IN THE ALLEY & OUTSIDE THE WOODSMITH'S (ALDRIC & DUFGAL)

Wolf
"Urk!" the man pursuing Dufgal cries as he barges through the door -- straight into the business end of the warhammer the big thief stabbed at him with.
The point of the weapon pierces the man's chest and probably one of his lungs easily; he gurgles and slides off the spike, collapsing into the muck of the alley without a further word.
OOC:
He's either dead or incapacitated, Dufgal. Murdiddliurdler!

Master Jenks
Dufgal, now blood-drenched, hears the other man who is still inside (and therefore out of sight) shout louder, more insistently.
"Stranger! Bring back that hammer or I'll slit this girl's throat! Her blood will be on your hands, boy!"
Further up the alley, Aldric recovers from the shock of the psychotic-seeming girl's sudden attack, but still has to contend with her sharp teeth, with her furiously, loudly, and very painfully trying to bite his finger off!
OOC:
Take 1 damage and make a Fort Save, Aldric. (I think you should be at 1/3 now.)
[ +- ] Fort Save Results! If you hit...
DC 15 or better: escape with your finger bloodied but intact! You'll have scars.
Hit DC 10-14: the little fiend strips big chunks of flesh from your finger, exposing the bone. It will heal in 1 week, but you'll have a -1d penalty on actions with that hand while it's healing.
Hit DC 5-9: Catkins bites off the end of your finger. It will heal in 1d3 weeks but you'll have a -1d penalty on actions with that hand while it's healing.
Hit DC 2-4: Catkins bites off your finger. The stump will heal in 2d3 weeks but you'll have a -1d penalty on actions with that hand while it's healing.
DC 1: A fumble. Catkins ravagers your whole hand, mangling it. We'll determine how badly if you roll the Nat 1.
Dufgal and Aldric can take their actions. If Dufgal wants to close with Aldric and Catkins, it will take his whole action to run there.
ROUND 3
Init Order: Dufgal, Jenks, Wolf,
Catkins, Apprentice, Aldric