htech says:
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Regardless, using Expert still seems like a very poor choice to Adventurer. What am I missing?
A full Expert or full Warrior have a full reroll
per scene. It's a pretty frequent ability and it stacks with the focus. You roll 3d6h2, see the results, and if you failed and want to, you roll 3d6h2 again.
OK, I am still not following what is meant by a "scene", then. So, in one case, it would likely be "once per combat", correct? How about not in combat? How many times can it be used?
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Adding in psionics is a pretty big change. You sure you wanna do that? Because I have no idea if I can resist that. (I always go for the magic angle, and psionics is the SF magic.)
Yup. I was afraid of game balance and the extra work of homebrewing Psionics. With SWN that's solved. A full psychic wouldn't fit our story so far, but maybe Hank could be a partial psychic. We would have to justify his new powers story wise though, so you may have to take it slow as he discovers them.
I dunno. I guess it depends on if anyone else takes it, too. Worst case, he it could have been discovered in university and just not really advanced until the high-stress environment now. So, he takes the initial focus in the beginning, but doesn't advance it until now.
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Exactly those 4 skills, probably at level-1, would be my suggestion for Hank. =) For foci, Hacker and Specialist (Administrate), based on your University and previous job.
Maybe the procedure above was not clear but you can choose the same skill twice to upgrade them to level-1, and have that level even if you don't get a bonus to them from your foci.
I will try to write my full suggestion for Hank today. But before that, a key decision is if you wanna be a full Expert (with the reroll once per scene) or try Psionics and if so, which power. Precog? Telekinesis?
Well, focus gives you skill-1 instantly, so I don't need to take those skills prior to getting them in focus. In that case, I'd likely take three completely different level-0 skills for my background. So, uh, Know-0 (for the Elder knowledge), Notice-0 (for the Investigate), and Fix-0 (too early, but it has to be here). The Foci add in Program-1 (Hacker) from university and Administrate-1 (Specialist) from his first job. Then for his free extra skill, he'll take Trade-0.
Since Notice isn't really Investigate, I suppose I could swap it out for Connect or Talk instead. That might be a good idea. I don't know which is the better plan.
That means he loses Pilot, Deception, whatever Will should be, whatever Zero-G translates to, and the ability to shoot a gun. In particular losing Pilot hurts, as he was actually doing it some, but it's way less important than Trade. Ooo. Wait. Since we start off at level-2, I get three extra skill points to spend, correct? That means I can either bump something to level-1 or get three new level-0 skills. Correct?
But he can gain a psionic power if he wants. Speaking of that psionic power, I will always tend toward telekinesis. That stuff is just *so* useful out of combat. It is so useful it can literally break many pieces of the game. It's great! But, I worry it is too overt. I don't want telepathy because that's too creepy for what I am going for. Biopsionics is cool and highly useful, but I think it is too big of a change to Hank to justify. That leaves Metapsionics and Precognition as things that would make sense as to things that could have been left long dormant until finally needed. Metapsionics is very close to what I kinda want, but it isn't. So, yes, I guess that leaves me Precognition. But telekinesis is still tempting ...
EDIT: Oooo. Let's go with Precog. Basically, he sucked at using it at first, so he didn't develop it. When he got into a relationship with Lily, he didn't want it to poison or ruin anything, so he actively suppressed it. When she betrayed him, however, he decided it was time to no longer ignore his gift and start developing it. So, that was the impetus for him to start working on it. As a result, for the entire time he has been on the
Celestial Voyager, he has been practicing and trying to figure it out. However, with no trainer, his progress has been very slow. He has told no one that he has this power because, at this point, it's mostly useless. It has, however, helped him a little with Trade, allowing him to perform a little better than expected.
Last edited February 12, 2024 4:14 pm