DCC DotSK: Act 1-3

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Nov 9, 2024 5:31 am
"And I'm sure the headwoman appreciates your honesty," Ty soothes, on Anora's behalf. "Never fear. Should we survive the night, you'll have an opportunity to redeem yourself." The elf reaches out and pats at the air, somewhere in the vicinity of Dolsten's shoulder.

And on the matter of the Hound's coming...

"Imprisoning Ru and the Jarl won't help us much. But there may be other ways for them to be useful. At least for tonight."
Nov 9, 2024 7:50 am
Anora allows a sideways glance at Ty, suspecting what he means regarding the Jarl and his continued usefulness.

"Perhaps." she allows, speaking as though it was a hard though necessary choice.

"The people may demand it so!" she says, stronger then. She knew they would seek blood. Hopefully she could wield that seeking into something useful.

"The Hound may be contented for a night, and we may find ourselves within the church and the keep, rather than the ale house. Better able to weather the storm, if the hound is not satisfied with the richness of the blood offered…"

To say nothing of calling on the witch to cast her protection over the village entire… A single night was surely a reasonable request.

She motions for Dolsten to stand aside, seeing that the way forward was now clear. She pounds a fist against the church door:

"Father Deacom! Would you come out so that we can speak more freely?" she asks, hoping her charm has carried this far!
Nov 9, 2024 4:23 pm
OUTSIDE THE CHURCH (ANORA & TY)

Dolsten
When Ty reaches out to pat the air, Dolsten shifts sideways slightly -- until the elf has found his shoulder and can properly convey his not-very-assuring reassurance.

At the church door, the spitting, swearing crowd parts so that Anora can pound and call out.

There is a long moment of quiet from inside the temple, then the sound of Father Beacom calling back, loud enough to be heard through the thick wood.

Father Beacom
"My dear Lady Anora!" he says urgently. "I cannot exit this hallowed church without risking life and limb! I do not know what has possessed the people of Hirot, but surely there is deviltry at play! They are a mob out for blood! Justicia save us all!"

"Get out here, Beacom!" someone shouts from behind Anora. "Send the Thegns out or we'll burn the place!" someone else yells.
OOC:
BTW, if you are curious, there are really four highly defensible places in town. The front gate of the village with its elevated platform, the Wolf-Spear, and then the (stouter) church, and the (-very- stout) Great Hall.
Nov 9, 2024 4:46 pm
AT THE WOODSMITH'S (DUFGAL)

There is a moment in that wood-shoppe that seems pregnant with pause. The apprentice has her hands on the hammer... two threatening-looking men have just revealed themselves. Dufgal's eyes flick, evaluating this options, his ways out with and without the artifact.

Turning, the auburn-haired girl frowns when she sees the newcomers. "Jenks," she says warily, "what are you doing? This might be our chance to be free of the thing!"
OOC:
Dufgal is up! It will take an action to move and grab the hammerhead if you want. You could also move after that, but you might imagine only so far (30').

There's the main entrance / exit, a door to the back area where the domicile likely is, shuttered windows, and a door that must go to a storeroom.
Nov 9, 2024 5:20 pm
Figuring the jig is up, Dufgal moves more swiftly than it seems his body can, grabs back the priceless artifact and rushes toward the door he was led into by the girl. He is fully expecting to be challenged by word or blade, but he hopes that his momentum will carry him back outside where he might saved by the eyes of bystanders. He well knows that thieves thrive in the anonymity of shadows. Damn! He should have checked the alcoves.
Nov 9, 2024 7:31 pm
Aldric is fucking busy. If he had more time, he might have taken a moment to speak about the excellent opportunities in the cult of Pelagia for a freakish, terrifying little girl like this one. Much like Dufgal, he saw the potential in people.

He returns her smile with his own mad smile, as if kindred spirits were meeting.

"Blood and bones, now you are the kind of person I'm looking for. A practical person, undoubtedly. Did you see a big man with the look of a killer cross by here?"

If the girl plays games or seems unhelpful, Aldric will keep moving toward where he thinks Dufgal went.

