DCC DotSK: Act 1-3

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Mar 4, 2024 8:37 am
Dufgal hears the voice of the tavernmaster and winces, forgetting his weighty purse. He fears poverty more than brutality, so he changes up his timing to throw off his opponent’s defense.
OOC:
Apparently it threw off his own
After missing the punch, he shouts to Orfum,
outside, then!
And then starts for the door.
Last edited March 4, 2024 8:41 am

Rolls

Dufgal: Fist - Roll - (1d20+1)

(4) + 1 = 5

Mar 4, 2024 5:31 pm
Orfum ducks his opponent’s next ham-fisted blow — he is perhaps not so drunk as he first seemed — and then nods when Dufgal heeds the barkeep and moves to take the fight out-of-doors. But when the big man’s back is turned, the weasel-faced hoodlum grabs a stein of ale from a surprised onlooker and runs after Dufgal, intending to smash it on the back of the man’s head!

Orfum
"Have one for the road y’giant twat!" the man roars, smashing the ceramic mug on the back of Dufgal’s head, badly slicing open his scalp!
OOC:
Round 1 ends with Dufgal missing and then turning to head outside. Round 2 begins (we keep the initiative order we have) with Orfum’s sneak attack! 4 damage dealt! Your move next, Dufgal, and anyone wanting to intervene should roll Initiative after that.

Rolls

Orfum attacks with an improvised weapon (-1d drunk, +1d surprise, vs. AC 12) - (1d20)

(15) = 15

Mug Damage (as club) - (1d4)

(4) = 4

Mar 4, 2024 6:00 pm
Frustrated that he didn’t see the improvisation coming, Dufgal takes out his dagger as soon as he gets outside. He puts his left hand on his wound and then whirls around with his dagger in his right hand and thrusts it into Orfum’s gut before anyone else follows to watch. Everyone saw the bloody sneak attack inside so this will just be the unfortunate outcome of a bar fight that went too far.

He twists the blade to emphasize the mortal wound. He feels his longtime foe’s body go limp and he lets it drop to the ground.

Dufgal had been considering leaving his home town for good and making his way in the world abroad. This might just seal that fate.

As the onlookers begin pouring out of the tavern, he just stands there glaring, daring, with his blood on one hand and Orfum’s on the other.
who’s gonna run tell his pa?
Last edited March 4, 2024 6:08 pm

Rolls

Dufgal: Dagger* - Roll - (1d20+1)

(16) + 1 = 17

Dufgal: Dagger* - Damage - (1d4+1)

(3) + 1 = 4

Mar 4, 2024 6:40 pm
As the storm of punches and shattered glassware commences, then blows out through the doors, Ty swivels his head from side to side as if trying to track the melee by sound alone.

"Is there fighting? Are people fighting?" he cries, to no one in particular.

Like weasels in a box, the elf thinks. These humans can't help themselves. It's a wonder the whole species hasn't murdered one another by now. Kingdoms upon kingdoms of bones and rotting corpses.

The mental image threatens to put Tyravasiel off of his meal. But it is a rather nice meal, as human food goes, and came at commensurate expense to himself of flyspeck coin-shavings. No point in wasting it now that the weasels are wrestling in the street. Ty turns to his trencher and starts into the sauced beef he's ordered with precise and dainty cuts. He pops each piece into his mouth and chews with a smile of mild acceptance curled below his blindfold.
Mar 5, 2024 1:49 am
Aldric is relieved the fight has left his immediate vicinity. He puts his shield aside and continues his sparse meal, mostly filling up on the do-it-yourself brine beer.
Quote:
"Is there fighting? Are people fighting?" he cries, to no one in particular.
"Yes, yes," he replies to his elven associate, mildly irritated at keeping appearances of blindness. He wondered if they'd be able to keep that up in front of Anora. Magic users were, by reputation, quite adept at snuffing these kinds of falsehoods out.

