Surprise Supper Guests

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Mar 9, 2024 3:33 am
The group takes a short rest. Jalon prepares food for each of you (so once again you don't need to use any of your rations). Each of your characters that have abilities that refresh with a short rest get them back (such as Bramlin's Second Wind). In addition, any character who isn't at full HP can spend their hit die to roll for HP regained; just announce that you're doing it and roll the die.

An hour passes with a meal both jubilant (from surviving mortal danger) and focused (looking to the conflict ahead), and then the party - Adran, Bram, Elowin, Gunter, and Morik - takes up their weapons and head out into the darkness. They quickly arrive at the corpse of the ungual ogre, and then Morik examines the ground as they continue heading in that direction. There are traces of a path similar to a game trail, indicating that the ogre and goblins have come this way previously: the undergrowth is thinner here, there are a couple of ruts indicating when another wagon was stolen and brought this was during a storm, and, most telling of all, there are occasional fresh paw- and footprints showing that they came north this way.
OOC:
Question: is Bramlin being led by a character with darkvision to improve the chances of surprise, or is he carrying a torch?
Mar 9, 2024 3:41 am
Gunter eats the food that Jalon prepares, leaving some not because he's not hungry, but because Jalon has served him too much in his eagerness to restore the guard's health and he doesn't want to feel full when going into danger. Feeling refreshed, he hangs his warhammer back on his belt, slings his shield over his back, and cocks his crossbow, loading a bolt ready to loose. Then he follows the others into the dark woods.

Rolls

Gunter Gotrekson hit die - (1d8+2)

(5) + 2 = 7

Mar 9, 2024 4:16 am
Adran eats, but lightly. He tells Jalon to keep some food warm, as he'll have more when they return. Shield strapped to an arm and both daggers on his belt, he puts his free hand on Bramlin's shoulder.

"I will guide you true."
OOC:
May as well use the Hit Die. Not bothering to roll -- Adran is down 3 HPs, and with a CON mod of +2, 3 is the lowest he can roll.
Mar 9, 2024 8:28 am
The party continues through the dark forest and Morik has a feeling that the camp can't be much further. But there is no light of a campfire or other obvious sign of the camp. When he can't find the tracks again, Morik stops for a moment to get his bearings.

Any one of the characters can try to find the trail again to the camp: roll a DC12 Survival (WIS) check.
Mar 9, 2024 8:30 am
Morik ate with gusto, happy to be alive and hopeful to get to the bottom of the mystery of the missing wagons. He grinned as they set off.
Mar 9, 2024 9:21 am
As always Elowin does her best to scout ahead and keep them on the trail.
OOC:
Fumble: did she just jump onto a rotted branch that broke under her or what?! LOL
Last edited March 9, 2024 9:23 am

Rolls

Survival - (1d20+5)

(5) + 5 = 10

Stealth - (1d20+4)

(1) + 4 = 5

Mar 9, 2024 2:51 pm
Bram follows a darkvisioned friend, otherwise lights a torch. Then stoops low to find the trail!

Rolls

Survival - (1d20+2)

(14) + 2 = 16

Mar 9, 2024 3:14 pm
Adran keeps his hand on Bramlin's shoulder but focuses on trying to find the trail to the bandit camp.

Rolls

Survival (WIS) - (1d20+3)

(19) + 3 = 22

Stealth (DEX) - (2d20L1+4)

(1418) + 4 = 18

Mar 10, 2024 2:37 am
The party hears the camp before they see it, as there is no light to draw the eyes but only starlight alone. One person is clearly giving an angry lecture to another, berating them fiercely in the language you now recognize as goblin.

Adran sneaks forward and stealthily parts the ferns just enough for the people with darkvision to see the tableau: a once-fine wagon lies in a small clearing, its wheels broken off and discarded. The side of the wagon has been smashed in, allowing the first goblin sitting inside to look out and down upon another goblin cowering before him. The first goblin in the wagon is getting more and more furious as he continues his harangue, and the second goblin before him is wilting under the verbal assault. Adran nods to point out (to everyone except Bramlin) what the second goblin is standing on: a pile of assorted goods: furs, casks, pots, jars, linens, foodstuffs, and various other trade goods. It's clearly the heaped remains of several caravan raids, things stolen quickly and at random, just as was done with your caravan. Something metallic, mostly covered by other items, glints briefly as the abashed second goblin shifts uncomfortably. Morik, with his keen senses, points out two other things of note: two goblin sentries are patrolling the edge of the forest around the clearing. Just then, Elowin shifts forward to see better and crunches through a rotted log buried under the bracken underfoot. This makes a loud noise; it isn't immediately clear that it was or wasn't audible over the dressing-down the goblin is giving.
[ +- ] Zik's Camp
Everyone, please roll initiative and declare what you're going to do.

