Apr 6, 2024 7:10 am
Poisoned darts trap mechanics explained
Please take into an account this is not a real world with real world physics. This is fantasy world. Darts in this trap are "homing" they are finding and aiming at their target withing defined range of their blindsight. You don't know the range, but meta game knowledge suggest it is no more than 20 feet because that's short range for dart in DnD if thrown by character.
That means - if you trigger pressure plate being even 5 or 10 feet away from that pressure plate there is still a good chance you will be hit.
As for poison - poison is one time effect. You can imagine there is a small poison container withing the dart and the poison is injected into target on hit, while spilled all over the place on miss. One way or another no more poison left in the dart after it is triggered.
Nevertheless - the darts come out of the holes you just discovered. If you manage to get full cover from those you are safe. Any idea for how to do that? There are almost a dozen holes on each of two walls (left, right).
It is also possible to wedging an iron spike or similar object under a plate to prevent that plate from being triggered, you need to find a plate first though.
Please take into an account this is not a real world with real world physics. This is fantasy world. Darts in this trap are "homing" they are finding and aiming at their target withing defined range of their blindsight. You don't know the range, but meta game knowledge suggest it is no more than 20 feet because that's short range for dart in DnD if thrown by character.
That means - if you trigger pressure plate being even 5 or 10 feet away from that pressure plate there is still a good chance you will be hit.
As for poison - poison is one time effect. You can imagine there is a small poison container withing the dart and the poison is injected into target on hit, while spilled all over the place on miss. One way or another no more poison left in the dart after it is triggered.
Nevertheless - the darts come out of the holes you just discovered. If you manage to get full cover from those you are safe. Any idea for how to do that? There are almost a dozen holes on each of two walls (left, right).
It is also possible to wedging an iron spike or similar object under a plate to prevent that plate from being triggered, you need to find a plate first though.