DCC DotSK: Act 1-3

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Sep 27, 2024 4:16 am
The push sends a jolt of pain up the wizardess, and the hand to her face sends teeth into her lip and the taste of iron seeps into her mouth.

She stands, with some effort. Dusting herself down, and cleaning the blood smearing on her chin, she calls after the man:

"Craven bastards!" she says, stepping forward towards him! "You’ve done little enough for Hirot, and all too much for the hound. Rest now! Others are here to see the thing through!" she goes on, summoning more magic again!
OOC:
Sleep!

Fuck sake. Adding 5 remaining luck to that!
Last edited September 27, 2024 4:21 am

Rolls

Sleep + Level - (1d20+1)

(8) + 1 = 9

Planar Rift - (1d100)

(60) = 60

Sep 27, 2024 5:07 am
Whatever his personal motivations, Dufgal takes his contract seriously and, as soon as the thug puts hands on the lady he had been conscripted to guard, he springs into action. He takes his garotte in one hand and circles his other around the neck of the offending man to grab the other end.
OOC:
He is attempting to get this thegn by the throat with his strangulation device. Opposed grapple?
Sep 27, 2024 5:44 am
OOC:
These guys are pretty wary, and I'm picturing Anora having been out front -- so Aldric and Dufgal were behind her, and in front of Utherl. To approach and garrote him most effectively (and get the 3d4 damage), you'll need to surprise him. I think that's closest to Hide in Shadows -- basically him not seeing you coming. Make that test, but the DC is 20. If you pass, also make a Backstab attack roll. If you fail, make a normal attack roll...

Still leaving room for Aldric too, but right after these, if they are still on their feet -- we'll be rolling Initiative.
Sep 27, 2024 6:21 am
One moment they were celebrating, the next Anora was being shoved by one of the Jarl's assholes.

Seeing Dufgal leap to the fore, Aldric beseaches Pelagia to infuse him with holy retribution!
OOC:
Casting Bless, attempting to target the mighty Dufgal, champion of Pelagia!

Or not! Disapproval +1
Last edited September 27, 2024 6:22 am

Rolls

Bless spell check - (1d20+2)

(3) + 2 = 5

Sep 27, 2024 2:03 pm
Dufgal is full of purpose, but the man was already watching him. The thief was going to try and get the position of advantage anyway.
OOC:
Crit result is perfect: Strike severs larynx. Foe is reduced to making wet fish noises.
Last edited September 27, 2024 2:08 pm

Rolls

Dufgal: Hide in shadows (Agil) - (1d20+3)

(8) + 3 = 11

Attack roll - (1d20+3)

(20) + 3 = 23

Dufgal: Crit Roll - (1d14)

(11) = 11

Dufgal: Garotte* - Damage - (1d1+1)

(1) + 1 = 2

Sep 28, 2024 4:55 am
The blind beggar's sharp eyes, distracted with the shadows that hunt him, witness now the chaos humanity is capable of. Many things happen at once.

Dufgal moves with purpose towards the man who'd put Anora on the ground; he's stowed his prize and in his hands instead? A wire or cord. A murderer's weapon.

Aldric sees that their companion is on the move, but the man's benediction results only in his spewing seawater... evidently his bitch of a goddess misliked whatever it was he was asking of her.

And Anora the Blue -- the woman is back on her feet after being knocked on her rump, and her spellweaving washes over the two Thegns even as Dufgal attacks the man violently, slipping his garrote around the man's throat. He is in the midst of choking when the wizardess's spell begins to rob him of his senses. The other Thegn, too, falls unconscious to the ground.
OOC:
KCC, note this:
Quote:
Up to two targets within range must save or fall asleep for 1d6 turns. Targets can be awakened through normal means. When casting the spell, the caster must specify an interrupt condition which automatically awakens the target. For example, being kissed by a prince, smelling the fragrance of a rose, or hearing a clock strike midnight. The caster must possess material components related to the interrupt condition.
What's the interrupt condition? Also, roll 1d6 to see how many turns these guys are out.

