[2] The Library & The Lighthouse
Astrid looks up from her work.
What is going on? This is not difficult you guys!
Apparently, she was the only one getting work done. The others were tipping over bookshelves, spilling earthquakes and now summoning creatures from the shadow dimension.
The shadow seems to be the shape of a man, simply one who isn't there, or at least, one you can see through. There's really not time to make a full-fledged assessment of the situation if you don't want it to start murdering your fellow students.
First Round | After |
Shadow | Verin |
Astrid | Astrid |
Turchuk | Shadow |
Verin | S'Sylin |
S'sylin | Turchuk |
Rolls
Attack vs. S'sylin, necrotic damage if hit - (d20+3, d10+3)
d20+3 : (1) + 3 = 4
d10+3 : (3) + 3 = 6
Rolls
Quarterstaff to hit - (1d20+4)
(14) + 4 = 18
Quarterstaff damage - (1d8+2)
(6) + 2 = 8
She followups with: And even ghosts roll their eyes when they see you
Disappointedly the shadow either doesn't understand her or does not realise that her words is meant for him.
Rolls
Victious Mockery DC13 - (1d20, 1d4)
1d20 : (17) = 17
1d4 : (2) = 2
Victious Mockery DC13 - (1d20, 1d4)
1d20 : (17) = 17
1d4 : (2) = 2
She quickly squats and grabs the handle of her rapier. Maybe no one saw that.
Rolls
Attack (Rapier) - (1d20+5)
(1) + 5 = 6
"Help me you bumbling buffoons!"
Rolls
Attack 1 (superior longsword) - (1d20+6)
(9) + 6 = 15
Damage 1 - (1d10+6)
(8) + 6 = 14
Attack 2 (superior longsword) - (1d20+6)
(3) + 6 = 9
Damage 2 - (1d10+6)
(8) + 6 = 14
Turchuk is right behind him, and he too feels that strange pull when his quarterstaff swings through what would have been an impact on something with a real body.
The others aren't so lucky in their attacks.
The shadow, for its part, sways through the attacks and tries again to close it's claws around the neck of the dragonborn in front of it.
And the dice just hate EVERYONE right now. PCs are up.
Rolls
Shadowy Claws vs S'sylin's neck: attack, damage - (d20+3, 1d10+3)
d20+3 : (4) + 3 = 7
1d10+3 : (3) + 3 = 6
"Fuck OFF!"
Rolls
Attack (Rapier) - (1d20+5)
(18) + 5 = 23
Damage (Piercing ) + Smite (Necrotic) - (1d8+5+2d8)
(5) + (34) + 5 = 17
Undead or Fiend? - (1d8)
(3) = 3
"HALT, WRAITH!"
Rolls
Quarterstaff to hit - (1d20+4)
(13) + 4 = 17
Quarterstaff damage - (1d8+2)
(6) + 2 = 8
Casting Time: 1 action
Range: 60 feet
Components: A
Duration: Instantaneous
You unleash a string of insults laced with subtle enchantments at a creature you are aware of within range. If the target can tell you’re speaking or signing (though it need not understand you), it must succeed on a Wisdom saving check or suffer 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.
This spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).
Rolls
Victious Mockery DC13 - (1d20, 1d4)
1d20 : (6) = 6
1d4 : (2) = 2
It laughs.
"Halt yourself, lizard. I will stop when I wish." The voice is like an icy fingernail dragging down the chalkboard of your spine. "I will stop when you are mine." And with that, the entity releases a burst of dark energy at everyone around it, though it fades before it reaches Astrid. When it clears, the shadow is gone, but it must be here somewhere still.
Do you get back to packing books, or go in search of it? Not really technically your job to hunt monsters right now, but leaving it alone might be more dangerous than hunting it.
HP 53
Rolls
WIS save - (1d20+3)
(18) + 3 = 21
Secret Roll
"An intelligent undead? Here? Somehow our employer glossed over that bit of the job!" the dark one said irritably.
"And it's dragon, not lizard!" he shouted at the walls.
Rolls
Dex save - (1d20)
(17) = 17
Rolls
Dexterity save - (1d20+0)
(18) = 18