Adventure!

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Mar 16, 2024 7:18 am
OOC:
Anything from Dr Wykes, @Maxine, or is she happy to observe for now?
Mar 18, 2024 5:02 pm
Ambrose gets to work on bolstering the shields and weapons with more dedicated power, and sets aside some small amount for the cloaking device should they need to use it. He wished that he could have finished his diagnostic on the cloaking device before they got into a potential conflict, but he was confident that the cloaking device would run, just for how long and how well he wasn't sure of.
OOC:
Do you want a roll for him to reroute power?
Mar 18, 2024 5:06 pm
OOC:
Please do! You would definitely have +1d for expertise here. What is he moving power away from?
Mar 19, 2024 1:04 pm
Those of you still on the bridge watch on as the simulation completes and begins to run forward in time.

You see a long line of spacecraft queued to jump through the Gate. A few seconds after a long, sleek military vessel moves through the gateway, the queue suddenly scatters, the remaining craft accelerating as fast as their engines can carry them away from a point somewhere in the middle of the line.

"I'm beginning to pick up several debris clouds around that point," says Steede. "And what appear to be ships attached to the Gate itself."

As the holographic view continues to resolve, you can just about make out the pixellated shape of half a dozen spacecraft attached like limpets to the structure of the Gate.
Mar 19, 2024 2:38 pm
Ambrose gets down to work, moving some power away from systems that he knows won't help them in the potentially occurring battle. Astrometrics won't need much power, nor will the food delivery modules. He kept power up on life support-no reason to draw power from there too early. It can remain a backup source of power should he need it. He hums as he works, and directs his people to get on with the next task from under a console.

Rolls

Lasers Roll - (2d6)

(32) = 5

Mar 19, 2024 2:42 pm
OOC:
Two successes! Any roll involving shields or ship-based weapons will have +1d.
Mar 19, 2024 6:56 pm
"Well I'll be damned. Looks like some sort of black-hole thingy making the space jump gate sticky. This ain't my expertise, but I'll check my combat records to see if the Collective has ever seen anything like this before. Everyone else should do some looking also, 'cause I reckon we'll be on top of it soon. Either way, looks like we got some serious bustin' to do."
OOC:
I'm not sure if I get to roll to determine if I can identify what caused the explosion/sticky gate? I'm generally looking for basic info such as what the thing is, what kind of weaknesses it has, what dangers it might present. At the same time, if no one has seen/reported this before, the search will fail and the roll is useless. I'll go ahead and add a roll just in case, and hope I get at least a little info.

Rolls

Info check- I need to roll under 5 - (1d6)

(5) = 5

Mar 19, 2024 7:39 pm
OOC:
I think a roll is quite reasonable there! And you rolled exactly your number: LASER FEELINGS!

From the rules: "If you roll your number exactly, you have LASER FEELINGS. You get a special insight into what’s going on. Ask the GM a question and they’ll answer you honestly. Some good questions: What are they really feeling? Who’s behind this? How could I get them to _____? What should I be on the lookout for? What’s the best way to _____? What’s really going on here? (A roll of LASER FEELINGS counts as a success.)

While you ponder your question, I'll let you know that your initial single success roll tells you that you're looking at ships that have deliberately anchored themselves to the Gate.
Mar 19, 2024 11:11 pm
Abara straightens himself as the Raptor approaches the eery scene, hopefully reassuring the younger crewmen on the bridge. He turns to Kemp, the Betageuzian manning the comms, who notices Abara's attention before he speaks, his spindly antennas twitching.
"Comms Officer Kemp, please open hailing frequencies: Unknown vessels attached to the Gate, this is Consortium Ship Raptor, Envoy Abara Biggs speaking. We mean no harm but are here to provide assistance for those in need. Also, any information on what happened around this Gate would be very much appreciated!" Comms Officer Kemp, please open hailing frequencies: Unknown vessels, this is the Consortium Ship Raptor, Envoy Abara Biggs speaking. Be advised that you are trespassing on a Gate protected under intergalactic treaty. Identify yourselves and explain your actions!"
OOC:
I guess, I make a roll to see if Abara is succesful in eliciting a response. I have 2 and use feelings, so need to roll over. As I am a professional diplomat, I suppose I get +1d:
Last edited March 23, 2024 6:31 am

Rolls

Hailing vessels - (2d6)

(31) = 4

Mar 22, 2024 3:16 pm
OOC:
I feel like the best question to ask is "What is going on here," in the sense of "Why are these ships docking on the gate? What is their intent? Are they all consenting to their actions, or are they being controlled by something else?"
Mar 22, 2024 3:59 pm
OOC:
They have deliberate, hostile intent at the Gate.

