
Chapter 1: The Commencement
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Aug 12, 2024 7:06 am
You dont get a better shot that this
[ +- ] flight path

Last edited August 12, 2024 8:22 am
Aug 12, 2024 5:41 pm
[ +- ] Helm Phase
Actions: Pilot / Science Officer / Captain
Each starship’s pilot attempts a Piloting check. The pilot with the lowest result must move his starship first, followed by the next lowest, until all starships have moved. This check is repeated each round during the helm phase, so the order of movement can change from round to round. If a starship has no one in the pilot role, that starship acts as if its pilot had rolled a 0. If there is a tie, the pilot with fewer ranks in the Piloting skill must move his starship first. If there is still a tie, the two pilots in question should each roll another Piloting check and compare the results; the pilot with the lowest result moves first.
As they move their starships, pilots can attempt additional skill checks to perform dangerous maneuvers or push their vessels beyond their specifications.
Also during this phase, any character taking on the role of science officer can use the starship’s systems to scan vessels or target foes. Science officers must act immediately before or after their starship’s pilot, but they can jointly decide the order they act.
Each starship’s pilot attempts a Piloting check. The pilot with the lowest result must move his starship first, followed by the next lowest, until all starships have moved. This check is repeated each round during the helm phase, so the order of movement can change from round to round. If a starship has no one in the pilot role, that starship acts as if its pilot had rolled a 0. If there is a tie, the pilot with fewer ranks in the Piloting skill must move his starship first. If there is still a tie, the two pilots in question should each roll another Piloting check and compare the results; the pilot with the lowest result moves first.
As they move their starships, pilots can attempt additional skill checks to perform dangerous maneuvers or push their vessels beyond their specifications.
Also during this phase, any character taking on the role of science officer can use the starship’s systems to scan vessels or target foes. Science officers must act immediately before or after their starship’s pilot, but they can jointly decide the order they act.
[ +- ] Honorbound
1. Basic Info: 6 living crew members | Medium Transport | Speed 6 (turn 2) | Drift 1
2. Defensive Info: AC 12 | TL 12 | 70/70 HP | Shields (F/P/S/A): 5/5/5/5 | PCU 100
2. Defensive Info: AC 12 | TL 12 | 70/70 HP | Shields (F/P/S/A): 5/5/5/5 | PCU 100
OOC:
Science Officer is up!Aug 13, 2024 8:52 am
"Targeting their weapons systems again, though we could also surprise them by attacking that asteroid on their port side!"
Rolls
Computers - (1d20+7)
(9) + 7 = 16
Aug 13, 2024 8:47 pm
Soryn once again gets a lock on the Honorbound's weapon systems, but his suggestion of blowing up the nearby asteroid might be even more effective.
Round 3 | Gunnery PhaseThe laser turret swivels to take aim at your ship and fires. It crackles against your shield, but fails to take it down.
20 vs AC. Damage: 4Space Combat Map
Round 3 | Gunnery Phase
[ +- ] Gunnery Phase
Actions: Gunner / Captain
During the gunnery phase, gunners fire their starships’ weapons. Starships fire in the same order in which their pilots acted during that round’s helm phase, but the effects of damage are not taken into account until the end of the phase, meaning that all starships can fire, even if they take enough damage to be disabled or destroyed during this phase.
Once all of the phases have been resolved, if there are still combatants engaged in the fight, the next round begins, starting with a new engineering phase.
During the gunnery phase, gunners fire their starships’ weapons. Starships fire in the same order in which their pilots acted during that round’s helm phase, but the effects of damage are not taken into account until the end of the phase, meaning that all starships can fire, even if they take enough damage to be disabled or destroyed during this phase.
Once all of the phases have been resolved, if there are still combatants engaged in the fight, the next round begins, starting with a new engineering phase.
[ +- ] Honorbound
1. Basic Info: 6 living crew members | Medium Transport | Speed 6 (turn 2) | Drift 1
2. Defensive Info: AC 12 | TL 12 | 70/70 HP | Shields (F/P/S/A): 5/5/5/5 | PCU 100
2. Defensive Info: AC 12 | TL 12 | 70/70 HP | Shields (F/P/S/A): 5/5/5/5 | PCU 100
20 vs AC. Damage: 4
OOC:
You can make your gunnery check now!Aug 14, 2024 1:31 am
Xiordin continues to unload high explosive missiles at the Honorbound's prow. "Hold still!"
