DCC DotSK: Act 1-3

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Lloré

Harrigan

Mar 23, 2025 4:11 am
OUTSIDE THE TOMB OF THE ULFHEONAR (DUFGAL)

Deciding on the path he'll take to cross the water, Dufgal has not gone two steps when he hears a voice shouting. It's Lloré, from the high ground where the skald and Dolsten decided to remain behind!

Lloré
"Dufgal! Watch out! It's an ambu--AHHHH!"

A glance is all it takes for Dufgal to see them! Three archers standing on that ridge -- about to let fly!
OOC:
You've avoided being surprised, Dufgal, though it sounds like Lloré might have paid a price.

Roll for Initiative!

Rolls

Who Yells? 1-2 Lloré | 3-4 Dolsten | 5 Both - (1d5)

(1) = 1

Iraco - (1d16+2)

(3) + 2 = 5

Huntsmen - (1d16+0)

(8) = 8

Mar 23, 2025 4:24 am
[ +- ] Updated Map. Archers are about 80' to the SSW
Mar 23, 2025 5:27 am
Having no time to thank Lloré for his warning, Dufgal scampers for cover.
OOC:
It seems by the map that he could hide in full cover around the far side of the tomb door. If not, he will duck back inside the tomb.
Last edited March 23, 2025 5:29 am

Rolls

Dufgal: Initiative - (1d20+1)

(15) + 1 = 16

Mar 23, 2025 6:38 am
As Dufgal slips around the east side of the tomb entrance, trying to find some cover, several arrows whistle towards him. One splashes in the water, but two others strike and stick into the mound proper! He's safe for the moment... but now what!?
Mar 23, 2025 2:39 pm
When the light of his torch plays over the regal bones, Tyravasiel's eyes widen to glades of grass. Then his lips twist-- smugly perhaps, or to rue the missteps that have led him at last to this place.

That wolf-spear tempts him forward, but the elf hesitates to approach. Instead, he darts his gaze-- and the light of his torch-- around the chamber, looking for any passages, tunnels or holes besides the one through which he entered. After all, that field of snakeskin below must have come from something. He scans also for figures hiding in the texture of the walls, or brush that might conceal a hidden recess.

"Oh greatest of clever squirrels," Ty intones as he searches, "forgive my intrusion, but the need of your flyspeck descendants is great. For the spirit wolf has returned, and for some reason I have opposed myself to it on their behalf."
OOC:
Scanning the walls for other entrances, hidey holes or camouflaged zombie people. Also, does there seem to be anything connected to the spear or horn that might react to someone removing them?
Last edited March 23, 2025 2:40 pm
Mar 23, 2025 5:59 pm
Dufgal casts a harsh warning whisper hoping the sound will travel down the hall to the elf’s ears. He was told that elves listen as well as rabbits and that is why they have such big ears. He didn’t think Ty had grossly exaggerated ears, but perhaps it was the stories that were.
"Pssst… Oi! … elf! … arrows came a-whizzin as soon as I’se came out. Best stay put for a minute."
After his duty was fulfilled, the thief surveyed his potential escape routes.
OOC:
What does he see that might serve to: let him fully escape, get better cover, or even get a supreme hiding spot that he might wait out nightfall
Mar 24, 2025 6:20 am
INSIDE THE TOMB OF THE ULFHEONAR (TY)

The tomb is largely unremarkable save for the carvings that adorn every wall, and the grim figure who sits at center stage. Believing he knows what to look for now, Ty inspects the place more carefully and doesn't find another passage out, a hidden door, or any strange construction that looks like it's concealing anything else.

Neither is there any answer prompted by the elf's words, and after considering both the spear and the drinking horn carefully, Ty hefts each of them and is not impaled, crushed, poisoned, or sliced in twain. Both items reek of power once they are in Tyravasiel-Llir's hands, and he knows, somehow, that the tests have been passed.

That the prices... have been paid.
OOC:
Proud owner of a Wolf-Spear and a Drinking Horn. And as for those snakes of old, let's say the crawl-space cylinder thing had evenly spaced holes in the walls that the things might have once wriggled out of.
Mar 24, 2025 6:27 am
OUTSIDE THE TOMB OF THE ULFHEONAR (DUFGAL)

Dufgal's cover is decent, but affords him no chance of actually escaping given that he'd need to make it into the woods for that. That would require bolting across the water and into the woods, and would risk inviting more feathered shafts coming his way.
OOC:
I'd probably ask for a Saving Throw to avoid the arrows that will come your way if you bolt out into the open.
Mar 24, 2025 3:09 pm
Roughly calculating the angle of the arrows, Dufgal hopes that if he stays close enough to the eastern edge of the tomb’s mound he will be able to reach the northern forest and disappear. He moves speedily, but stealthily resisting the urge to look over his shoulder every few steps. He knows that is what would cause him to trip and make a ruckus.
OOC:
It is his intent to leave the area completely and for good. If he happens to cross Ty’s path on the way….
Mar 24, 2025 7:15 pm
Having lifted the spear and the drinking horn, Ty apprehensively watches the ancient king. He half expects the old bones to rouse from their seat and clutch after the relics of Ulfheonar's rule.

But the elf's theft is answered by stillness and silence. So he exhales, shoulders the drinking horn by its strap, and carries the great wolf spear back to the shaft through which he entered.

"You'll excuse the discourtesy, my lord, but I have only so many hands," Ty murmurs. And so saying, he drops Ulfheonar's spear through the hole, into the passage below.