@Faluffh Feel free to retcon your message, if you like, on the assumption that Scott McGunner has shared this insight.
Mar 22, 2024 9:39 pm
"Seems like they mean to take down the gate! Some kind of terrorists? Is this gate important, or was it just in the wrong place at the wrong time? Either way, I don't think we can get out of here without a few scrapes on the knuckles."

Scott goes to ready the weapons in preparation for the upcoming confrontation.
Mar 23, 2024 6:31 am
OOC:
@onceandfuture, @GameMaster, thanks for you advice, have edited previous post/
Mar 26, 2024 2:26 pm
The comms officer relays your message and then looks back at you, Abara: "We're just getting an empty ping back. The message was received successfully, but there's no response."
Mar 28, 2024 8:06 pm
Scott enters the bridge again back with a big grin.

"Weapons are locked and loaded. What do you say we take this bucket of bolts in to see what's going on?"
Mar 28, 2024 11:28 pm
Abara sends a welcoming nod to Scott: "I trust your strategic judgement, Mr. McGunner."
To the helm: "Mr Steed, please take us in."
Mar 30, 2024 11:44 am
As you approach, the viewport switches from a remote scan to an optical view.

A monolithic structure fills half the screen – a bright, vivid white against the darkness of space. The Gate is a hollow cylinder, over 10 kilometres long and three in diameter. As it slowly rotates around its axis, you can just about make out the six ships scattered across its surface, anchored tightly to the superstructure.
OOC:
You would know that, while the Gates are not crewed, its structure is accessible for maintenance, etc.
Apr 1, 2024 10:37 am
When the alarm sounded, Dr. R. B. Robo-Barbie was in her Dream-Cabin. There she dreamed of soaring through the vacuum of space alone for all eternity, surviving by feeding off of the solar power of the endless sea of stars. I would have to wear the same dress everyday forever!

She enters the wardrobe with this thought, and decides, I’d rather wear gold solar panels forever than titanium.
https://i.imgur.com/P8ygAOV.jpeg
She chooses the dress that has sleeves, and wears the magnetic-heeled goddess-sandals with the straps that cross-cross up to her thighs.

Though only eleven and a half inches tall (just over a foot in heels), the klak-klak-klacking of her gait can be heard well before she enters the swinging pet door that leads to the bridge. She gives Briggs a curtsy before hopping onto a table and sitting at the edge of it, one leg crossed over the other.

"Commander Briggs, it would appear we are entering a situation. According to Wikidatabanx, 50% of mortals throw caution to the wind. And there is no wind in space." She has a point. Mattel only knows what that point is. "But assuming I am not asked to perform a psyche-eval, I do have… other talents."
Last edited April 1, 2024 10:40 am
Apr 1, 2024 4:15 pm
The ship slows as you approach the Gate and the bridge crew look to you all, their faces expectant.
Apr 2, 2024 9:45 am
With a welcoming smile, Abara turns around "Dr. Robo-Barbie, I wasn't aware you have also been drafted for the Raptor, a very pleasant surprise! Maybe you could try indeed to pick up some psychic waves from those ships there anchoring at the gate?"

(Somewhat relucatantly) refocussing his attention on the bridge "In the meantime, are you able to ID these ships, Mr. Steed? Members of the Hive Armada, as I suspected, maybe?"
OOC:
Biggs makes the ID roll, (not sure if help from NPC would qualify, but assuming Helmsman Mr Steed is worth an extra die. Otherwise just ignore the extra die). Rolling Lasers, needs to be below 2.
Last edited April 2, 2024 10:46 am

Rolls

ID ships (using LASERS) - (2d6)

(41) = 5

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