Roleplay thread: The Unidentified Xenos Ship

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Mar 6, 2024 11:19 am
Ysolde says:
Sister Olivia’s Storm Bolter rips the Drukhari attacking Dominita into barely recognizable chunks. This does not prevent his the third melee combatant from trying to stab her with his poison blade.

Cassia unfolds her banner and, in response, she receives a shot from the other Drukhari in hiding.
OOC:

Olivia suffers 10 damage and must make a resistance DN5 test
Cassia is missed
Failure on these poison tests gives you -2 dice on rolls until you are cured
OOC:
GM, do you mean a Resilence test? I'll roll assuming so. Then I'll make TN rolls to soak the damage (else I'll be heavily wounded and unconscious
Last edited March 6, 2024 11:24 am

Rolls

Resilence (DN5) - (8d6, 1d6)

8d6 : (13161356) = 26

1d6 : (6) = 6

TN (to soak damage) - cost 1 x Shock - (3d6)

(544) = 13

TN (to soak damage) - cost 1 x Shock (2 cum) - (3d6)

(665) = 17

TN (to soak damage) - cost 1 x Shock (3 cum) - (3d6)

(451) = 10

Mar 6, 2024 1:04 pm
OOC:
As much as I understand I roll awareness and if I fail I do nothing the turn because those enemies are invisible even when they shoot us

Rolls

Awareness - (6d6+1d6)

(135431) + (2) = 19

Mar 6, 2024 1:13 pm
OOC:
I've just found rules allow "INTERACTION ATTACKS" and suggest one of the options is to use
Deception to manipulate your enemy into a poor position
I'd like to do that
Bigby pick one of his ration packs, winks to his party members and throwing in direction of where he hear shooting comes from crying "Take cover, will go booom"

Rolls

Deception - (7d6+1d6)

(4225166) + (3) = 29

Mar 6, 2024 1:33 pm
The two Drukhari in the shadows dive out of their cover to avoid the false grenade. Their camouflage cloaks do nothing for them and for a few brief moments the two Xenos are entirely visible to everyone.
OOC:

No need to roll awareness everyone can see the two snipers
Mar 6, 2024 3:13 pm
After evading with impossible reflexes the sniper shot and facing the blade of the foul xeno without skipping an heartbeat, Sister Retributor Domitia Jurgena steps out of the improvised cover.

"No mercy for the wicked!" she roars, aligning the twin barrels of her multi-melta in the direction of the two snipers.
OOC:
same rules as before. +2 DN because I don't have strength 8, but able to enjoy the privileges of bulging biceps
Last edited March 6, 2024 3:40 pm

Rolls

Multi-melta - (10d6+1d6)

(4533332123) + (5) = 34

Mar 6, 2024 3:22 pm
OOC: I am a bit confused. Is the round over? Are we in a new round?
Mar 6, 2024 7:47 pm
Round 2
Dominita Jurgena turns one of the snipers into another pile of ash along with melting a portion of wall behind him. The second Xeno shows themselves to be a coward and flees out the door and down the hallway in a full out panic. He jukes left and right as if purposefully avoiding something in the hallway more than attempting to avoid your weapon fire.

He nearly makes it through the door, but not quite.
OOC:

- Dominita and Bigby have gone in round 2 as well as the Xenos threat
- Still up Olivia, Cassia, Krondo, and Macho
- One Xeno scout alive at 20 meters down the hall
- Anyone heading into the hallway with passive awareness 4 will notice the three traps the fleeing Drukhari avoided
—Tech or demolition DC 8 for each trap failure by 2 means no danger. Failure by 3 or a 1 on the ruin die means you will take 12 damage from mono molecular wire traps. You may only disable one trap per round.
Mar 7, 2024 10:03 am
After fending off the Drukhari's attack ... the Emperor does indeed, protect.... Sister Olivia quickly regains her composure and watches the seemingly erractic flight of the last Xenos monstrosity. Then, her faith and her training take-over. She aims carefully down the hall way and the Emperors fury blasts forth from her Storm Bolter...
OOC:
Bloody thing has jammed, again! TECH PRIEST?
Last edited March 7, 2024 10:04 am

Rolls

Ranged Attack (with +1d6 for Aim) - (11d6, 1d6)

11d6 : (63524421126) = 36

1d6 : (1) = 1

Mar 7, 2024 12:42 pm
Combat Over
Olivia rips the last Xeno apart with her storm bolter as it clicks through the last shot the mechanisms jam again. Perhaps the machine spirit is dissatisfied for some reason?