"Dufgal is gutting his old friend as we speak. Umm, best finish our meals quick. We might have to make a hasty exit if the town doesn't take lightly to stabbing their loudmouth assholes."

He shovels down the rest of his meal and hastily chugs his beer.
Mar 5, 2024 7:14 am
"Perhaps we ought to cut that one loose. You aren’t terrible close, are you? The man has signed his name to paper, attesting to where he plans to be next. Trouble is sure to follow. Legal or otherwise…" the mage offers to the other two, as her face twists into something like distaste.
Last edited March 5, 2024 7:24 am
Mar 5, 2024 7:51 am
The trio at the table do hear the yowl of the smaller man as Dufgal guts him on the doorstep of the inn; seconds after that people are flowing outside, gasping and exclaiming at the bloody scene that they find. Orfum lies still, bleeding from a deep belly wound that will surely kill him if it hasn't already. Dufgal, for his part, is looking in shock at the blood that is literally on his hands.

"Someone call the Guard!" a voice calls out. "He murdered him! Orfum is dead!"

Maresa
Maresa, the plump, ruddy-faced barmaid who egged Dufgal on, and who has the freckled, slightly lop-sided breasts that catch a lot of attention in the tavern, pushes through the gathering crowd to reach the man she evidently sees as her defender. "No one, Duffie, no one's gonna tell Grag Morgrun what happened! You was just defendin' yourself, right?"

"Bollocks!" calls an old, toothless man. "This was a killin'! We need the guard, and an Arbiter!"

Arguments break out as people point and shout about what they saw and heard, about whether it was Orfun who had the knife, about how he started it, about how Dulgal finished it and would hang for it.

It's not a calm scene.
OOC:
Grag Morgrun, Orfum's father, is not a good guy. In fact, he runs the biggest gang of thugs and thieves in town! The Arbiters are priests from the Church of Justicia, and big time proclaimers of harsh punishments for those who break the kingdom's -- and the church's -- laws.
Mar 5, 2024 3:29 pm
Since it definitely is his dagger and he knows the truth of what happened, and he knows Grag has never admitted that his boy was a bully, Dufgal runs into the night. He figures that he has better chances with garbage dogs than with the justice in this town.
OOC:
His plan, since he knows the route that his new crew will take, is to follow and join them a mile or two out of town. He will hide until then.
Mar 5, 2024 7:48 pm
OOC:
That’s one way to handle it! I’ll ask in the Discord if our preoccupied trio has any plans to get involved, then we’ll go from there. Stand by!
Mar 6, 2024 2:51 am
"Oh, I don't know," Ty muses, around a morsel of meat. He washes it down with a swig of really quite terrible wine, which makes him wince a bit as he swallows. "Look how well he draws attention away from the rest of us? Why, we could rob these yokels as blind as I am, if they had anything of value. A fellow like that has his uses."

The cry of murder from out of doors has not appreciably changed the beggar's expression or his leisurely dining.
Mar 6, 2024 3:10 am
"I absolutely agree, Ty," Aldric says between swigs. "We're counting on him to do violence, after all. This just solidifies his credentials in my mind! Anyone can do violence to a stranger; it takes a special man to murder his neighbour."
Mar 6, 2024 8:33 am
There's quite a commotion for some time at the Shield & Shealth, but by the time the town guards arrive, Gernd the proprietor more or less has the situation under control. Sure enough, Orfun is dead, and is now partly covered with a ratty old blanket. Dufgal is long gone, fled into the night and on the run from the Guard Captain's searching men, while the patrons of the inn gradually get back to the business of eating and drinking. The mess is cleaned up and wild-haired Gernd indicates as he tallies the bill that some additional charges will be levied on "Dufgal's companions," to cover his costs.