Rolls

Gunter initiative - (1d20-1)

(15) - 1 = 14

Mar 10, 2024 3:09 am
OOC:
How far are Goblin 1 and Goblin 2 from where the PCs are hidden?
Adran will move towards the two goblins so he can attack with his dagger.

Rolls

Initiative - (1d20+4)

(5) + 4 = 9

Mar 10, 2024 5:50 am
Elowin readies her shield and sword. She points to herself and then to the eastern most sentry. She is ready to storm the archer as soon as the assault begin.
OOC:
move + dash would put her next to him and give disadvantage to his ranger attack

Rolls

Initiative - (1d20+4)

(20) + 4 = 24

Mar 10, 2024 5:53 am
MaJunior says:
How far are Goblin 1 and Goblin 2 from where the PCs are hidden?

The party is gathered at the southwest edge of the clearing (lower left on the map). There are four goblins: one in the wagon (goblin 1), one on the goods pile south of the wagon (goblin 2), and two sentries (goblins 3 & 4). The two goblins in the center of the clearing (goblins 1 and 2) are 30' and 35' (five and six 5' squares) from Adran, as shown on the "Zik's Camp" map. Both the wagon and the area covered with looted goods are difficult terrain, which means that Adran can end up adjacent to Goblin 2 (the closer one, not in the wagon) in one move action to make his dagger attack. Morik is the same distance and could also close to melee range if he wishes.
Elowin, Gunter, and Bramlin are all slightly further away; if they wish to attack this round, it will be with ranged weapons or spells.
From this angle, the wagon is providing partial cover (bonus to AC) for goblin 1.
The view of goblin 3 (the sentry in the northwest corner of the map) is partially obscured as it moves between the trees; it is 60' away from the closest party member (Morik).
Goblin 4 (the sentry in the southeast corner of the map) is in the clearing 50' away from the closest party member (Elowin), but from the party's current angle, it has partial cover from the outcropping of rock it's leaning against.
As the action begins, the clouds part and the light of the full moon shines down, bathing the clearing in dim light. The metal object in the pile of stolen goods glints in the moonlight.
OOC:
@WhiteDwarf: did you want Bramlin to have spent his hit die during the rest? Last chance to say so and roll the die. Otherwise he will be starting this encounter with 6/13 HP.

Rolls

Flik (goblin 3) and Stik (goblin 4) initiative - (1d20+2)

(17) + 2 = 19

Pik (Goblin 2) initiative - (1d20+2)

(7) + 2 = 9

Zik (Goblin 1) initiative - (1d20+1)

(5) + 1 = 6

Mar 10, 2024 8:18 am
Morik hoped these goblins would flee if their leader was down. He pointed at the goblin in the center.
OOC:
Morik will go for the one that he can actually reach and attack in this round.

Rolls

Initiative: - (1d20+1)

(7) + 1 = 8

Mar 10, 2024 11:52 am
Now short-rested and rather refreshed, ol’ Bram squints and peers dimly into darkness. He readies a javelin, and moved up just close enough for a well-intended toss!

Rolls

Hit Die! - (1d10+3)

(1) + 3 = 4

Initiative! - (1d20+2)

(11) + 2 = 13

Mar 11, 2024 6:00 am
(I'll update this as rolls come in)

The fastest to realize that their stealth is blown by her misstep, Elowin draws her sword as she races across the clearing, a blur headed toward the sentry, Stik. (@runekyndig, make your attack and damage rolls). The goblin is still turning to see what the noise was when the elf is upon him, but Stik instinctively leans back out of the way of Elowin's rapier. Then Stik disengages, backpedaling, and quickly looses an arrow at Elowin as he goes. It's too quick: the arrow hits her in the chest but bounces off of her armor harmlessly. He screams the alarm, confirming for the camp that the crunch they just heard was part of an attack.
The two goblin sentries react slightly more slowly (although Stik may not survive long enough to do so).
Hearing the crunch of the rotten wood, Flik draws his bow, moves to loose an arrow at Adran (who catches it on his shield), and then ducks behind a tree to try to hide...rather ineffectually.
Stik, if conscious, disengages from Elowin, moves back, and looses an arrow at her while screaming bloody murder. If unconscious, Stik bleeds (I'll update this if necessary after Elowin's attack).
Gunter chants "Ellendaed, hear our prayers and grant us strength to smite the cowardly foes!", casting Bless on the closest PCs: Adran, Morik, and Bramlin. He remains where he is, waiting to see where he'll be needed.
Bramlin steps foward and hurls a javelin at Flik, catching the goblin in the ribs (5 HP damage). (@WhiteDwarf, declare your target and make your rolls, remembering to add the 1d4 to your attack roll from Gunter's blessing. Stik and Zik have partial cover, but both Pik and Flik can be seen) Flik staggers but does not quite fall.
Buoyed by the cleric's blessing, Adran runs into the clearing, drawing his dagger, and slithers halfway up the pile of assorted goods to stab at the goblin there. The little Pik wilts as the elf's blade penetrates him for 5 piercing damage. (@MaJunior, make your attack and damage rolls, remembering to add 1d4 for Bless).
Pik groans and tries to slash Adran with his scimitar. But the little goblin is unable to penetrate the elf's protection!
Morik runs after Adran, the spirit of valor pumping in his veins. (@grifter730, if you still want to attack, declare the target and make the rolls. You are just close enough to move and attack either Pik or Zik in melee, but you may have others attacks that you could do at range. Just remember that Morik adds 1d4 to his attack rolls). Attacking the same goblin, Morik pounds him hard on the head with his burly staff, dealing 6 damage. Pik goes limp and collapses.
Adran and Morik both notice that the metallic object in the pile is a large silver candlestick.
"You DARE attack Zik, the greatest bandit who ever lived??!" The goblin in the wagon, Zik, snarls and shrieks as his little body warps and transforms. Claws appear on the ends of his fingers. His face contorts as his teeth erupt into fangs and then his face sprouts fur...his shriek turns into a howl! "I'LL TEAR YOU APART!!!"
[ +- ] Zik's camp, round one
Please make the rolls corresponding to your actions now.
On 24: Elowin (10/10)
On 19: Flik and Stik
On 14: Gunter (10/10)
On 13: Bramlin (10/13)
On 9: Adran (10/10)
On 9: Pik
On 8: Morik (13/13)
On 6: Zik

