htech says:
Procedure that I am using for the character conversion to the new rules (minimizing changes but using the new character creation process)
- If there is any attribute above 18, reduce it to 18. Then, for Strength and Constitution, use the previous Strength value. For Intelligence and Wisdom, use the previous Wits value. For Dexterity and Charisma, use the attributes with the same names. The new Gamersplane character sheet will automatically calculate the new modifiers.
S:14 D:14 C:14 I:17 W:17 C:12
htech says:
phoenixscientist says:
One thought is I think my wits scores, at least my Int, should be converted to 18. To synthesize the benefit that the +4 modifier they had before.
Ok. To balance that out, I guess Slaine could have Wisdom 16 and Intelligence 18 (average 17 = their Wits). Would that make sense for you?
The old +4 is actually covered by foci now: Healer and Specialist (Notice) as you said ;)
S:14 D:14 C:14 I:18 W:16 C:12
htech says:
- Based on the previous character skill levels, note the 3-4 highest and/or most important skills and look for the equivalent ones from the new skill list. Note that down but don't write their levels yet.
Heal, Stab, Sneak, Shoot (noted not added)
htech says:
- Choose the new character class based on previous game careers. Full psychics are not allowed, but Adventurer with partial psychic is a (new) possibility for this game. Military carrers are usualy Warriors and civilian are usually Experts.
Expert
htech says:
- Look for the background and foci from the new rules that will give you some of those skills or related habilities. Get your initial focus plus your bonus foci based on your chosen class (usually combat-related for warriors, non-combat for experts, but we can ignore that and choose freely for this conversion).
Background: Physician: using noted skills above: Heal 0, Stab 0, Sneak 0, Shoot0
Foci: Healer
Foci: Specialist(Notice)
Heal 1, Notice 0, Stab 0, Sneak 0, Shoot0
htech says:
- Next, choose 4 skills (2 from your background Learning tables + 2 Any Skill) based on your previous character experience and skills. If you pick the same skill as you received from your foci, they start at level-1. Nobody can start with a level-2 skill.
+Know, Notice, Punch, Stab
Heal 1, Know 0, Notice 0, Stab 1, Punch 0, Sneak 0, Shoot 0
Quote:
- Receive 3XP and advance to level 2, as usual. See the rules for more details.
3 exp dex=16
1 exp Program = 0
S:14 D:16 C:14 I:18 W:16 C:12
Heal 1, Know 0, Notice 0, Stab 1, Punch 0, Sneak 0, Shoot 0
Quote:
- Roll you hit points for level 1, then for level 2. If the level 1 hit points were higher, receive a +1 + Constitution modifier for the level 1 roll and ignore the level 2 roll.
Rolled previously 11 total.
htech says:
- Write your Attack Bonus. The character sheet will automatically calculate your saving throws.
+1
htech says:
- Get armor and weapons from the new equipment list, similar to what your previous character had.
Listed
htech says:
- The Celestial Voyager will have a Ship’s Locker, so regular gear won't be an issue. Choose some equipment (except armor and weapons) as you wish, using the equipment packages from the rulebook as a reference.
- Write the same credits that your previous PC had.
2100
htech says:
- Fill Goals and notes
- "Discover the truth of the Bio-synths";
- "Gain a PHD or Honorary Doctorate";
- "Help people in need",
This is the math In had written down that got approved for Slaine the first time
Last edited February 16, 2024 7:36 pm