An hour passes with a meal both jubilant (from surviving mortal danger) and focused (looking to the conflict ahead), and then the party - Adran, Bram, Elowin, Gunter, and Morik - takes up their weapons and head out into the darkness. They quickly arrive at the corpse of the ungual ogre, and then Morik examines the ground as they continue heading in that direction. There are traces of a path similar to a game trail, indicating that the ogre and goblins have come this way previously: the undergrowth is thinner here, there are a couple of ruts indicating when another wagon was stolen and brought this was during a storm, and, most telling of all, there are occasional fresh paw- and footprints showing that they came north this way.
Surprise Supper Guests
An hour passes with a meal both jubilant (from surviving mortal danger) and focused (looking to the conflict ahead), and then the party - Adran, Bram, Elowin, Gunter, and Morik - takes up their weapons and head out into the darkness. They quickly arrive at the corpse of the ungual ogre, and then Morik examines the ground as they continue heading in that direction. There are traces of a path similar to a game trail, indicating that the ogre and goblins have come this way previously: the undergrowth is thinner here, there are a couple of ruts indicating when another wagon was stolen and brought this was during a storm, and, most telling of all, there are occasional fresh paw- and footprints showing that they came north this way.
Rolls
Gunter Gotrekson hit die - (1d8+2)
(5) + 2 = 7
"I will guide you true."
Any one of the characters can try to find the trail again to the camp: roll a DC12 Survival (WIS) check.
Rolls
Survival - (1d20+5)
(5) + 5 = 10
Stealth - (1d20+4)
(1) + 4 = 5
Rolls
Survival - (1d20+2)
(14) + 2 = 16
Rolls
Survival (WIS) - (1d20+3)
(19) + 3 = 22
Stealth (DEX) - (2d20L1+4)
(1418) + 4 = 18
Adran sneaks forward and stealthily parts the ferns just enough for the people with darkvision to see the tableau: a once-fine wagon lies in a small clearing, its wheels broken off and discarded. The side of the wagon has been smashed in, allowing the first goblin sitting inside to look out and down upon another goblin cowering before him. The first goblin in the wagon is getting more and more furious as he continues his harangue, and the second goblin before him is wilting under the verbal assault. Adran nods to point out (to everyone except Bramlin) what the second goblin is standing on: a pile of assorted goods: furs, casks, pots, jars, linens, foodstuffs, and various other trade goods. It's clearly the heaped remains of several caravan raids, things stolen quickly and at random, just as was done with your caravan. Something metallic, mostly covered by other items, glints briefly as the abashed second goblin shifts uncomfortably. Morik, with his keen senses, points out two other things of note: two goblin sentries are patrolling the edge of the forest around the clearing. Just then, Elowin shifts forward to see better and crunches through a rotted log buried under the bracken underfoot. This makes a loud noise; it isn't immediately clear that it was or wasn't audible over the dressing-down the goblin is giving.
Rolls
Gunter initiative - (1d20-1)
(15) - 1 = 14
Rolls
Initiative - (1d20+4)
(5) + 4 = 9
Rolls
Initiative - (1d20+4)
(20) + 4 = 24
Elowin, Gunter, and Bramlin are all slightly further away; if they wish to attack this round, it will be with ranged weapons or spells.
From this angle, the wagon is providing partial cover (bonus to AC) for goblin 1.
The view of goblin 3 (the sentry in the northwest corner of the map) is partially obscured as it moves between the trees; it is 60' away from the closest party member (Morik).
Goblin 4 (the sentry in the southeast corner of the map) is in the clearing 50' away from the closest party member (Elowin), but from the party's current angle, it has partial cover from the outcropping of rock it's leaning against.
As the action begins, the clouds part and the light of the full moon shines down, bathing the clearing in dim light. The metal object in the pile of stolen goods glints in the moonlight.
Rolls
Flik (goblin 3) and Stik (goblin 4) initiative - (1d20+2)
(17) + 2 = 19
Pik (Goblin 2) initiative - (1d20+2)
(7) + 2 = 9
Zik (Goblin 1) initiative - (1d20+1)
(5) + 1 = 6
Rolls
Initiative: - (1d20+1)
(7) + 1 = 8
Rolls
Hit Die! - (1d10+3)
(1) + 3 = 4
Initiative! - (1d20+2)
(11) + 2 = 13
The fastest to realize that their stealth is blown by her misstep, Elowin draws her sword as she races across the clearing, a blur headed toward the sentry, Stik. (@runekyndig, make your attack and damage rolls). The goblin is still turning to see what the noise was when the elf is upon him, but Stik instinctively leans back out of the way of Elowin's rapier. Then Stik disengages, backpedaling, and quickly looses an arrow at Elowin as he goes. It's too quick: the arrow hits her in the chest but bounces off of her armor harmlessly. He screams the alarm, confirming for the camp that the crunch they just heard was part of an attack.