Rolls

Roll under luck (9) - (1d20)

(12) = 12

Catkins

Harrigan

Nov 9, 2024 8:19 pm
IN THE ALLEY (ALDRIC)

Catkins
"Your big, dumb-lookin' friend?" Catkins says, scrambling down from the crates. When she lands with an "Umph!" on the ground, she blinks her big eyes up at the man, then smiles that crooked smile with what looks like too many teeth.

"I seen him. You're the holy man, the pisser, right? One of the strangers..."
Nov 9, 2024 9:35 pm
Aldric nods. "'The Strangers' has a good ring to it. Very mysterious." But, he must not get distracted by this delightful little girl.

"So which way did the big, dumb-looking man go?" He was going to give this one last shot.
Last edited November 10, 2024 1:01 am
Nov 10, 2024 4:32 am
AT THE WOODSMITH'S (DUFGAL)

Dufgal makes his move, grabbing the ornate warhammer head from here the would-be smith was looking at it -- then he bolts for the door without saying a word. The younger of the two men moves to intercept him, knife in hand... but the big thief is too fast. He's busting outside as the blade swishes through empty air!

Rolls

Blade Attack! (vs. AC 12) - (1d20+1)

(2) + 1 = 3

Nov 10, 2024 4:50 am
IN THE ALLEY & OUTSIDE THE WOODSMITH'S (ALDRIC & DUFGAL)

Catkins
"Oh you knows," the girl with the wild eyes says to Aldric, "that ways."

The gesture she makes with her head is entirely unhelpful, as the priest could interpret the direction she loosely indicates as one of about four different pathways. Either the girl didn't really see him, or she's--

A crash from down the alley grabs up Aldric's attention, and when his eyes dart -- there! Almost on cue, Dufgal has come thundering out of a building a hundred feet down the way! He holds the gleaming warhammer head in both hands, and seems under some duress.

Master Jenks
Behind the fleeing ruffian, back in the shop, there comes a squawk and a growl. Dufgal hears the man clearly.

"Oh oh! Put that back, you dog!" Master Jenks calls out. "Give us that relic or this here apprentice won't draw another breath!"
OOC:
Let's gfet Aldric looped into the combat round. Roll your initiative, please, Aldric. 1d20 + your init mod.

Dufgal, you're in an alley, away from the market square now. Not too many prying / protecting eyes here...

ROUND 2
Init Order: Dufgal, Jenks, Wolf, Catkins, Apprentice, Aldric [TBD]
Nov 10, 2024 5:10 am
Aldric gently places a hand under the special girl's chin, lifting her face to meet his gaze. His voice is low and fatherly, as though sharing a secret.

"Thank you. Thank you very much. Fancy a go with these cunts? I bet you have at least one sharp knife hidden away in that pretty dress."

Releasing her chin, he glances in the direction he hopes Dufgal is heading and begins to follow. Aldric had expected Dufgal to protect him, not the other way around—but, clearly, these were strange times.

Rolls

Initiative - (1d20-2)

(1) - 2 = -1

Nov 10, 2024 5:58 am
Already gripping the warhammer head tightly, Dufgal turns on a shekel and attempts to drive the pointy end into the chest of the thug chasing him.
"You’se wanted THIS!?!"

Rolls

Dufgal: warhammer* - Roll - (1d20+1)

(16) + 1 = 17

Dmg+Str - (1d5+1)

(3) + 1 = 4

Nov 10, 2024 10:36 am
Happily ignorant of the trouble two of her fellow Strangers had gotten into, Anora raises a steady hand for quiet!

"Deviltry, yes! We have the story in its entirety now, Father! The whole charade has been laid bare! We know of Sylle Ru and the Jarl’s mischief…" she says, falling short of including the priest in the plot.

"I would happily explain it to you, if you would just come on out. I can vouch for your safety." she says, believing very much that she could in that moment… at least for the short term.
Nov 10, 2024 6:01 pm
OOC:
Dufgal, let's say the pointy end of the warhammer is somewhere between a dagger and a shortsword: 1d5!

Anora, make a PER check, please, vs. DC 15. With this gathered crowd, it's a tall order to expect even a friend to come out...
Nov 10, 2024 6:14 pm
IN THE ALLEY (ALDRIC)

Catkins
The girl nods and grins when Aldric asks her if she fancies a go.

