Pulses racing, the four crawl on, with Ty having a torch in the rear, and Dufgal in the front. The thief, and then Anora behind him, both move through the litter of old snake bones and spill down into the high vaulted chamber the former gong farmer’s been describing. Though not a large room, the interior resembles that of some ancient great hall. It has seen better days; a few stones in the ceiling, thirty feet over head, appear to have shifted, and some have fallen and rest, dust-covered, in front of the pair of explorers.
But the main attraction is the wide column in the center of the room. It rises to the ceiling, supporting it, and is decorated with dozens of stylized carvings depicting the deaths of wolves at the hands of men. The column itself seems to be made of alternating sections of stone and rotting wood. Hung from it, like trophies some twenty feet above the floor, are a long wolf-spear, and a bronze shield.
Back in the passage, Aldric and Ty make their way forward. The priest is faced with the serpent bones, but can see Anora and Dufgal ahead, in a more comfortable-looking space. When Ty passes the corner he notes, like the others, the increase in the loathsome smell that’s been assaulting his nose for some time. The ceiling in the corner seems more a woven mat of branches than packed earth, but exclamations from those ahead draw him onward.
OOC:
Ty, make a Luck check, please — roll your Luck or less on a d20. Aldric, you’re approaching the end of the tunnel, where it spills into the chamber Anora and Dufgal are in. That chamber has not other obvious ways out or features beyond the column and the armaments described.