The Guard Captain, a barrel chested man with a drooping mustache and a shirt of metal scales whereas most of his men were clad in heavy leather gambesons, questions many witnesses, employees and customers alike. When the trio that Dufgal left behind explain that he was merely a hireling, and that they had no idea he was a homicidal maniac, Captain Gulwort regards them for a long moment...
OOC:
Forgive me for fast-forwarding a little here. I need two rolls to help with the proceedings:

Dufgal: please make three rolls to evade pursuit for the whole night: Sneak Silently, Hide in Shadows, and Climb Sheer Surfaces; DC of 12 for each. Succeed three times and you're completely free and clear... for each failure, I'll devise a little table for you to roll on -- it'll involve getting scuffed up (losing a couple of HP), losing some gear, Stamina damage as you're up all night on the run, having to pay someone off, etc.

Anora, Aldric or Ty -- one of you please make a Personality roll to see if you can be convincing in your story. It's pretty much true, so this is DC 5 in terms of difficulty. Discuss in the Discord if necessary who will roll, then toss that die! (1d20 + PER modifier.)

Also, you'll need to cover an additional 15sp between you to cover the damages to the dining room and ruined meals.
Mar 6, 2024 12:16 pm
"Well, if you’re both so taken with the man, and willing to throw your lot in with his, then you surely won’t mind covering the charges levied against him." she starts, not intending to spend a single coin of hers covering for the man’s bizarre outburst.

As for the guard captain, once again Anora was tempted to use her magicks. No… Better not give them another reason to suspect the group.

She simply explains to the man as best she can…

Rolls

Why do I have a bad feeling it’s a 1? - (1d20+1)

(10) + 1 = 11

Mar 6, 2024 3:06 pm
Knowing well the town’s shadows, the fugitive runs first and fast to the cemetery behind the rundown church building. He figured that people were unlikely to peer too deeply into the darkness there.

He waits there until his heartbeat comes under control. At least in his chest. He could still feel the pulsing sensation from his scalp wound. "I’se gotta keep movin’"

Then he begins the most intense challenge for his size, running swiftly without cracking any twigs or kicking over any rocks as he went. He meant to get far out of town and off the main road.

Once into the woods, he decided that his only chance at rest was to fashion a makeshift nest in a tree. He dragged a few extra pine branches up with him and achieved enough secure comfort that he fell into a deep sleep. The first sunlight warmed and waked him. He did it. He was undiscovered… for now. He slid down and devoured two rations. He took his bearings by the sunrise and headed to meet the others.
OOC:
Omfgs, these rolls!
I’ll burn more luck. 3 points total.
That means the Hiding at the cemetery failed but the other two succeeded.
Last edited March 6, 2024 3:24 pm

Rolls

Dufgal: Hide in shadows (Agil) - (1d20+3)

(3) + 3 = 6

Dufgal: Sneak silently (Agil) - (1d20+5)

(6) + 5 = 11

Dufgal: Climb sheer surfaces (Agil) - (1d20+5)

(3) + 5 = 8

Luckburn - (3d3)

(313) = 7

Mar 7, 2024 12:08 am
Quote:
"Well, if you’re both so taken with the man, and willing to throw your lot in with his, then you surely won’t mind covering the charges levied against him." she starts, not intending to spend a single coin of hers covering for the man’s bizarre outburst.
"That's not how it works, Anora the Blue. You have much to learn about working with low-lifes! But fear not, if you stick with us, we'll teach you a lot."

Surprisingly, Aldric shuts up when the authorities come to talk with them, letting Anora do the talking. She seems like a people person. So long as she doesn't try to off-load any responsibility for Dufgal's actions on to Ty and himself, he only speaks when directly asked questions.
Mar 7, 2024 3:48 am
THE SHIELD & SHEALTH

Gernd delivers the news about what's owed, along with a bowl to place the silver in, then Captain Gulwort arrives and listens to Anora's explanation of the group's connection with Dufgal, now a hunted man. He nods quick enough, as reckons the strangers likely didn't know about the boy's flawed nature before they decided to employ him. The long-faced Guard Captain moves off, satisfied, and as he does the barmaid Maresa sidles up to the table to collect the payment.

