OOC:
After much discussion in the Discord... looks like we've landed with just Dufgal's success.
Quote:
On one success: The Thegns near the box see that there's a commotion, but perhaps don't see it perfectly clearly. Wee Tocs does.
So...

Morgan Haverson
"Dufgal, stop!" Morgan cries as that cord tightens around senseless Utherl's neck. She rushes to the brute's side to try and break his hold, but has little hope of being successful. The cord has dug
deep into the Thegn's neck, drawing blood and marking it with red and purple bruises in alarming fashion.
Unable to breath, the powerful Thegn suddenly thrashes and fights against both Anora's magic and Dufgal's strength, reaching up to try and drive his fingers between the garotte and his windpipe. His mouth opens, but no sound comes.

Thegns
Anora is looking away from the grisly moment; Aldric is beseeching for all he is worth, to no avail... but Ty?
Ty looks, and he sees. Two other Thegns, the ones guarding the box, they have noticed this commotion outside the church and shouts go up from them as they first try to make sense of what they are seeing at this distance, then they are drawing weapons and hurrying to the aid of their beset fellows!
OOC:
Aldric, remember your Disapproval result...
[ +- ] 9 on the Disapproval Table
Also, I fucked up interpreting Utherl's roll -- he actually -made- his save, so we'll split the difference and say he's partially lucid but more or less completely at Dufgal's mercy. (The Thegn might get a chance to break free depending on initiative, but if you keep at it you'll deal the garotte's backstab damage, which is, I think, 3d4.) The two Thegns coming running are 80' away, and they cover 40' / round, slowed by their armor. Getting back into the church would take your movement + using your Action to move again.
Now let's roll Initiative: 1d20 + your Initiative mod!
Questions?