Against the cult: the Forest Ruin (1.5)

load previous
Dec 12, 2023 4:37 am
Ogbar grunts in disappointment as the snake falls into two pieces so easily, "I was expecting more," he grumbles, knowing it will take much more to prove himself to his people. Ogbar moves again to the door, where he had intended to go before he'd been interrupted by the snake, and tries to open it.
OOC:
Ogbar has a greataxe and two handaxes if anyone wants to ask for them. He won't give up the big one, but he may be willing to loan a handaxe out
Dec 12, 2023 7:06 am
As Ogbar mutters to himself and ascends the stone steps, the rest of the party is considering the thicket of brambles. While the others talk about weapon choices, Albertus barges past them and throws himself into bashing a way through the thick, interwoven canes. The thorns snag and pull at the links in his armor as he crashes and smashes his way through, pulling at the sleeves of his mail as he protects his face. Xana casually demonstrates her magic for Kragga's amusement while the paladin stumbles, stomps, punches, and bashes the plants with his shield. Albertus ends up with many stinging scratches on his arms and takes 1 HP damage. The others call encouragement and directions so that he doesn't get turned around once he's buried in the thicket over his head, and with their help, soon enough he arrives at a stone wall: the sides of the veranda. Everyone can see that the path the paladin smashed through the brambles will be easier to traverse now, though Albertus has thorny vines and leaves wrapped around him like barbed wire and some of the canes that he pushed down are springing back a little. Anyone using the path through the brambles marked with the dotted line must succeed on a DC10 CON save to avoid taking 1 HP damage.

Pulling thorny vines from his hair, Albertus can now peer unobstructed into the dim recesses of the area. There are several pillars supporting the roof here, and five statues of naked humanoid figures with their arms upraised in greeting, praise, or worship. But none of them have humanoid heads. Instead, they have the heads of different animals: a ram, a raptor, a serpent, a stork, and an insect of some sort. The skeletal remains of some creature lay at the base of the insect-headed statue, the most southern statue and the one closest to Albertus. The floor of the veranda is about five feet above where Albertus' feet are standing on crushed canes; he can climb up onto the veranda easily, but he can also see that two sets of broad steps lead down from the veranda to the east, descending into vegetation just as thick and thorny as the thicket he just squeezed through. If they led somewhere once, the path has long since vanished. Albertus can also see what he believes to be another stone door, mostly overgrown with vines, in the middle of the eastern side of the ruined building.
[ +- ] The Forest Ruin
Looking closely at the rusted ring in the first stone door, Ogbar sees that there is a hinged and rusted metal arm, very small, extending out from the place where the iron ring is mounted into the stone. It's the remains of an ancient spring-loaded trap, and Ogbar can tell that it was set to activate when someone lifted the ring. It's clearly been triggered already. Looking around, the barbarian quickly spots the needle that was on the arm, now broken off and lying by the base of the door.
Dec 12, 2023 10:25 am
"Way to go Al!" Joseph attempts to work through the hole Albertus created in the brambles.

Rolls

Constitution save - (1d20+0)

(1) = 1

Dec 12, 2023 10:34 am
"Ugh!" Despite Albert's hard work, Joseph finds himself tangled in the brambles and pricked by thorns. "Well, that was fun. Now, what have we here?" He steps to within five feet of the first statue and begins to examine it and the remains at its feet.

Rolls

Investigation - (1d20+3)

(6) + 3 = 9

Dec 12, 2023 4:01 pm
Stroking brushy brambles from his blonde hair, Al strides towards the western door. Just behind Ogbar, his trusty sword at the ready!

The trap was sprung before. Means someone entered after it was set. Tomb robbers, probably. Albertus studies the door a moment. Do you wish to do the honors, my friend, Al says to Ogbar, gesturing at the door.

I will cover you.
Last edited December 12, 2023 4:01 pm
Dec 12, 2023 4:03 pm
Aanbo leaves the others with the brambles and statues, and instead joins Ogbar at the entrance. "You think this is what happened to Devek?" he asks, looking at the needle on the ground.
Dec 12, 2023 4:08 pm
Theran navigates through the brambles, and after clambering on top of the veranda goes over to (cautiously) inspect the statues.

The heads were intentional... meaning they are very likely symbolic. But of what?

Rolls

CON Save - (1d20)

(12) = 12

Dec 12, 2023 4:21 pm
Xana confidently strides forward, with haste so her short legs can catch up to the others. A few brambles won't be a problem for her!

Rolls

CON Save - (1d20+1)

(6) + 1 = 7

Dec 12, 2023 9:54 pm
Moofsalot says:
Xana confidently strides forward, with haste so her short legs can catch up to the others. A few brambles won't be a problem for her!
(The brambles were a problem for her.)
Dec 12, 2023 10:25 pm
Ogbar nods, "Yes, I'll get the door. You watch my back," he says, pulling on the ring, confident that the trapped door won't be an issue.
Dec 13, 2023 2:02 am
Kragga tries his best to avoid snagging his vestments on the troublesome bushes and follows the rest. Unfortunately, his profile is larger than those that preceded him, and he finds himself itching afterward.
OOC:
1 damage! 7/8
Last edited December 13, 2023 2:04 am

Rolls

Con save (+2) - (1d20+2)

(2) + 2 = 4

Dec 13, 2023 2:20 am
Aanbo takes a small cloth from his healer's kit and uses it to pick up the needle, carefully storing it for return to Lady Diana. "I'll have to ask someone if they can find the mechanism inside the door," he says. "Perhaps some poison remains that we could find the antidote."