The two goblin sentries react slightly more slowly (although Stik may not survive long enough to do so).
Hearing the crunch of the rotten wood, Flik draws his bow, moves to loose an arrow at Adran (who catches it on his shield), and then ducks behind a tree to try to hide...rather ineffectually.
Stik, if conscious, disengages from Elowin, moves back, and looses an arrow at her while screaming bloody murder. If unconscious, Stik bleeds (I'll update this if necessary after Elowin's attack).
Gunter chants "Ellendaed, hear our prayers and grant us strength to smite the cowardly foes!", casting Bless on the closest PCs: Adran, Morik, and Bramlin. He remains where he is, waiting to see where he'll be needed.
Bramlin steps foward and hurls a javelin at Flik, catching the goblin in the ribs (5 HP damage). (@WhiteDwarf, declare your target and make your rolls, remembering to add the 1d4 to your attack roll from Gunter's blessing. Stik and Zik have partial cover, but both Pik and Flik can be seen) Flik staggers but does not quite fall.
Buoyed by the cleric's blessing, Adran runs into the clearing, drawing his dagger, and slithers halfway up the pile of assorted goods to stab at the goblin there. The little Pik wilts as the elf's blade penetrates him for 5 piercing damage. (@MaJunior, make your attack and damage rolls, remembering to add 1d4 for Bless).
Pik groans and tries to slash Adran with his scimitar. But the little goblin is unable to penetrate the elf's protection!
Morik runs after Adran, the spirit of valor pumping in his veins. (@grifter730, if you still want to attack, declare the target and make the rolls. You are just close enough to move and attack either Pik or Zik in melee, but you may have others attacks that you could do at range. Just remember that Morik adds 1d4 to his attack rolls). Attacking the same goblin, Morik pounds him hard on the head with his burly staff, dealing 6 damage. Pik goes limp and collapses.
Adran and Morik both notice that the metallic object in the pile is a large silver candlestick.
"You DARE attack Zik, the greatest bandit who ever lived??!" The goblin in the wagon, Zik, snarls and shrieks as his little body warps and transforms. Claws appear on the ends of his fingers. His face contorts as his teeth erupt into fangs and then his face sprouts fur...his shriek turns into a howl! "I'LL TEAR YOU APART!!!"
On 24: Elowin (10/10)
On 19: Flik and Stik
On 14: Gunter (10/10)
On 13: Bramlin (10/13)
On 9: Adran (10/10)
On 9: Pik
On 8: Morik (13/13)
On 6: Zik
Rolls
Flik picks a target (1- Morik, 2- Adran, 3-Gunter) - (1d3)
(2) = 2
Flik's arrow, piercing damage on a hit - (1d20+4, 1d6+2)
1d20+4 : (11) + 4 = 15
1d6+2 : (4) + 2 = 6
Flik's hiding attempt - (1d20+6)
(5) + 6 = 11
Stik's arrow at Elowin AC18, piercing damage on a hit - (1d20+4, 1d6+2)
1d20+4 : (9) + 4 = 13
1d6+2 : (4) + 2 = 6
Pik attack on Adran AC18, slashing damage on a hit - (1d20+4, 1d6+2)
1d20+4 : (8) + 4 = 12
1d6+2 : (2) + 2 = 4
Rolls
Rapier w/Booming blade - (1d20+6, 1d8+4)
1d20+6 : (6) + 6 = 12
1d8+4 : (6) + 4 = 10
Booming blade if moved - (1d8)
(5) = 5
Action: Attack Pik
Rolls
Shillelagh - Attack - (1d20+6+1d4)
(18) + (2) + 6 = 26
Shillelagh - Damage - (1d8+4)
(2) + 4 = 6
Adran focuses on finding a new home for his dagger as he rushes the little goblin, Pik.
Rolls
Attack (Dagger) - (1d20+6+1d4)
(10) + (1) + 6 = 17
Damage (Piercing) - (1d4+4)
(1) + 4 = 5
Rolls
Javelin! - (1d20+6, 1d6+4)
1d20+6 : (18) + 6 = 24
1d6+4 : (1) + 4 = 5
Blessed! - (1d4)
(2) = 2
As round two begins, Bram has badly injured the goblin sentry Flik, Elowin is dodging arrows from the sentry she tried to stab, Stik. Adran and Morik managed to beat little Pik senseless, but they are adjacent to the wagon where Zik has just transformed into a half-goblin, half-wolf hybrid monster. Gunter is in the bushes, maintaining his Blessing of Adran, Bramlin, and Morik.
(Note that the little blue star indicates the characters who are Blessed)
On 24: Elowin (10/10)
On 19: Flik and Stik
On 14: Gunter (10/10)
On 13: Bramlin (10/13)
On 9: Adran (10/10)
Pik
On 8: Morik (13/13)
On 6: Zik