Rolls

Flik picks a target (1- Morik, 2- Adran, 3-Gunter) - (1d3)

(2) = 2

Flik's arrow, piercing damage on a hit - (1d20+4, 1d6+2)

1d20+4 : (11) + 4 = 15

1d6+2 : (4) + 2 = 6

Flik's hiding attempt - (1d20+6)

(5) + 6 = 11

Stik's arrow at Elowin AC18, piercing damage on a hit - (1d20+4, 1d6+2)

1d20+4 : (9) + 4 = 13

1d6+2 : (4) + 2 = 6

Pik attack on Adran AC18, slashing damage on a hit - (1d20+4, 1d6+2)

1d20+4 : (8) + 4 = 12

1d6+2 : (2) + 2 = 4

Mar 11, 2024 7:26 am
OOC:
@spaceseeker19 fair shoud be fair - Elowin move: 30ft/6squares + Action: Dash: 30ft/6 squares. She had 9 or 10 squares to cover. But if that was the surpprise round then this is my actions in round 1
[ +- ] In regards to goblin names
Elowin jabs her rapier at Stik. The tip makes contact with the goblin armor, but its is hard to tell if she drew blood or her spell took hold.
Last edited March 11, 2024 8:38 am

Rolls

Rapier w/Booming blade - (1d20+6, 1d8+4)

1d20+6 : (6) + 6 = 12

1d8+4 : (6) + 4 = 10

Booming blade if moved - (1d8)

(5) = 5

Mar 11, 2024 8:07 am
Morik rushed towards the goblin with Adran, adrenaline pumping through his blood, a mad grin on his face as he bashed the quarterstaff overhand at the goblin.
OOC:
Bonus Action: Shillelagh
Action: Attack Pik

Rolls

Shillelagh - Attack - (1d20+6+1d4)

(18) + (2) + 6 = 26

Shillelagh - Damage - (1d8+4)

(2) + 4 = 6

Mar 11, 2024 5:17 pm
Pointy end goes in the other guy!

Adran focuses on finding a new home for his dagger as he rushes the little goblin, Pik.

Rolls

Attack (Dagger) - (1d20+6+1d4)

(10) + (1) + 6 = 17

Damage (Piercing) - (1d4+4)

(1) + 4 = 5

Mar 11, 2024 10:27 pm
Enjoying his party’s odds, Bramlin launches a javelin at Flik!

Rolls

Javelin! - (1d20+6, 1d6+4)

1d20+6 : (18) + 6 = 24

1d6+4 : (1) + 4 = 5

Blessed! - (1d4)

(2) = 2

Mar 12, 2024 8:16 pm
(I updated the round one description above, but am starting round two with a recap)

As round two begins, Bram has badly injured the goblin sentry Flik, Elowin is dodging arrows from the sentry she tried to stab, Stik. Adran and Morik managed to beat little Pik senseless, but they are adjacent to the wagon where Zik has just transformed into a half-goblin, half-wolf hybrid monster. Gunter is in the bushes, maintaining his Blessing of Adran, Bramlin, and Morik.
[ +- ] Zik's camp, round two
What do you each do in round two?
On 24: Elowin (10/10)
On 19: Flik and Stik
On 14: Gunter (10/10)
On 13: Bramlin (10/13)
On 9: Adran (10/10)
Pik
On 8: Morik (13/13)
On 6: Zik
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