BBEG chapter
Initiative order: Atlas, Pinmel, Morgan, Congo, Red robbed wizard, Sky, Bhrok, Seelah
Rolls
Finger of death damage Seelah - (7d8+30)
(4357834) + 30 = 64
Edit: Doh! lol
Rolls
Seelah:Con Save - (1d20+6)
(1) + 6 = 7
I would like to use Insightful Fighting as my bonus action to try getting Sneak Attack damage.
Attack roll of 19 for 12 damage.
Insight roll of 27 for 22 damage if enemy's Deception check is lower.
This benefit lasts for 1 minute or until you successfully use this feature against a different target.
Rolls
Insight - (1d20+12)
(15) + 12 = 27
Light Crossbow - Attack - (1d20+10, 1d8+5)
1d20+10 : (9) + 10 = 19
1d8+5 : (7) + 5 = 12
Sneak Attack - (8d6)
(65231221) = 22
Enemy will do nothing else at the moment, so we are to the next player
Initiative order: Atlas, Pinmel, Morgan, Congo, Red robbed wizard, Sky, Bhrok, Seelah
Another day, Bhrok might have missed his comrades fighting beside him and would have found words of encouragement and compassion for brave Seelah. But not today. Prisoner in the red mist of his anger, the Glorious recognizes only enemies and not friends. But that doesn't bother the berserker's bloody handwriting.
Quite the opposite ....
AC: 14, 24 DMG
Crit! - AC: 26, 38 DMG
Crit! - AC: 26, 39 DMG
Rolls
Attack 1 - (2d20h1+6, 2d6+18)
2d20h1+6 : (68) + 6 = 14
2d6+18 : (33) + 18 = 24
Attack 2 - (2d20h1+6, 2d6+18)
2d20h1+6 : (920) + 6 = 26
2d6+18 : (32) + 18 = 23
Frenzy Attack - (2d20h1+6, 2d6+18)
2d20h1+6 : (202) + 6 = 26
2d6+18 : (55) + 18 = 28
2nd Attack Crit - Bonus Dmg - (3d6)
(213) = 6
3rd Attack Crit - Bonus Dmg - (3d6)
(461) = 11
2nd Attack Crit - rerolling the 1 - (1d6)
(5) = 5
Initiative order: Atlas, Pinmel, Morgan, Congo, Red robbed wizard, Sky, Bhrok, Seelah
Rolls
Paralyzing Touch to hit - (2d20H1+12)
(1118) + 12 = 30
Cold damage - (3d6)
(161) = 8
EDIT: forgot my cloak of protection, so +1 to the save as well.
Bhrok is at 70 out of 143 hitpoints.
Rolls
Con Save Dc18 - (1d20+8)
(8) + 8 = 16
Rolls
Longsword! - (1d20+12, 1d8+9)
1d20+12 : (13) + 12 = 25
1d8+9 : (2) + 9 = 11
Improved Smite - (1d8)
(8) = 8
Divine Smite! - (3d8)
(867) = 21
Extra Attack! - (1d20+12, 1d8+9)
1d20+12 : (6) + 12 = 18
1d8+9 : (7) + 9 = 16
Improved Smite - (1d8)
(3) = 3
Divine Smite - (3d8)
(721) = 10
6th-level evocation
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous
Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 70 hit points. This spell also ends blindness, deafness, and any diseases affecting the target. This spell has no effect on constructs or undead.
Rolls
Chalice Healing - (2d8+5)
(35) + 5 = 13
If everyone can, please let me know when they are getting low on HP
Range: 120 feet
Components: V, S
Duration: 1 round
You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can’t regain hit points until the start of your next turn. Until then, the hand clings to the target. If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.
At Higher Levels. This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Rolls
Chill Touch - (Hit:1d20+11, Necrotic:3d8, thunder:5)
Hit:1d20+11 : (7) + 11 = 18
Necrotic:3d8 : (613) = 10
thunder:5 : () + 5 = 5
Pin try to attack wizard with his magic, but fail to get past his magical shield
@GeneCortess I5 looks perfectly reachable if you dash
Wizard is out of his legendary actions, so we can move on
Initiative order: Atlas, Pinmel, Morgan, Congo, Red robbed wizard, Sky, Bhrok, Seelah
Congo moves to i5 to also see down passage. He does a double move. No casting.
Lich just says Mortals! Last chance - I propose immortality if you don't kill this body he points at himself , while other hand extends toward Bhrok who have so painfully attacked him. He pronounce some magic words casting Power Word Kill