Feb 12, 2024 12:02 am
Procedure that I am using for the character conversion to the new rules (minimizing changes but using the new character creation process)
- If there is any attribute above 18, reduce it to 18. Then, for Strength and Constitution, use the previous Strength value. For Intelligence and Wisdom, use the previous Wits value. For Dexterity and Charisma, use the attributes with the same names. The new Gamersplane character sheet will automatically calculate the new modifiers.
- Based on the previous character skill levels, note the 3-4 highest and/or most important skills and look for the equivalent ones from the new skill list. Note that down but don't write their levels yet.
- Choose the new character class based on previous game careers. Full psychics are not allowed, but Adventurer with partial psychic is a (new) possibility for this game. Military carrers are usualy Warriors and civilian are usually Experts.
- Look for the background and foci from the new rules that will give you some of those skills or related habilities. Get your initial focus plus your bonus foci based on your chosen class (usually combat-related for warriors, non-combat for experts, but we can ignore that and choose freely for this conversion).
- Next, choose 4 skills (2 from your background Learning tables + 2 Any Skill) based on your previous character experience and skills. If you pick the same skill as you received from your foci, they start at level-1. Nobody can start with a level-2 skill.
- Receive 3XP and advance to level 2, as usual. See the rules for more details.
- Roll you hit points for level 1, then for level 2. If the level 1 hit points were higher, receive a +1 + Constitution modifier for the level 1 roll and ignore the level 2 roll.
- Write your Attack Bonus. The character sheet will automatically calculate your saving throws.
- Get armor and weapons from the new equipment list, similar to what your previous character had.
- The Celestial Voyager will have a Ship’s Locker, so regular gear won't be an issue. Choose some equipment (except armor and weapons) as you wish, using the equipment packages from the rulebook as a reference.
- Write the same credits that your previous PC had.
- Fill Goals and notes
- If there is any attribute above 18, reduce it to 18. Then, for Strength and Constitution, use the previous Strength value. For Intelligence and Wisdom, use the previous Wits value. For Dexterity and Charisma, use the attributes with the same names. The new Gamersplane character sheet will automatically calculate the new modifiers.
- Based on the previous character skill levels, note the 3-4 highest and/or most important skills and look for the equivalent ones from the new skill list. Note that down but don't write their levels yet.
- Choose the new character class based on previous game careers. Full psychics are not allowed, but Adventurer with partial psychic is a (new) possibility for this game. Military carrers are usualy Warriors and civilian are usually Experts.
- Look for the background and foci from the new rules that will give you some of those skills or related habilities. Get your initial focus plus your bonus foci based on your chosen class (usually combat-related for warriors, non-combat for experts, but we can ignore that and choose freely for this conversion).
- Next, choose 4 skills (2 from your background Learning tables + 2 Any Skill) based on your previous character experience and skills. If you pick the same skill as you received from your foci, they start at level-1. Nobody can start with a level-2 skill.
- Receive 3XP and advance to level 2, as usual. See the rules for more details.
- Roll you hit points for level 1, then for level 2. If the level 1 hit points were higher, receive a +1 + Constitution modifier for the level 1 roll and ignore the level 2 roll.
- Write your Attack Bonus. The character sheet will automatically calculate your saving throws.
- Get armor and weapons from the new equipment list, similar to what your previous character had.
- The Celestial Voyager will have a Ship’s Locker, so regular gear won't be an issue. Choose some equipment (except armor and weapons) as you wish, using the equipment packages from the rulebook as a reference.
- Write the same credits that your previous PC had.
- Fill Goals and notes