Maresa
"Say," she says furtively, her eyes on the watchmen roving the room, "if you's happen to run across you-know-who, thank him for me, will yous? Right brave of him, protectin' my honor."

Then, one of the girl's hands is cupping her right breast, the big, full one with the smattering of freckles that disappear into the depths of her cleavage. She gives it a jiggle and a shake, saying, "Tell him he gets a free squeezy or two next time he's here, when the coast is clear 'an all that? Okay?"

Straightening up, she looks into the bowl and frowns. "Supposed to be fifteen silver coins I think. That's what Gerndy told me..."
OOC:
So who is paying? Feel free to RP that out, and any reactions here, or just tell me via OOC and we'll see the three of you in the morning.
Mar 7, 2024 5:02 am
"Perhaps when you see him next, you can squeeze each other." Anora announces with a wrinkle of the nose.

"He your bosom, and you for his coin. The captain seems satisfied that the man isn’t ours. I’m afraid Grendy will have to satisfied with the same." she says with a nod, considering her piece on the matter said.
Mar 7, 2024 5:27 am
"I... believe I heard the other fellow knock over a table, is that right? Then crack a beer mug across the back of our man's head?" To hell with it. "And your master wants fifteen silver coins for such a little mess?"

Tyravasiel-Llir roots about in his purse, produces a single silver disc, and drops it into the bowl with a merry chime.

"Tell him he gets one, madam. And if he doesn't like it, then I'll have back the three that I've already paid him for my room tonight. And I'll be speaking to my associate Relfarious of the Muckmire Mechants' Guild about how the Shield and Sheath conducts its business. Shaking down travelers could give this village a reputation for poor trade."
Mar 7, 2024 5:30 am
Aldric gives Anora a knowing look, as if to say "Now you're getting it."

He plunks a single silver coin in the buxom barmaid's bowl as per Ty's bargain. "Now that that's settled, we shall be off!" He gently brushes her aside and makes his way out.
Last edited March 7, 2024 5:33 am
Mar 7, 2024 6:56 am
THE NEXT MORNING...

After bidding the curvy barmaid good eve!, the trio of Anora, Aldric, and Ty had made their final preparations, retired to their rooms and gotten some rest. Gernd made noises as they exited about adding the remainder of the required payment to their ledgers -- to be paid in the future -- but with the Guard Captain's dismissal of their involvement, the innkeeper really didn't have much of an argument to make.


Dufgal's night, by contrast, was spent out of doors, on the run, skulking and climbing and hiding. Watchmen searched high and low, and once Grag Morgrun got wind that another one of his twenty-some bastard sons had been knifed to death -- well, the big rogue had be be doubly careful to not get spotted. Those men wouldn't be dragging him to the Justiciar's gaol, but rather his limp corpse into the mire.
OOC:
For Dufgal's failure to hide in the old church, let's randomize...

1. The poor lad is now covered in vermin bites, and they're infected or summin'. Rats, three-inch long albino earwigs, big red and yellow centipedes -- they didn't like having their cool and dark home invaded by the thief. Make a STA check at DC 10 each morning. Until you pass, you have an itchy, painful rash and swelling that will deal 1 point of STA damage each time you fail. (And while infected, you cannot heal STA damage. You can die from this.)

2. Someone saw you -- a street urchin that frequently acts as eyes and ears for Morgrun. You had to pay 1d7 silvers to keep the kid quiet. Who was it?

3. You thought you had this great hiding spot, but inside the church an unkindness of ravens perched on top of the rusted old cages making up what used to be a rookery. Dead silent, the big black birds all looked at you with tilted heads and unblinking eyes until you got unnerved and left! Not a good omen. Lower your luck by 1, please.

Also, stand by -- another post coming momentarily to gather you all together...

Rolls

What befell Dufgal? - (1d3)

(2) = 2

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