He then keeps a careful eye on the door and surroundings, in case something else decided to pop up while Ogbar opens the portal.
Dec 13, 2023 3:25 am
Now across, Kragga looks at the veranda and examine this side of the building. Is that a door? he wonders. But the skeletal remains bothers him. What killed this unfortunate soul, and might it kill him, too, if he climbs up there?

Kragga creates an illusion of a dwarf - a real sour-looking one, axe in hand and looking for murder - directly in front of the bug-headed statue and on top of where the skeleton is. If nothing happens, he'll keep the minor illusion in place and then climb up the veranda, trying to make sure the illusion is the first thing that trouble sees. He keeps his eyes especially focused on that statue, looking for sudden animation.
Dec 13, 2023 5:44 am
Naatkinson says:
Ogbar nods, "Yes, I'll get the door. You watch my back," he says, pulling on the ring, confident that the trapped door won't be an issue.
OOC:
Ogbar needs to perform a STR check.

Aanbo can perform an INT (Nature) check to see what he can tell about the needle.
Dec 13, 2023 6:00 am
Albertus crashes and smashes through the thorny thicket and then retraces his steps as part of the same move.* Joseph, Xana, Theran, and Kragga follow his path, and only Theran is able to navigate the brambles without getting snagged so badly as the others. Each of them get snagged and pierced by dozens of thorns, creating superficial scratches that itch like crazy (Joseph, Xana, and Kragga each took 1 HP damage). Kragga looks and realizes that the statue he had glimpsed from the other side of the wall, earlier, was the snake-headed statue. With the head angled forward like that, from behind it didn't register that it was supposed to be a snake. The wizard then creates a vision of a dwarf standing over the skeleton of the animal at the base of the bug-headed statue. Nothing happens. Joseph clambers up onto the veranda, and examines the image of the dwarf, the skeleton, the statue, the rusted scythe blade that is nestled within the skeleton, and the various vines that are growing over everything. An expert in such matters, Joseph recognizes a sprung trap when he sees one: it appears that the bug-headed statue had a spring-loaded scythe blade concealed in its base, about 2 feet up off of the "ground" of the veranda. Theran hops up next to Joseph and immediately identifies that the skeleton is of a bear...judging by its size, probably a black bear. The forest creature probably triggered the trap accidentally and was killed; it looks like the blade may have severed one or more of its limbs. At any rate, the bear has been dead for a long, long time, judging by how the bones have settled and scattered, and been grown over by various vines. Xana scrambles up onto the veranda, too, and sees the various other statues, as well as the stone door set into the center of the building's wall. As neither his illusion or the presence of any of the others provoked any sort of reaction or attack, Kragga grabs one of the pillars and easily pulls himself up onto the veranda with the others. Joseph points out the trap on the bug-headed statue, and Kragga looks at the other statues from a safe distance. There is no sign that anything animate other than growing vines has been on the veranda for many long years. Seen without the screen of the bramble thicket and vines hanging from the roof, the four can see that the statues are carved from a pale marble, and all somehow each depict the animal heads and humanoid bodies in poses of exultation, victory, and delight.
[ +- ] The Forest Ruin
OOC:
* - I said that each PC who uses the path on a turn would have to make a DC 10 CON save to avoid taking damage. This would include Albertus retracing his path, but I am narrating it such that Albertus used part of his move to smash through first (where he made the check, failed, and took the damage), looked at the veranda, and then used the rest of his move on the same turn to go back again, so he didn't have to roll a second CON save.

I'll narrate the developments at the door once we have rolls from Ogbar and Aanbo.
Dec 13, 2023 6:30 am
Aanbo spares a moment to inspect the needle.

Rolls

Nature - (1d20+1)

(12) + 1 = 13

Dec 13, 2023 10:36 am
OOC:
Strength!

Rolls

Str - Check - (1d20+2)

(10) + 2 = 12

Dec 13, 2023 2:21 pm
Should his barbarian friend need kind knightly help, Albertus puts his own shoulder into the door as well!

Rolls

Help for STR! - (1d20+3)

(18) + 3 = 21

Dec 14, 2023 4:27 am
Aanbo carefully picks up the needle, and wraps it up, noting that there is a bit of dried blood on the tip, and a very faint trace of a residue of something else, which he can't quite identify.

Ogbar grabs the ring and hauls on the door, which resists for a moment and then, with a loud snap! the door swings open easily, rusty chunks of an ancient iron bolt dropping away from the jamb. There is no light inside, but the light from the door illuminates the first several body lengths into the room. From the doorway, Albertus, Ogbar, and Aanbo can see a dusty entrance hall with tiled marble floors and a sculpted and curved marble staircase rising up on the right. It will be a few seconds before Aanbo's eyes adjust to use his darkvision (or he can retrieve the torch he dropped earlier, which is still lit and sputtering on the ground). The rest of the party heard the loud snap of the door's bolt breaking, and the three PCs on the step know that there is more that they could see of the room if they venture inside.
[ +- ] The first opened door of the Forest Ruin
Dec 14, 2023 6:08 am
"Safe to say that Devek did not go inside," observes Aanbo, noting the resistance of the door and the dust within the inner chamber. "This trap in the door is the reasonable culprit."

He turns to the pathway carved by his companions. "Anyone with a good sense of carpentry or mechanics able to get this device out from the door?" he calls out.
load next

You do not have permission to post in this thread.