Standing now at the verge, Ty hesitates. He squints at the skeleton, still seated in its eternal rest. Then he limps back, snatches the wolf pelt, and carries that away as well. Over his shoulder it goes, and down the shaft goes the elf, with the torch in one hand and climbing with the other.

Once at the bottom, Tyravasiel stuffs the pelt into his pack. He shoves the pack ahead of him, out and down into the chamber of snake skins, with the shafts of spear and javelin in one fist and his torch in the other. After dropping down from the crawlspace, Ty shoulders the pack, re-shoulders the drinking horn, and makes his way to the catacomb with the fallen wall. He thinks it safer to make his exit there, rather than trying to navigate the pit with his new burdens.
Mar 25, 2025 5:01 am
OUTSIDE THE TOMB OF THE ULFHEONAR (DUFGAL & TY)
[ +- ] Time Tracker (after the room collapses and the serpent is defeated)
Mar 25, 2025 5:23 am
Ty snuffs out his torch as he makes his exit of the deadly Tomb of Ulfheonar. A few stones need to be kicked out of the way in the half-collapsed burial chamber where Dufgal found the bronze shield, but it does not take long for the elf to emerge from the mound. He finds himself faced with the slow moving stream on the east size of the tomb, and sees that the skies are darkening. The sun will be down in less than an hour.

And as he takes a moment to get his bearings... it's impossible to ignore than there is no sign of Dufgal...

Rolls

Secret Roll - (1d20+1)

(16) + 1 = 17

Mar 25, 2025 5:28 am
OOC:
Dufgal -- are you going to loop back around towards town at some point, or is our thief just high-tailing it the hell -out- of there?
Mar 25, 2025 6:47 am
OOC:
As a player, I want to join back up with the elf and solve this town’s problem and be heroes. As Dufgal, with his history of ruining any chance at peace and prosperity in both places he has ever been, I can’t imagine what scenario would have him head back to town. I’ll sleep on it and check the Discord tomorrow.
OOC:
Adding Luck check here…
Last edited March 25, 2025 3:35 pm

Rolls

Dufgal: Luck vs. 6 - (1d20)

(7) = 7

Mar 25, 2025 11:52 am
OOC:
Luck test to catch sight of Dufgal,.per the Discord...

Rolls

Luck Test - (1d20)

(11) = 11

Mar 25, 2025 3:54 pm
Dufgal, after reaching the treeline, stood for a moment gazing down at the tomb’s mound, the final resting place of both Aldric and Anora. The sigh that came from the depths of his diaphragm was heavy with loss. He wouldn’t let it go for awhile.

He briefly imagined the flickering torches of Hirot barely holding back the encroaching night and the cries of the desperate villagers echoing through the narrow streets as they scrambled to get indoors and make their inventory of loved ones. Yet these were no longer his concern. Without Anora to lead, without Aldric’s quirky wisdom to guide him, the town was just another place that had tried and failed to be his home.

His last thought fell to the elf. In his wildest childish imagination, he never placed himself at the side of such a myth-come-to-life. He admits that he was a good bit intimidated by him. He hoped that he was able to fight off the snake or flee. Part of him, when he stopped at the treeline had hoped luck would reunite them. But the other, sensible part of him knows that luck is a fickle mistress like Perlagia, or whatever her name was.

He adjusted the straps on his pack, feeling the weight of his choices settle in with the familiar press of leather and steel. He had made friends, lost them, fought for things that once seemed important, and learned just how little the world truly cared. But he had survived.

The woods called to him now, whispering of paths untaken, of stories yet to be written. There was no destiny waiting for him in the trees—just the life he chose to carve out for himself. With a final glance over his shoulder, Dufgal turned his back on Hirot and stepped into the shadows of the wild, leaving behind the dying embers of a town he could not save.
Last edited March 25, 2025 3:56 pm
Mar 27, 2025 1:49 pm
When Ty works his way free of the half-collapsed catacomb wall and down to the stream's edge, he sees no sign of Dufgal. Ty reasonably assumes that the thief has fled back to Dolsten and Llore, who have been waiting for the adventurers on a ridge above the barrow.

The elf struggles with his prizes across the stream to the east. He spends as little time as possible in the bright, clear water, well remembering the spirit snake that inhabits it-- or is, perhaps, embodied by it. Once he's on the far shore, Ty circles south through the trees, back to where he judges Dolsten and Dufgal to be.
Last edited March 27, 2025 1:50 pm
Mar 29, 2025 1:04 am
OOC:
Let's see who spots who first. DC10, please make an INT check, Ty.

Huh! Well, still roll to see if you see it coming!

Rolls

Spotting (+1d for numbers) - (1d24)

(24) = 24

Iraco

Harrigan

Mar 29, 2025 1:23 am
Iraco
"There!" Iraco says quietly to the two men with him. The huntsmen have approached the mound, splitting to flank it on both sides in an effort to catch a glimpse of the fleeing thief... but now the huntmaster and the two bowmen with him see the old beggar struggling to cross the shallow stream.

As one, they draw and prepare to fire...
OOC:
If Ty beats a DC10, we'll roll initiative to see who goes first. If he fails, they'll have a free attack. I'll roll init here for them to save time. Giving them +1d because of the crit success on the spotting roll.

Rolls

Initiative - the Huntsmen - (1d24+2)

(9) + 2 = 11

Mar 29, 2025 4:02 am
OOC:
Does Ty see the attack coming? He does not!
Last edited March 29, 2025 4:03 am

Rolls

INT Check (DC 10) - (1d20)

(6) = 6

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