A quiet settles in the room as combat comes to an end. The hallway the enemy went down leads to a closed door and, now that things are less hectic it is clear that the hallway is trapped.

You also note two doors on either sides of the hallway that the Xeno did not go through despite them being closer. Each of them have something written in their foul language which may, or may not explain why.
OOC:

- Anyone heading into the hallway with passive awareness 4 will notice the three traps the fleeing Drukhari avoided
—Tech or demolition DC 8 for each trap failure by 2 means no danger. Failure by 3 or a 1 on the ruin die means you will take 12 damage from mono molecular wire traps.
- Alternatively you may make an athletics role difficulty 8 to avoid the traps and get to the end of the hallway failure by more than 2 or a ruin role sets off a trap
Mar 7, 2024 3:07 pm
Sister Olivia walks over to Krondo Sigma and holds out her Storm Bolter, "Brother Tech Priest, this weapon seems to rejoice in smiting the enemies of our imperium, and yet her machine spirit has some complaint once more. Would you commune with her spirit and find out what ails here?"
Mar 7, 2024 3:23 pm
Krondo was checking his own Galvanic carbine as it's scope had to be adjusted. He tried a binary chant and then modulated the sights to fix the issue. At the voice of Sister Olivia, he looked up, "Absolutely Sister, I am always ready to hear the machine spirit and aid you all in this mission." Unlike other Sisters, Olivia seemed to at least accept his skills and presence, like Sister Domitia. After checking the Storm Bolter and easing the cogs with a binary prayer, he gave it back to Sister Olivia.

He turned to look at all the Sisters while realising that the battle had ended. "I apologise if I was not so much effective in battle but I can aid you by providing any medical care if necessary. Is anyone of you in need of medical care?"

While moving around and surveying the room, he went close to the hallway and detected the trap like contraptions. "Foul xenos have carefully laid traps in this hallway. Monomolecular wire ensnaring traps; this will hurt a lot. Let me see if I can do something about these."

Krondo used his mechadendrites and tentacular arm extensions to finely cut all the snares while constantly chanting the blessed hymn of binary litanies. Once it was done, he breathed out, "Nothing can stand in front of the superiority of blessed Omnissiah. Emperor's judgement won't easily be denied. The way is clear and safe, Sisters."

Ooc: Damn, rolled a wrath complication but two wrath criticals. Krondo can fix everyone's gear but not his own Galvanic carbine. 2 glory for the party. Also, is there like ant cogitator here in the room, where Krondo can try to get information?
Last edited March 7, 2024 3:48 pm

Rolls

Tech test (fixing optics for Galvanic carbine) - (12d6+1d6)

(241223632142) + (1) = 33

Tech test (Unjamming weapon) - (12d6+1d6)

(445236224125) + (4) = 44

Tech test (Disarming trap 1) - (12d6+1d6)

(444451456651) + (6) = 55

Tech test (Disarming trap 2) - (12d6+1d6)

(113654612261) + (3) = 41

Tech test (Disarming trap 3) - (12d6+1d6)

(242514262263) + (6) = 45

Mar 7, 2024 4:34 pm
Krondo works to fix his galvanic carbine and the scope snaps off entirely. Somewhere along the line it had been stored somewhere too damp and corrosion set in. He’s going to need to entirely replace the scope fittings when he returns. For now he uses some ship tape and makes do.

In removing the traps Krondo locates a Xeno cogitator and is able to get additional information. The rooms on the sides of the hallway lead to promethium storage tanks. Clearly the reason the Xeno didn’t enter was the highly volatile nature of promethium.

