IC Story Thread: Ch.1,Ad.2 - The Far Reach

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Mar 25, 2024 2:36 pm
OOC:
I don't think we need to play out a whole lot more, just one final bit before we resolve this.
The people are certainly grateful for you seeing to their injuries, and the food, and the escort to the fishing village, but as you prepare to leave them they do still ask for more - coin to spare in particular, as getting any further aid without that will be difficult and minimal.
Mar 27, 2024 9:58 pm
OOC:
I'm unsure how much coin is needed. It is just a matter of a minor economic setback or more that we don't have enough to satisfy everyone and giving to some and not to others could cause discontent and violence.
Apr 4, 2024 4:40 pm
With coin delivered in aid to the refugees, whether directly into their hands, or to the village which will have to house and feed them, you're all able to leave the emotionally-harrowing and tragic situation behind feeling as though you've done all you reasonably could be expected to do.
OOC:
Everyone please roll up a Shadow (Wisdom) save, only a result of a 1 or 2 will result in you gaining 1 Shadow from "Anguish".

I'll roll up the next Event and put together the post and be ready to push us forward Monday.

Sorry for the dragging progress gang.

I appreciate you all bearing with me.

Rolls

Journey Event - (1d12)

Same result: Re-roll - (1d12)

(5) = 5

Event Population - (1d10, 1d6)

Apr 4, 2024 7:28 pm
OOC:
rolling

Rolls

Wisdom save - (1d20+2)

(18) + 2 = 20

Apr 4, 2024 8:59 pm
Duinhir believes they have helped the refugees as best they could given the circumstances. They were brought to safety and given coin to get by for some time.
Though the company could do more, he is eager to press on with their mission.
OOC:
Rolling
Last edited April 4, 2024 9:03 pm

Rolls

Wisdom check - (1d20+1)

(17) + 1 = 18

Apr 4, 2024 9:45 pm
OOC:
Rolling

Rolls

Wisdom Save - (1d20+1)

(9) + 1 = 10

Apr 5, 2024 7:33 am
OOC:
Rolling on the river 🎶

Rolls

Wisdom save - (1d20+2)

(4) + 2 = 6

Apr 8, 2024 5:43 pm
Back on the road after assisting the orc-attack refugees, it has only put you all off by a little more than a day.

And while the road conditions continue to deteriorate, the path is well worn, and the earth hardened, and so although there are no more cobbles (aside from sporadic patches the haven't been completely washed away or scavenged for masonry) the travel conditions aren't bad. And you're able to continue to make good time.

And so it is, a couple of days down the road, while Duinhir is up upon a low rise, scouting ahead, that he spies... something... in the distance...
OOC:
@Stefron can you give me a Perception check please, DC 14.
Apr 8, 2024 8:31 pm
Duinhir holds up a hand to shadow his eyes from the sun. He tries to make out what it is in the distance.

He gets his horse to hold still, while he spies. Yes, now he sees it...
Last edited April 8, 2024 8:32 pm

Rolls

Perception - (1d20+3)

(14) + 3 = 17

Apr 9, 2024 3:58 pm
At first, when it was far away, he thought it was dark smoke, or perhaps a strange dust storm, but as it draws nearer, he sees it is infact a flock of birds...

Great, black birds!

They are flying in a whirlwind-like torrent, some of them swooping down and tearing at things on the ground before raising up again while others in the flock then take their turn to do so, always spilling forward like some mad dance. The behavior seems very unnatural, and it's hard to imagine what they could possibly be doing other than searching for food - though Duinhir has never seen a bird so ravenous...

Their path is erratic, but they are headed in the general direction of the Company, in their place upon the road.

The bulk of the group is still low enough that perhaps you haven't been spotted yet, but it will only be a minute or two before the black cloud passes near enough that they would surely spot you, if they are of a mind to harry your troupe!

The road still runs along the wind scoured coast, and there are no trees for miles inland... Any place to try to hide is meager and few and scattered apart.
OOC:
What do you do?

Okay gang, we're going to handle this as a Skill Challenge, if you remember those rules. (Might be good to re-read them if you don't.)

This is a moderately difficult challenge - 5 successes needed to succeed on the challenge as a whole. 3 failures is always a failure at the challenge.

At stake is how much damage you each take (will be decreased to 1/2 upon success of the challenge).

As a refresher, you guys do all the rolling, anyone can start, just give me the narrative for what you do to try to ameliorate the attack from the swarm of black birds and an ability check that matches the narrative.

Remember this is your chance to take control of the narrative, and to try to use the skills you're good at in a creative way to guide the narrative and the group toward success.

Beginning DC is 11 and that goes up every 3 rolls.

