Chapter 1: The Commencement
Those dark thoughts evaporate from his dark heart when he sees the ship. "My first command," he says, and nearly joins Sioux and Scrap in a dance of joy. Well, 'nearly' may be putting a bit too much spice on the matter, but he does walk quicker.
Sioux expertly (for a relative amateur) takes the ship out of port and sets course for the probe. It comes on radar relatively quickly, situated right in the middle of an asteroid field. A moment later, Soryn spots something else: another ship is on course to intercept the probe!
The other ship's transponder, which is on, names it as the "Honorbound", hailing from the Veskarium. It is ablaze on either side with three bright red thrusters reminiscent of the energy blades of a plasma doshko. The other ship has not yet hailed you.
1. Mysticism or Physical Science for information on the asteroids
2. The science officer can user Computers to scan the asteroids for more information
3. Engineering for info on the ship's thrusters
4. Mysticism for determining any significance to the odd thruster pattern
Are we faster than them? She ask the computer to do some calculations
Rolls
Engineering for info on the ship's thrusters - (1d20+6)
(11) + 6 = 17
"All right team, shout it out, what can we tell about this Veskarium ship's capabilities?"
Rolls
Engineering - (1d20+2)
(9) + 2 = 11
Physical Science - (1d20+2)
(3) + 2 = 5
Mysticism - (1d20+0)
(20) = 20
As the other ship appears she tilts her head studying it.
Rolls
Scrap: Engineering (Int) - (1d20+11)
(3) + 11 = 14
Scrap: Physical Science (Int) - (1d20+8)
(14) + 8 = 22
As the probe, then the other starship, comes into view, Soryn quickly begins to scan the asteroids and assess the other vessel.
Rolls
Computers (scan the asteroids) - (1d20+7)
(12) + 7 = 19
Engineering (for info re: the thrusters) - (1d20+3)
(17) + 3 = 20
Physical Science (for info on the asteroids) - (1d20+7)
(3) + 7 = 10
The ship he's commanding is a relatively simple transport vessel, but it does have some amount of firepower. It's likely similar to yours in that respect and a fight, should it come, would come down purely to the skill of the crews involved. At this point, it hasn't made any offensive maneuvers, so it doesn't seem that it's going to just blast you.
"Yuluzak, this is Xiordin of the Starfinders vessel Kevolari Venture. You've entered space claimed by my people. We've been ordered to retrieve the probe. In the name of the friendship shared between our two great empires, Honorbound is requested to stand down and back away to a safe distance. If you pursue this, we'll be required to make you look very silly. There is no honor to be found here. "
He winces inwardly at the 'silly' comment.
Rolls
Diplomacy - (1d20+6)
(13) + 6 = 19
Expect the part about this ship being called "Kevolari Venture" That is the model name. Didn't anyone read the ship's name when we boarded?
She flips to the ship's transponder while she tries to position themselves within optimal firing range. It should have their name.
Ship designation: Starfinder 7E4F1B29
Well we have to come up with a better name than Starfinder 7E4F1B29. I don't think anyone have named her yet.
A moment later your ship's computer beeps and a list of rules appears on a display:
Rules of Engagement
• The combatants will not intentionally target the life support systems of their enemy.
• The combatants will abstain from targeting the rear arc — warriors should face the enemy head on.
• Combat is over once an enemy starship is disabled.
• Each captain can surrender at any point
"What do you say?" he asks after giving you a few moments to read through the proposed rules.
Strands of metal start to form between Suiox and the pilot's chair. Nanobots are forming a seatbelt for her as she is preparing for battle.
Shields - at full!
Weapons - ready!
Scrap! Better get you spanner ready.
"We're in it now, people. Our pride begins here. We cannot start with a failure, too much rides on the faith of Absalom on the Starfinders. For victory, for the Scoured Stars, and for those who haven't yet come home!"
Your ships stand on opposite sides of the asteroid belt. It's clear that most of the combat will happen in the midst of the belt, meaning you need to be careful of your proximity to them as much as Honorbound does.
Ugh. Maybe I shouldn't have mispronounced his name.
You can use the communications system to broadcast a taunting message to the enemy vessel. You select an enemy vessel and a phase of combat (engineering, helm, or gunnery), and then attempt a Bluff or Intimidate check (DC = 15 + 1-1/2 × the enemy starship’s tier). If you are successful, each enemy character acting during the selected phase takes a –2 penalty to all checks for 1d4 rounds; the penalty increases to –4 if the enemy’s check is made as part of a push action. Once used against an enemy starship, regardless of the outcome, taunt can’t be used against that starship again during the same combat.
Rolls
Intimidate - (1d20+5)
(3) + 5 = 8
Rolls
Scrap: Engineering (Int) DC11 - (1d20+11)
(11) + 11 = 22
Round 1 - Helm Phase
Each starship’s pilot attempts a Piloting check. The pilot with the lowest result must move his starship first, followed by the next lowest, until all starships have moved. This check is repeated each round during the helm phase, so the order of movement can change from round to round. If a starship has no one in the pilot role, that starship acts as if its pilot had rolled a 0. If there is a tie, the pilot with fewer ranks in the Piloting skill must move his starship first. If there is still a tie, the two pilots in question should each roll another Piloting check and compare the results; the pilot with the lowest result moves first.
As they move their starships, pilots can attempt additional skill checks to perform dangerous maneuvers or push their vessels beyond their specifications.
Also during this phase, any character taking on the role of science officer can use the starship’s systems to scan vessels or target foes. Science officers must act immediately before or after their starship’s pilot, but they can jointly decide the order they act.
Rolls
Enemy Piloting Check - (1d20+5)
(11) + 5 = 16
There are a few big asteroids clumped together that she moves behind, not to be to exposed in the beginning.
Rolls
Piloting - (1d20+6)
(4) + 6 = 10