His leg dribbling blood from two small puncture wounds, Dufgal surges on ahead, still on his belly, then on his hands and knees — then spilling out of the crawlspace over the doorway and down onto the floor. He lands with a huff in the near dark, but there, right next to the door — should be his pack and the items he left behind!
OOC:
Takes your whole turn (action and move) to get clear of the tunnel, and that’s leaving Ty behind. He can do the same — basically crawl for all he’s worth and dump out of the passage to end his turn. Question for Ty — are you still carrying the torch, or did you drop it when you attacked with the javelin?
But first…
As Dufgal crawls on ahead, scrambling like mad to get away, Ty risks a glance over one shoulder. The slithering guardian, which now looks like it’s partly made of cinders and glowing embers, continues to bear down on him. Sparks and smoke hiss from the thing as it slides unnervingly down the narrow passage. Behind it, the flaming heap of its host still burns — and has in fact caught the woven branches of the ceiling alight.
A hole has already burned through that dry thatch, and the elf sees that the cylindrical passage above, where the ghoul was hiding, is actually stone-lined. Moreover, there are rungs from some old ladder or the like.
They have not yet plumbed every passage and room of the Tomb of Ulfheonar!
OOC:
Basically, the hiding spot the tomb denizen was using looks like its not just a niche, but a passage that goes -up-.