Rolls

Utherl Will Save - (1d20+1)

(13) + 1 = 14

Ofenloch Will Save - (1d20+1)

(6) + 1 = 7

Sep 28, 2024 10:51 pm
Aldric begins to spit the seawater from his mouth - damn it all, Bitch Queen!! He is forced to stand and watch as Dufgal valiantly murders Anora's assailant without the Sea Bitch's blessing, only to see Anora put the lot of them to sleep!

He eyes the other Thegns and townsfolk intently, seeing what their reaction to all this is.
Last edited September 28, 2024 11:02 pm
Sep 29, 2024 2:58 am
OOC:
Okay, here's what we're gonna do. There are potentially a -lot- of witnesses to this... and if you're *extremely* lucky, there are potentially none! Many townsfolk are back in their homes with the windows shuttered. But -- there are still the occupants of the church, there are the Thegns guarding the lottery box.

So here's what we're gonna do... each of you make a Luck roll. (d20, hit or roll under your current Luck score.)

On four successes: No one saw a thing!
On three successes: One of the brothers slips from the darkness in the church and witnesses your actions.
On two successes: A few townsfolk, from behind their shutters and curtains, witness the events. Will they speak up?
On one success: The Thegns near the box see that there's a commotion, but perhaps don't see it perfectly clearly. Wee Tocs does.
On zero successes: Several townsfolk, Father Beacom, both Thegns near the box and Morgan's father all witness the events clearly.

Cool? Also, now is the time to, say, beseech deities, invoke Patrons... or just let the dice fall where they may!
Sep 29, 2024 3:22 am
Dufgal has never felt particularly lucky. Ever. But that’s starting to change.
Last edited September 29, 2024 3:23 am

Rolls

Rolling them bones (vs 7) - (1d20)

(4) = 4

Sep 29, 2024 5:19 am
OOC:
Almost impossible to succeed here for Anora!

Rolls

Luck - (1d20)

(19) = 19

Sep 29, 2024 6:35 am
OOC:
Anora was at a six, or lower?
Sep 29, 2024 2:46 pm
Being a crawling, lowly servant hadn't been working too well for Aldric, he realized. Maybe Pelagia liked her witnesses to obey her every command with a bit more spine.

He beseaches her, growling beneath his breath like a fisherman trying to reel in a fish that's too heavy for his line.

"Pelagia, I have done as you wish... I am putting my balls in the vice, in more ways than one! Give us a nudge, Sea Bitch, give us a fucking nudge."

He pulls his oar close to his chest, pressing the thrice-rolling wave against his heart, and mutters the incantation that The Bitch Queen provided him for this day.
OOC:
Casting Blessing! Oh for fuck's sake, Pelagia! No need to burn luck, +1 disapproval PELAGIA DISAPPROVES
Last edited September 29, 2024 4:37 pm

Rolls

Blessing spell check - (1d20+2)

(2) + 2 = 4

Luck roll (either 5 or 6 depending) - (1d20)

(20) = 20

disapproval 3 - (3d4)

(144) = 9

Sep 29, 2024 3:23 pm
Anora desperately motions for Dufgal to wait. The man had no mind for the arcane arts, and so couldn’t know that she had just…

She swallows the shout she is about to let loose for the man to wait but another moment for the spell to take effect. The cord is around the thegn’s neck, and Anora looks away. Quiet, so that she might survive at least a little longer…
Sep 29, 2024 3:34 pm
Lord, what fools these mortals be.

Tyravasiel-Llir watches it all unfold. With his elf eyes, pure green like the hue of a summer forest, it all seems to move just a little more slowly. Each detail is a smidge more precise, each developing movement just that tiny bit more horrifying.

There's Anora the Blue going onto her rump, and the haughty thegn pushing past her towards the church. There's Dufgal, slipping up with a loop of wire in his hands. Aldric the Pelagian, muttering to himself, fruitlessly touching his chest with his Three-Wave-Oar. Anora springing up again, indignant; her hand is out, there is sorcery in the air and the thegns are tumbling... one strangled...

Ty's mouth hangs open.

Slowly-- too slowly, he swivels his head toward the village square below them. Has anyone taken note of this fray?

Rolls

Luck Check (7) - (1d20)

(14) = 14

Sep 30, 2024 5:12 am
OOC:
After much discussion in the Discord... looks like we've landed with just Dufgal's success.
Quote:
On one success: The Thegns near the box see that there's a commotion, but perhaps don't see it perfectly clearly. Wee Tocs does.
So...

