IC Story Thread: Ch.1,Ad.2 - The Far Reach

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May 17, 2024 7:25 pm
The waters are relatively calm. The tide is going out, which helps. And the row out to the ship would perhaps be pleasant if there wasn't the foreboding unknown surrounding the situation...

Indeed, upon your approach there is still no sign of personnel on the deck, or really the ship, as once you're close enough you hear no sounds either. There are a few ports upon each side, but they are shuttered.

And even as you proceed to climb aboard, no one appears to take notice or show themselves to impede you.

And so it is that you find yourselves upon the deck of the ship, in the mid-day sun, on a relatively pleasant day to be on the water.

The main features besides the mast and sails and various lines and stays and other sailing elements is a cargo hatch in the fore-deck - batoned shut, and a low, open cabin toward the aft. The cabin, from here at least, appears to be mostly just a shelter for the captain of the ship while under sail. It has a couple benches you can see from here and a tiller that runs back to the ships rudder.
May 17, 2024 8:10 pm
On their approach to the boat, Túril gazes out to the Western coastline and says under his breath: Gawithant i lend, na Valinor'sa hain afar, A i Silmaril galad, i galad hain tor. Translation: Together they sailed, to Valinor's distant shore, With the Silmaril shining, its light they bore.

On the deck of the ship, he nocks an arrow in preparation for trouble.
May 17, 2024 9:15 pm
On the deck of the ship, Duinhir takes a moment to observe and listen. So far no one has made themselves known but that does not mean no one is onboard. Surely, this ship would not be left unguarded...

Rolls

Perception - (1d20+3)

(7) + 3 = 10

May 18, 2024 6:09 am
Éothain is ready to leave as soon as he steps on board. No one told him that ships rock with the waves and he stops several times to steady himself as he explores the deck. He makes his way to the cargo hatch, sword and shield in hand. "If someone opens the hatch, I’m ready to take care of whatever comes out."
May 18, 2024 6:56 am
He nods to Éothain, and approaches the hatch to examine how to open it.

Should he find nothing unusual (compared to how he's seen similar hatches batoned in Pelargir) or locks of some sort, he will open the hatch and step back from it as it swings open on its hinges, clearing the way for Éothain.
May 18, 2024 12:38 pm
Túril listens for any sound from below and aims his bow at the hatch as Cirion begins to open it.

As he waits, he finds the swishing of the water against the boat mesmerizing.
Last edited May 18, 2024 12:39 pm

Rolls

Perception - (1d20+4)

(2) + 4 = 6

May 21, 2024 2:37 pm
The hatch swings open and it's hard, at first at least, to see anything but blackness below, as you look from the bright day light into complete shadow.

Nothing emerges, immediately, anyway.

And the only sound so far is the creek of timbers and the groan of stretched lines.

Soon enough, the floor boards of the hull cargo hold resolve themselves in the ambient light. There's little to see from here except straw covering much of the floor, and the remnant smell of stale feces from some manner of livestock.

It is perhaps just over a two meter drop to the floor in the hold.
May 21, 2024 3:12 pm
OOC:
I suggest we grab some of the rigging/rope and use it to climb down. We can also let down a light to peak around in there before dropping in.
May 21, 2024 3:29 pm
There are lines hung in loose coils on the ship gunnels. And there are even a couple small cleated drums affixed to the gunnel-tops that Cirion and Seonaid would recognize as being used for tie-offs when lowering cargo into the hold.
May 21, 2024 3:41 pm
Whispering to Seònaid, Túril says: How many smaller rowing boats can this vessel hold? Is it possible that some of the crew landed ashore elsewhere in a separate craft?
Last edited May 21, 2024 5:40 pm
May 21, 2024 5:20 pm
Seonaid can relay that a boat of this size would only have need of one "tender"/smaller rowing craft. But could easily hold 2, or conceivably up to 4 possibly, but that would be really cumbersome for operation of the ship when under sail.
May 21, 2024 9:19 pm
"It looks and smells like some beast has been kept there. We better make sure it is gone before we climb down." Duinhir looks around for some light to lower down first. A latern perhaps?
May 21, 2024 11:18 pm
Stefron says:
A latern perhaps?
OOC:
Nothing like that on the top deck, so it's whatever you guys have on you.
May 22, 2024 1:39 am
Stefron says:
"It looks and smells like some beast has been kept there. We better make sure it is gone before we climb down." Duinhir looks around for some light to lower down first. A latern perhaps?
Seeing Duinhir search for a light source, Túril says: Ae, Duinhir - let me look. I do not require light. With one hand on his broad-saber, he crawls cautiously through the hatch and peers down before descending further.

Rolls

Perception - (1d20+4)

(8) + 4 = 12

May 22, 2024 2:40 am
Dangling his head down into the hold, Turil's elven eyes have more than enough light to see what's going on below.

What he sees is fairly unremarkable.

Empty shelving on the port and starboard walls, a single door toward the fore, and a steep stair toward the aft (there must be a hatch in the floor of the open air cabin he reckons), with two doors on either side of it.

Turil finds the smell of animal is even stronger inside the confines of the hold.
May 22, 2024 7:05 am
Túril rises back up to the deck and tells the group about what he saw and smelled.
May 22, 2024 8:36 pm
"Let us use the stairs from the steering cabin, and avoid the trouble of having to climb down here," Seònaid suggests to the group. She digs her candles out of her backpack and holds them up for Duinhir to notice. "I have a light source as well, so we can search well enough down there. But it would be no harm to see if the owners have a lanthern about somewhere for when they anchor at night."
May 22, 2024 9:33 pm
Indeed there is a hatch in the very front of the open cabin, and the stairs are a much safer entry into the hold. And although only one person can fit on them at a time, you're all able to file into the hold rapidly enough, and without perturbation.

It still looks much as described before.

And Eothain is probably able to state fairly confidently that the smell is that of an ungulate. A livestock fed on hay or grasses. A different smell than that of a meat-eater for example...

With the hold being mostly empty, there is really just the single door toward the fore, and the two doors toward the aft to look into.

Based on your abilities to discern the space contained in these rooms below, by the analogous deck space above, the room beyond the door to the fore is likely the smallest. Even if the two doors to the aft lead to equally sized rooms.
May 23, 2024 12:58 am
The foul smell and the rocking of the boat make Túril feel uneasy. He steadies himself at the base of the stairs, his hand grasping the hilt of his curved, elven saber.
May 23, 2024 6:18 am
"Some light, please, Seònaid. Like you, I am not blessed with Túril's keen eyes..." he says, stepping towards the three doors.

Readying his sword, Cirion tries the door to the smallest room first. Feeling the look of his companions, he steadies himself and opens the door quickly, hastily bringing his hands back to the hilt in a double grip.
OOC:
a useful thing I only just discovered: to make it easier to write the characters' names (particularly the accented ones) , if you open the pull up menu 'Characters' at the bottom of this page, you can click on the quill symbol next to each name, to automatically paste that name in your post!
Last edited May 23, 2024 6:21 am
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