karabooo says:
(OOC in
RP) ... I assume I should make a survival roll here to make sure she goes the right direction ...
Something like that, yeah. But going in the right direction is not your biggest problem right now.
You would first need to get away, the creature is about to pounce on you [
ref], you only had time to react because of your Scout ability, it still knows you are there and set up its trap right behind the reeds to get you close.
If you want to get away you could make a roll for it, this might be +DEX if you are trying to be quiet enough that it did not even notice you parting the reeds, but you can suggest other stats (INT or WIS make sense too, or anything you can justify).
But that would require a 12+ to get away clean. It knows you are there, after all, it lured you into its trap. Being a Scout is what justifies you even trying this, it does not guarantee you don't get spotted when the fiction has you walking into an ambush. On a 10+ you can get away, but it is right on your heels, on a 7-9 it might get a swipe at you before you can run, and it will be right behind you.
Even on a 6- you will be able to get away if you are willing to take a few hits. Having a
Skill means you treat a miss as 'a bad success at a cost'... if you are willing to pay the cost.
You could take more actions to try lose it after we have resolved this.
karabooo says:
(OOC in
RP) ... Do I 3d6, take the two highest rolls ...
You always roll `
2d6` and add WIS (or whatever stat is appropriate).
Skills don't give you extra dice, they affect the fiction.