Last edited August 14, 2024 1:31 am
Rolls
BAB + Piloting + Dex - (1d20+3, 4d8)
1d20+3 : (10) + 3 = 13
4d8 : (8187) = 24
Aug 14, 2024 7:10 am
The missile catches Honorbound in the starboard side. The shields fall, and you cause serious damage to its weapon systems.
Round 4 | Engineering Phase"Good shot!" Yuluzak laughs over the comms, "You're better than I'd expected!"
Round 4 | Engineering Phase
[ +- ] Engineering Phase
Actions: Engineering / Captain
The engineers on all ships (if present) each take an action to repair the starships’ systems or give them a boost. These actions occur simultaneously, so they can be resolved in any order.
The engineers on all ships (if present) each take an action to repair the starships’ systems or give them a boost. These actions occur simultaneously, so they can be resolved in any order.
[ +- ] Honorbound
1. Basic Info: 6 living crew members | Medium Transport | Speed 6 (turn 2) | Drift 1
2. Defensive Info: AC 12 | TL 12 | 51/70 HP | Shields (F/P/S/A): 5/5/0/5 | PCU 100
Weapon systems glitching: -2 to gunnery checks
2. Defensive Info: AC 12 | TL 12 | 51/70 HP | Shields (F/P/S/A): 5/5/0/5 | PCU 100
Weapon systems glitching: -2 to gunnery checks
Aug 15, 2024 11:09 am
Let's try and keep this positioning advantage! They return the diverted energy to the engines.
OOC:
+2 to movement againLast edited August 15, 2024 11:10 am
Rolls
Scrap: Engineering (Int) - (1d20+11)
(9) + 11 = 20
Aug 15, 2024 11:39 am
OOC:
A good pilot roll would be nice nowOOC:
Edit: dammit!Last edited August 15, 2024 11:40 am
Rolls
Piloting - (1d20+8)
(4) + 8 = 12
Aug 15, 2024 12:02 pm
Round 4 | Engineering Phase
You watch as the Honorbound's shields flare up once more.
Round 4 | Helm PhaseHonorbound flies forward, before spinning around to face the direction it came from, trying to gain a more advantageous position.Space Combat Map
You watch as the Honorbound's shields flare up once more.
Round 4 | Helm Phase
[ +- ] Helm Phase
Actions: Pilot / Science Officer / Captain
Each starship’s pilot attempts a Piloting check. The pilot with the lowest result must move his starship first, followed by the next lowest, until all starships have moved. This check is repeated each round during the helm phase, so the order of movement can change from round to round. If a starship has no one in the pilot role, that starship acts as if its pilot had rolled a 0. If there is a tie, the pilot with fewer ranks in the Piloting skill must move his starship first. If there is still a tie, the two pilots in question should each roll another Piloting check and compare the results; the pilot with the lowest result moves first.
As they move their starships, pilots can attempt additional skill checks to perform dangerous maneuvers or push their vessels beyond their specifications.
Also during this phase, any character taking on the role of science officer can use the starship’s systems to scan vessels or target foes. Science officers must act immediately before or after their starship’s pilot, but they can jointly decide the order they act.
Each starship’s pilot attempts a Piloting check. The pilot with the lowest result must move his starship first, followed by the next lowest, until all starships have moved. This check is repeated each round during the helm phase, so the order of movement can change from round to round. If a starship has no one in the pilot role, that starship acts as if its pilot had rolled a 0. If there is a tie, the pilot with fewer ranks in the Piloting skill must move his starship first. If there is still a tie, the two pilots in question should each roll another Piloting check and compare the results; the pilot with the lowest result moves first.
As they move their starships, pilots can attempt additional skill checks to perform dangerous maneuvers or push their vessels beyond their specifications.
Also during this phase, any character taking on the role of science officer can use the starship’s systems to scan vessels or target foes. Science officers must act immediately before or after their starship’s pilot, but they can jointly decide the order they act.
[ +- ] Honorbound
1. Basic Info: 6 living crew members | Medium Transport | Speed 6 (turn 2) | Drift 1
2. Defensive Info: AC 12 | TL 12 | 51/70 HP | Shields (F/P/S/A): 5/5/5/5 | PCU 100
Weapon systems glitching: -2 to gunnery checks
2. Defensive Info: AC 12 | TL 12 | 51/70 HP | Shields (F/P/S/A): 5/5/5/5 | PCU 100
Weapon systems glitching: -2 to gunnery checks
[ +- ] Flip and Burn Stunt
The ship moves forward up to half its speed (without turning) and rotates 180 degrees to face the aft edge at the end of the movement. To perform this stunt, you must succeed at a Piloting check (DC = 15 + 1-1/2 × your ship’s tier). If you fail this check, your starship moves forward half its speed but doesn’t rotate.