But when he releases her chin, the little fiend giggles and snaps at him with those teeth, trying to bite his finger!
OOC:
Aldric doesn't see this coming (Nat 1), so giving her +1d on the attack! If she succeeds by 5, she's latched on! She'll crit on 20 or 24.
The girl's teeth sink painfully into the priest's flesh and blood spurts! Catkins growls like an animal and holds fast as the man tries to pull his hand away -- to no avail!
OOC:
That's 1 damage, and getting free will be an Opposed STR check... on your next turn... at the end of Round 3. We'll cover this as the Round comes up, but she'll deal 1 more damage next round and you'll need to make a Fort save to keep her from biting off your finger!

ROUND 2
Init Order: Dufgal, Jenks, Wolf, Catkins, Apprentice, Aldric

Rolls

CHOMP (vs. AC 11 as he doesn't have his shield equipped) - (1d24+1)

(21) + 1 = 22

Nov 11, 2024 1:54 am
OOC:
Roooooll!

Rolls

Personality - (1d20+1)

(4) + 1 = 5

Nov 11, 2024 6:10 am
IN THE ALLEY & OUTSIDE THE WOODSMITH'S (ALDRIC & DUFGAL)

Wolf
"Urk!" the man pursuing Dufgal cries as he barges through the door -- straight into the business end of the warhammer the big thief stabbed at him with.

The point of the weapon pierces the man's chest and probably one of his lungs easily; he gurgles and slides off the spike, collapsing into the muck of the alley without a further word.
OOC:
He's either dead or incapacitated, Dufgal. Murdiddliurdler!
Master Jenks
Dufgal, now blood-drenched, hears the other man who is still inside (and therefore out of sight) shout louder, more insistently.

"Stranger! Bring back that hammer or I'll slit this girl's throat! Her blood will be on your hands, boy!"

Further up the alley, Aldric recovers from the shock of the psychotic-seeming girl's sudden attack, but still has to contend with her sharp teeth, with her furiously, loudly, and very painfully trying to bite his finger off!
OOC:
Take 1 damage and make a Fort Save, Aldric. (I think you should be at 1/3 now.)
[ +- ] Fort Save Results! If you hit...
Dufgal and Aldric can take their actions. If Dufgal wants to close with Aldric and Catkins, it will take his whole action to run there.

ROUND 3
Init Order: Dufgal, Jenks, Wolf, Catkins, Apprentice, Aldric
Nov 11, 2024 6:16 am
OUTSIDE THE CHURCH (ANORA & TY)

Father Beacom
"I would hear of this charade, this mischief!" Father Beacom calls through the heavy door, his voice muffled.

"But I dare not risk venturing outside these walls, Anora! The townsfolk are mad, they are possessed by some sinister force that causes them to wish me harm! Instead, I will try to allow you entry so that you may find shelter 'neath Justicia's wing!"
OOC:
NOPE.
Nov 11, 2024 7:21 am
Dufgal feels more satisfaction than remorse as the thug slides off the weapon and into a lifeless heap. He made his choice. As did the girl. Likely, the gruff-voiced man was bluffing anyway. So, the thief wipes the weapon clean on its victim’s clothes and then tucks it under his cloak.

He scans the area to assess whether any witnesses saw the fray. That’s when he sees what makes no sense to him, but it fills him with dread nonetheless. Somehow, Pelagia’s unlikely champion was being maimed by a ragged urchin.

Rather than cleaning up the bloody mess, Dufgal instinctively makes haste to support Aldric in case the situation becomes unmanageable for him.
OOC:
Can you tell me if there were any other witnesses?

Rolls

Testing Luck (vs 10) - (1d16)

(10) = 10

Nov 11, 2024 3:19 pm
OOC:
Add a Luck check to your post to determine if there are witnesses, Dufgal. I’ve described the townsfolk all heading for the square as the hubbub builds, so enjoy -1d to the roll-under die. (Make it a d16.)

Also, it takes a moment (an action) to clean the hammer, so I’ll rule that Dufgal gets halfway to the scrum. Another move action and he’ll be there.
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