I've always seen and ruled Spellstrike
So, that's exactly what I've been advocating for. So what's the debate been about? I just wanted my two attacks at level two. Is it the whole cantrip thing that bugs you? Because if that's all, I won't do it. I just wanted to agree that it does work that way as written lol
OH! I've been misunderstanding you the entire time. I shouldn't debate when I'm tired, angry, and distracted.

No, you've got your two attacks at level 2 if you use Spellstrike with touch spells in concert with Spell Combat. The cantrip thing does bug me a little bit, but that's just my own insecurities from being called a "power gamer" by my old group because I preferred using books like Advanced Player's Guide and Advanced Class Guide to create my characters, and not just the Core Rules.

Heck, I still got called one, even when I used strictly core materials. Pissed me off to no end, especially when I had to make a new character 4 times in one night. Sorry Naat! We just debated for the fun of it!
Aug 31, 2016 1:10 pm
That's the fun if Pathfinder: Power gaming! Lol

Either way, do you want me to:

1. limit the number of times I use the cantrips with it

2. Not do it with cantrips at all
Or
3. Use it with cantrips uninhibited?
Aug 31, 2016 1:17 pm
If you use it with cantrips, use the limits we discussed earlier. Int Modifier + 1/2 magus level.

irvanovich sent a note to Naatkinson
Aug 31, 2016 1:19 pm
That's what I thought, just wanted to make sure we're on the same page with this :-)
Aug 31, 2016 1:23 pm
I got you, fam.
Aug 31, 2016 2:34 pm
Cool. So I'm guessing this is settled now?
Aug 31, 2016 2:42 pm
Yep. It's all good. I was having a really bad day yesterday, so I wasn't paying as much attention as I probably should have been.
Aug 31, 2016 2:45 pm
All gravy baby. No blame or accusation assigned. I just want to be able to ask questions/make comments as things unfold.
Aug 31, 2016 2:58 pm
No worries! Always feel free to ask questions or comment on anything I say or do as a GM (or a player). I welcome the feedback, and always enjoy polite debates/discussions like the needless one Naat and I had.

Like I said...I wasn't paying nearly as much attention last night as I should have to the discussion, and went in half-cocked and distracted.

And btw, if I EVER say or do anything that seems angry or hateful, please please PLEASE call me out on it, whether you do it in a PM or a post in the OOC board. Just because I'm having a really bad day doesn't mean it deserves to be taken out on any of you.
Aug 31, 2016 3:16 pm
More questions...

Moofsalot sent a note to irvanovich
Aug 31, 2016 3:42 pm
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Aug 31, 2016 3:54 pm
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Last edited August 31, 2016 4:26 pm
Aug 31, 2016 4:36 pm
Putting my character info here:

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

Appearance:
Xharin has medium-length chestnut colored hair (fairly unkempt by Elven standards) and green eyes. He usually sports a long, cloaked hood.

Background:
My parents were both high-ranking officers in King Jaraad's army, my mother for her magical prowess and my father for his weapon mastery. They had great plans for me to follow in their footsteps. Not to retake the kingdom, mind you. Really, who would ever question the leadership of our most glorious King? What's the name of our latest one? Anyway, the point is that they both hoped for me to join the King's service and rise in the ranks. They trained me for this purpose from an early age. While I have the mind for strategy, weapons training never interested me. Instead, I have spent most of my life studying both the art of war and the ways and means of winning a battle before it has even begun. These mental exercises are just theoretical, of course. I've never used them in battle; I'd need an army first. Do you know anyone who would be interested?

I wouldn't call myself a criminal. That's obscene. Someone of my intellect surely shouldn't be placed in the same category as a petty thief, or a brutal murderer? No, my ways are much more subtle than that. While studying the arcane arts, I've learned is there is so much free- flowing information in the mind just waiting to be tapped, harvested if you will. I can sniff it out like a particularly pungent aroma. Use it against my enemies. I have none, of course. Well, maybe just the one. The one who caught me and placed me in this wretched cell.
Last edited August 31, 2016 4:42 pm
Aug 31, 2016 6:41 pm
OOC:
Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.

Steel Soul (feat)
Prerequisites: Dwarf, hardy racial trait.

Benefit: You receive a +4 racial bonus on saving throws against spells and spell-like abilities. This replaces the normal bonus from the dwarf’s hardy racial trait.

Normal: Dwarves normally receive a +2 racial bonus on saving throws against spells and spell-like abilities.
So I lose the bonus to saves versus poison? Or do I retain +2 vs poison and get +4 vs spells/spell-like abilities?
Last edited August 31, 2016 6:42 pm
Aug 31, 2016 6:42 pm
Jabes.plays.RPG says:
OOC:
Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.

Steel Soul (feat)
Prerequisites: Dwarf, hardy racial trait.

Benefit: You receive a +4 racial bonus on saving throws against spells and spell-like abilities. This replaces the normal bonus from the dwarf’s hardy racial trait.

Normal: Dwarves normally receive a +2 racial bonus on saving throws against spells and spell-like abilities.
So I lose the bonus to saves versus poison? Or do I retain +2 vs poison and get +4 vs spells/spell-like abilities?
It sounds like you retain the bonus to poison and increase the saves vs spells/SLA
Aug 31, 2016 6:43 pm
TIL what SLA means LOL!
Aug 31, 2016 6:44 pm
Jabes.plays.RPG says:
OOC:
Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.

Steel Soul (feat)
Prerequisites: Dwarf, hardy racial trait.

Benefit: You receive a +4 racial bonus on saving throws against spells and spell-like abilities. This replaces the normal bonus from the dwarf’s hardy racial trait.

Normal: Dwarves normally receive a +2 racial bonus on saving throws against spells and spell-like abilities.
So I lose the bonus to saves versus poison? Or do I retain +2 vs poison and get +4 vs spells/spell-like abilities?
You still get your +2 against poison, and you have a +4 vs. spells/spell-like abilities. That's how I'm gonna rule it, anyway.
Aug 31, 2016 7:39 pm
Whew! Finally submitted Magoldor Kharthrun, Warpriest of Asmodeus. Gotta admit, I don't have a solid backstory yet. Working on it.

http://conceptartworld.com/wp-content/uploads/2015/02/Crowfall_Concept_Art_Dave_Greco_Forge_Master-680x831.jpg
Aug 31, 2016 7:44 pm
Character approved, added your HP to the sheet, since you didn't have it on there.

You can "introduce" yourself in the actual game thread, which I'm getting ready to post now.
Aug 31, 2016 7:46 pm
Great! Thanks! :-)
Aug 31, 2016 7:53 pm
Locking the creation thread. Please direct any further questions to the OoC thread. :D

Thread locked