GreyWord says:
Just opinion: action movies quite often are about "run fast enough" not sure why it should be disappointing in a game. Perhaps I made it such as a DM, sorry for that. It must have been described as fantastic performance by your barbarian.
Facts: Tomb of 9 gods is
not a puzzle. It is a place full of traps. Traps that are not designed in a way that "people who know the trap could pass it safely". Acererak don't need safety.
Quote:
Acererak spends most of his time building tombs. He fills each one with treasure to attract powerful adventurers. He then kills them off in terrible fashion, using deadly traps and monsters while baiting and ridiculing them
If you are looking for puzzles with "the solution", you should try chapter 3, but I'm rather disappointed about experience puzzle solving RPGs provide over PBP. I'm not running that chapter any time soon again (I did start once, but gave up).
No, no! Please don't take it personally! To be honest I have
NO idea what/how you could GMed recent events differently/better. It's only a WotC designers mindsets that still "amazes" me. In many places it seams as they are "requiring" players to "think trough their PC's sheets/rules", rather trough what their PC are experiencing in fiction...
Good point about just running in the movies! And it was exciting and interesting to be left alone while others were simply faster running towards exit. Seeing what was happening next. For the
first time. :) But using it as "solution/bypassing" this trap didn't felt good to me, considering interesting environment and those hints from the lore.
No, I was thinking about "solution" - meant as ways to disarm this trap. And it turns out that designers planned it also. But in this room it is lame.
I also think that puzzles in PbP are very hard to do in proper way:)