Morgan Haverson
"Dufgal, stop!" Morgan cries as that cord tightens around senseless Utherl's neck. She rushes to the brute's side to try and break his hold, but has little hope of being successful. The cord has dug deep into the Thegn's neck, drawing blood and marking it with red and purple bruises in alarming fashion.

Unable to breath, the powerful Thegn suddenly thrashes and fights against both Anora's magic and Dufgal's strength, reaching up to try and drive his fingers between the garotte and his windpipe. His mouth opens, but no sound comes.

Thegns
Anora is looking away from the grisly moment; Aldric is beseeching for all he is worth, to no avail... but Ty?

Ty looks, and he sees. Two other Thegns, the ones guarding the box, they have noticed this commotion outside the church and shouts go up from them as they first try to make sense of what they are seeing at this distance, then they are drawing weapons and hurrying to the aid of their beset fellows!
OOC:
Aldric, remember your Disapproval result...
[ +- ] 9 on the Disapproval Table
Also, I fucked up interpreting Utherl's roll -- he actually -made- his save, so we'll split the difference and say he's partially lucid but more or less completely at Dufgal's mercy. (The Thegn might get a chance to break free depending on initiative, but if you keep at it you'll deal the garotte's backstab damage, which is, I think, 3d4.) The two Thegns coming running are 80' away, and they cover 40' / round, slowed by their armor. Getting back into the church would take your movement + using your Action to move again.

Now let's roll Initiative: 1d20 + your Initiative mod!

Questions?
Sep 30, 2024 10:08 am
OOC:
I have a question.

How dare you?

Rolls

Initiative! - (1d20)

(15) = 15

Sep 30, 2024 1:38 pm
Dufgal considers himself an accidental murderer. Even in this case, he means to gain leverage rather commit a murder in cold blood. However, he also has very little experience with adrenaline.

Rolls

Dufgal: Initiative - (1d20+1)

(14) + 1 = 15

Sep 30, 2024 3:06 pm
Aldric is left with an intense, crippling pain in his back after Pelagia denies him his blessing. He has a distinct feeling that he was wrong about spine as he tries to hobble away from the action, only to find himself wading through invisible waters, dragging at him, pulling him down.

The exertion he experienced at the mercy of the crone's insatiable hips helped not one gods-damned bit as he struggles against the unseen current. And, on top of it all, his fucking armor squeaked, drawing even more attention!

"For fuck's sake!" he curses, walking with the wide gait of a man fording a river. "I plan to see this cunt sore of a day through, and woe to all who stand in my fucking way!"

He digs the butt of his oar into the muddy ground and pulls himself with his waning strength as if his life depended on it (as it surely did).

Rolls

Initiative - (1d20-2)

(17) - 2 = 15

Oct 1, 2024 2:27 am
When he sees the thegns in the square start toward them, wrestling weapons from their scabbards and bindings, Tyravasiel spits a blistering elvish curse. To the human ear, it is both gibberish and arrestingly beautiful-- as most things elvish tend to be.

"We've been seen, my good friends," he declares. "Let us all join hands now, and back with us into Justicia's church." Ty himself snatches Morgan's, as the softest on offer and attached to the most pleasing parts. And of course as someone unused to violence, she'll require the most guidance. That's what he'll tell anyone if they ask.

"We'll seek another exit," the elf explains. "Father Aldric's darkness is nothing to me. For... I am already blind. You see."

Fuck it.

And off he sets, back to the church doors.

Rolls

Initiative - (1d20+1)

(6) + 1 = 7

Oct 1, 2024 5:26 am
OOC:
Not a lot of time tonight, but I’ll at least get init rolled for the Thegns…

Looks to me like a bunch of 15s, then Ty, then Morgan. On ties, the first tiebreaker is Agility — which means Anora and Dufgal go before the Thegns. Aldric, why did you add the -2 to your init? If that was a goof, you go before them as well. If it was correct and you got a 15, you’ll act after the Thegns with your current AGI.

Rolls

Thegns Init - (1d20+1)

(14) + 1 = 15

Morgan’s Init - (1d20-2)

(3) - 2 = 1

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