Animal Companions
Animal Companions are the providence of Archdruids, powerful creatures that follow the call of nature, and serve alongside as friends and allies.
All animals have the same Animal Traits, having a basic melee attack, and a template from the list below. They also get two Traits from the Player Trait List that can make some level of sense when applied to animals. Animal Companions are exceptionally unique and should be different than a standard of their kind, but they should not have limited access to magic, or other Adventurer-specific abilities. Your Game Master has the final say on whether a Trait is appropriate or not. I allow some access to magic but will have to approve it.
Small Creature Template
Little, fast, easier to maintain, this type represents small cats, dogs, or birds.
4 Hit Points
Small Creatures get the Evasive and Sneaky or Fly and Evasive. Add 2 other traits with GM approval.
• Evasive: Whenever you are attacked, you may roll a d6. On a success, the attack misses. This does not stack with Evade.
• Fly: This creature can fly up to 60 feet an action.
• Sneaky: As per the Player Trait (see Page 36).
Medium Creature Template
A medium creature represents an animal such as a medium hunting cat (like a leopard or bobcat), a wolf, a deer, or some other form of animal a little smaller, to a little bigger than human.
6 Hit Points
• Maul: As one action, this creature can make three attacks with Disadvantage.
Add 2 other traits with GM approval.
Large Creature Template
A large creature represents horses, stags, large hunting cats (like tigers or lions), or bears.
8 Hit Points
• Crushing Blow: All attacks this creature makes deal 2 damage.
Add 2 other traits with GM approval.