OOC:
Science officer, go!Aug 15, 2024 12:57 pm
Sioux shows off their superior maneuverability and reposition to another flank attack.

Aug 16, 2024 7:33 am
"Continuing target on their weapon systems!" Soryn announces to the rest of the team.
Rolls
Computers - (1d20+7)
(16) + 7 = 23
Aug 17, 2024 1:23 am
Thanks to Sioux's expert piloting, you slide into position on their starboard flank again, ready to unleash hell as the computer locks onto Honorbound's already-damaged weapon systems.
Round 4 | Gunnery PhaseThe damaged turret swivels to face you, firing a blast that goes wide.
Space Combat Map
Round 4 | Gunnery Phase
[ +- ] Gunnery Phase
Actions: Gunner / Captain
During the gunnery phase, gunners fire their starships’ weapons. Starships fire in the same order in which their pilots acted during that round’s helm phase, but the effects of damage are not taken into account until the end of the phase, meaning that all starships can fire, even if they take enough damage to be disabled or destroyed during this phase.
Once all of the phases have been resolved, if there are still combatants engaged in the fight, the next round begins, starting with a new engineering phase.
During the gunnery phase, gunners fire their starships’ weapons. Starships fire in the same order in which their pilots acted during that round’s helm phase, but the effects of damage are not taken into account until the end of the phase, meaning that all starships can fire, even if they take enough damage to be disabled or destroyed during this phase.
Once all of the phases have been resolved, if there are still combatants engaged in the fight, the next round begins, starting with a new engineering phase.
[ +- ] Honorbound
1. Basic Info: 6 living crew members | Medium Transport | Speed 6 (turn 2) | Drift 1
2. Defensive Info: AC 12 | TL 12 | 51/70 HP | Shields (F/P/S/A): 5/5/5/5 | PCU 100
Weapon systems glitching: -2 to gunnery checks
2. Defensive Info: AC 12 | TL 12 | 51/70 HP | Shields (F/P/S/A): 5/5/5/5 | PCU 100
Weapon systems glitching: -2 to gunnery checks
Space Combat Map
OOC:
Xiordin can take a shot!Aug 17, 2024 2:03 am
Xiordin cycles up another missile, knowing they've only got one more after it, and fires.
Rolls
Gunnery, missile damage - (1d20+3, 4d8)
1d20+3 : (4) + 3 = 7
4d8 : (3433) = 13
Aug 17, 2024 7:42 am
Xiordin, if point blank is to difficult to hit, should I try a different position?
Aug 17, 2024 3:37 pm
Xiordin isn't sure what they perform is, but his pride doesn't let him admit it could be his skills. "Let's do that. We've only one more missile left, then we'll have to switch to the lasers. "
Aug 18, 2024 6:42 am
The fight continues on for a few more minutes, each of your ships using the asteroids to engage in a cat-and-mouse style fight. Eventually, your comms crackle, "I surrender," Yuluzak's voice pipes up, "Excellent fighting, Starfinders. You do your organization proud. I hope to meet you again someday."
Aug 18, 2024 6:58 am
Soryn sits in silence a moment, waiting for their ship to answer but leaving that up to someone else to do. "It seems we did it! Not bad for our first mission, now let's see if we can grab this probe before they change their minds."
Aug 18, 2024 8:42 am
She handles like a dream and Scrap can make her leap. Should we name her something "dance" related?
SunDancer perhaps?
Sioux sets an intercept course for the probe and accelerates.
SunDancer perhaps?
Sioux sets an intercept course for the probe and accelerates.
Aug 18, 2024 4:02 pm
Xiordin sends an encouraging shout back to Yuluzak over the coms. "Happy hunting, Honorbound. Next time we see you, drinks will be on me."
He looks at Sioux and her comment on a name. "I like Dancer, but maybe something with rocks?" He gestures at the forward viewscreen and the asteroid field. "BeltDancer?"
He looks at Sioux and her comment on a name. "I like Dancer, but maybe something with rocks?" He gestures at the forward viewscreen and the asteroid field. "BeltDancer?"
Aug 18, 2024 4:27 pm
Perhaps something that don't associates with erotic belly dancers?
She sends him an encouraging smile
She sends him an encouraging smile
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