The sprites are spread in a loose circle using terrain and foliage to create cover and obstacles to hide from and hinder any hobgoblin reprisal. The plan begins according to plan with Oliver's smoke bomb going off with a gentle pop then begin to billow the grey vapors and thick smell of smoke. Startled the hobgoblins whirl to face the source. While they still look for the threat the sprites unleash their volley of tiny arrows, first from the front where you stand, then the back by the smoke, then the sides, and more form the front. Dozens of their tiny arrow fly through the air, slightly startling you as you did not know their numbers were this high as they kept invisible through most of your interactions.
All four of the hobgoblins are struck and stagger slightly cursing. One snaps a command and they all move to flee the encirclement, slightly staggering as they suddenly find it difficult to coordinate their limbs and senses.

Bryr
Quick, confront them so we can continue inflicting our poison to subdue them! Bryr urges as he and the other sprites, now visible, ready more arrows.
[ +- ] Combat
During combat each character has 2 actions that can be performed. Possible actions include:
+ attack (1 damage per success unless stated otherwise)
+ evade (Until you can act again Test at disadvantage any time you are hit to avoid damage)
+ move (move to a new room/field)
+ focus (improve the odds on you next roll)
+ other test
Minor actions, including moving around your immediate vicinity do not require an action but is still limited so a single act or simple act and move
OOC:
Your positions are close enough that you do not need to use an action to move before attacking, except Grin who is further back.
Declare you actions and add rolls as needed