He can also, if he wants, attempt to commune with the alien cogitator.
OOC:

-Traps removed.
-Krondo’s weapon is jury rig repaired and is thus at -1DN at far range. He will need a replacement part that he doesn’t have to fully repair it.
- Xeno cogitator found and available at risk of potential tech heresy.
Mar 7, 2024 4:56 pm
Ooc: Damn, I so much wish to know what is present in the Xeno cogitator, but with all the overzealous Sisters here, I don't think I can do anything. I don't want to get burned, but I totally sound like a Stygies VIII Tech priest.
Mar 7, 2024 5:30 pm
Stalker05 says:
Ooc: Damn, I so much wish to know what is present in the Xeno cogitator, but with all the overzealous Sisters here, I don't think I can do anything. I don't want to get burned, but I totally sound like a Stygies VIII Tech priest.
OOC:
You could ask for Sister Superior's permission? One of the Sisterhood's own is also looking for the Black Library right?
Last edited March 7, 2024 5:33 pm
Mar 7, 2024 5:47 pm
OOC: I fear that mere asking of this potential heretical thought might cause the Sisters to think of Krondo in other aspects. And then will come the cleansing flames of Promethium. But hey, let's do it anyways.

Krondo looked at the alien cogitator with vile disgust and others could see that he was conflicted but clearly hated such alien technology. He turned to Sister Domitia while looking around to the other Sisters, "Here lies an alien Xeno tech reeking of heresy. The obvious protocol needs no explanation that we should burn and destroy this thing so that it's vileness doesn't corrupt our blessed soul. However, from a tactical point of view, it might contain information about the ship and probably give us a look at how it avoided the planetary defence grid or whether it harbours any past information about visiting Violet Equinox before. I am willing to sacrifice my sanctity in order to prod and scour their vile tech for answers, but if you wish, we can entirely destroy it and move on. I wait for your counsel regarding this matter. On the other hand, I detect reservoirs of Promethium across the hallway. Could it be that the Xenos are stealing Promethium from the planet? We can jury-rig controlled catastrophic explosions focusing on the reservoirs if we want to destroy the ship entirely." He completed waiting for a response from the Sister.
Last edited March 7, 2024 5:48 pm
Mar 7, 2024 5:56 pm
"By all means, Venerable Tech Adept. Please, go ahead" Sister Retributor Domitia Jurgena replied.

"Secure the area!" she roared, ordering her party to spread out and take point.
Last edited March 7, 2024 7:05 pm
Mar 7, 2024 6:19 pm
Krondo nodded at Sister Domitia and then proceeded towards the xeno cogitator. He uttered a litany of binary hymn in order to fortify his mind against the vile technology of the Xenos. Activating his mind impulse unit, he sent a sharp cable from his head to attach it to the cogitator and, uttering a prayer to the Omnissiah, tried to converse with the cogitator.

Ooc: I knew it that I would roll a complication in this test! Damn! 10 hits, but I can shift 3, if the DN is lower or equal to 4.
Last edited March 7, 2024 6:22 pm

Rolls

Tech test (Conversing with the cogitator) - (12d6+1d6)

(452466116523) + (1) = 46

Mar 7, 2024 6:52 pm
Sister Olivia crouches down and guards the tunnel and the Tech Priest.

"Tunnel secured, Sister Superior"
Mar 7, 2024 7:01 pm
Bigby pick up his ration pack waiting for Sisters to decide further actions.
Mar 7, 2024 8:02 pm
Krondo is able to pull up feeds and data showing this same ship landing on the planet time and again. As if someone on planet has been giving the Drukhari a welcome playground where they might slaughter humans at their whim.

In addition to the evidence of foul heresy the tech priest is able to get a layout and some simple design of the ship.
- Front area: The front area you just came through was where the forces would rush out and attack. Missing from the area are eight hover bikes.
- Xeno pets: You just came from where they would keep the Tyrannid ‘pets’
- Promethium exchangers: The promethium stored here is pumped into the engines
- Play room: This is the room just beyond. It is filled with cages and various devices of torment
- Flight deck: Just beyond the so called ‘Play room’ is where the flight controls can be found
- Warp Convertor: Under the play room and flight deck this device allows the Drukhari ship to enter the webway

Krondo is mere moments from finding out just where the webway gate is when he feels a toxic dump of information into his brain. Impossible ideas and mathematical concepts send him reeling to the ground. He manages to get up, to rid himself of the here-tech, but it is a close thing and when he is done the cogitator has shorted out and begins to smoke.
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