Anyone can go ahead and kick us off!
Apr 9, 2024 5:11 pm
Cirion sees what Duinhir is pointing at and feels his hair stand on end. The spectacle of that dark ominous swarm seems the very depiction of an evil omen.
That's no natural flock of birds... they don't normally move like that...
The almost hypnotic evolutions in the sky capture his gaze, until he snaps out of it realizing that the birds are diving for them and that he and his companions are in danger, without cover.

Feeling his pulse race, he looks around and starts running, zigzazzing and dodging to present a less predictable target for this aerial scourge.
If you're diving for me, I'll try to make myself hard to predict, you cursed things!

He puts his energies into it, and starts somersaulting and changing direction abruptly, just like when he played as a kid, doing acrobatics in the alleyways of Pelargir...

Rolls

Athletics - (1d20+3)

(16) + 3 = 19

Apr 9, 2024 9:06 pm
Éothain grunts at the sight of so many birds. They can’t outrun them in these open fields. "Filthy beasts. Hah! Natural or not, most creatures fear the flame." He waves a lit torch above his head.

Rolls

Survival - (1d20+4)

(14) + 4 = 18

Apr 9, 2024 10:01 pm
When the tumultuous cloud is upon you, and you finally get up-close looks at the things, you see they do appear to be crows - or more likely ravens, as they are big - except that their heads are barren. No feathers at all. You're not so sure that they aren't just naked skulls, infact, sitting atop animate avian bodies!

And as their tiny black eyes, set in sunken sockets, focus upon each of you, they squawk madly, but it's comes out more like a ragged croak!
OOC:
Nice rolls! 2 for 2. Who's next?
Apr 9, 2024 11:18 pm
Seeing the danger approach she knows her only hope is to give the swarm no chance to focus on any one of them.

As her companions react in their own way she drives her mount into a series of jumps and drops across the terrain

Rolls

Animal Handling - (1d20+3)

(19) + 3 = 22

Apr 10, 2024 2:30 pm
Duinhir was first to spot the swarm of birds. He signals to the others to warn them of the incoming danger.
Then realising he is first in line to be attacked, he ducks for cover and tries to stay low while the flock passes over.

Rolls

Stealth - (1d20+4)

(20) + 4 = 24

Apr 10, 2024 3:25 pm
As there is no advantage to staying together, and by necessity of your various attempts to stem their assault, you each are pushed farther and farther from each other, as the flock fully descends.

And while you're each doing an excellent job of avoiding or fending off individual attackers, there are... it's impossible to say... but more than 100 of them! And it's just impossible to avoid or knock down all of them.

And they've begun to tear at your flesh wherever they can, with breaks poking in between gaps in armor and as your focus goes from assailant to assailant.

Fortunately, the flock apparently has no specific interest in your group, they are just moving over the land, ravaging anything in their path, and already they are beginning to move on.

If you can hold on for just a bit more, it looks as though you will surely come through it!
OOC:
4 for 4! Truly excellent rolls, the DC is 12 now, but you only need 1 more success for complete success on the challenge.

Everyone has rolled at least once, and so we're back at the top, anyone can go!
Apr 11, 2024 6:57 am
Holding the torch with one hand and tightening the reins with the other, Éothain guides his horse away from the larger concentrations of the flock. "Stay away! Take that, birds! Over there, Skunktail . . . good girl."

Rolls

Animal Handling - (1d20+4)

(14) + 4 = 18

Apr 11, 2024 2:22 pm
OOC:
Alright, pretty much the opposite outcome from the last Skill Challenge, you guys rolled WELL above average and got an easy win.

Well done.
While their squawking is clamorous and perhaps disturbing in how unnatural it sounds, and their appearance is terrible - like the living dead - ultimately the flock's passage is barely more than an inconvenience for you all.

The ruin left in their wake is very real though. Leaves torn from bushes and bramble litter the ground around the trunks. Tall grasses are bent and broken. Any flower that was, is no more.

And of course the multitude of painful marks and pinches scrapes left on your personages...

But it is over.
OOC:
Half damage for the successful challenge (round down).

So 2 damage each.

I'll pause before pushing us onward again.

This was something probably unlike anything most of your characters have seen or heard of. You're ofc welcome to converse or make inquiries about it...

Rolls

Ravenous flock's attack damage - (2d6)

(31) = 4

Apr 11, 2024 8:59 pm
Duinhir quickly returns to the group after the flock have passed. "Are you hurt?" he asks assessing the damage.
"What was that? I have never seen anything like it." he wonders aloud.
OOC:
I'll just leave a nature roll to see if Duinhir can get any insight to the odd bird flock

Rolls

Nature - (1d20+2)

(2) + 2 = 4

Apr 12, 2024 2:48 pm
OOC:
Nature could tell you some things, but if anyone has the Lore skill, they could roll that for the most insight.

Bear in mind if we get more than one roll coming in, it becomes a group check.
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