OOC:
You all passe the tower evaluations but I apparently need to work on explanations.
Sigh :(
[ +- ] Vaun
Working through the evaluations Vaun's scholarly pursuits let him do well enough on most of those tests but he struggles a bit with the athletic and reflex tests. Choosing a couple simulations that seem to apply to hi hew works his way through those as well
[ +- ] Barley
Test 1 (scholar) +0+0+2
Test 2 (psychic/spiritual) +1
Test 3 (scholar/spiritual) +1
Evaluation 2 - find plant with adv (map and compass) - (3d6) +1
Barley is barely satisfied with his test results presses on with a couple additional tests
Combat : This test starts off easily enough with Barely being given practice dummies of various sizes and shapes and distances from him. After allowing Barley 10 attempts with each format it repeats but this time the practice figures move and dodge. Again Barley is given 10 attack attempts against each. However after completing the second round the rooms appearance is changed to look like a city, with narrow streets and 1 or two story buildings. Then 3 figures appear on the streets and are highlighted so that they stand out easily. The only instructions the tower gives are Defeat all 3 before you are struck 3 times. The test begins in 10 seconds. Looking around you note that this test looks much more realistic. The 3 figures are a harpy, an armored orc with a shield and javelin, and a lithe looking lizards perched on the wall of one of the buildings. All are about 90 feet from you.
Explain you basic combat technique and add rolls if you wish
Communications The second test again causes the room to change in appearance. Barley finds himself standing in a large cavern. Assist with the collaboration between the neighboring tribes. The tower voice instructs and at the far end of the cavern you see 2 small groups of figures enter the cave from separate tunnels and meet you in the middle of the cave. Each group has 5 figures. One group is comprised of lean reptilian figures and the other stalking figures with rough dark skin. You are informes the two groups do not share a language but thankfully are not over aggressive so when it was realized they both need this cavern you were called upon to help their representatives coordinate and maintain peace.
Explain your approach to managing the two groups with rolls as desired.
[ +- ] Blornvid
Blornvid does well enough at most of the tests but does better at the puzzles and excels at crafting and reflex tests.
Reflex - Hit a target at distance - focused +0
Reflex - Hit a moving target in melee +2
Reflex - Avoid getting hit +1
[ +- ] Kaarik
Kaaric is confident with his memory and puzzle solutions but less so with his reaction and athletics skills. He wonders why the Tower might test physical aptitude as well as mental if it is a place of shared learning but recalls that it is also a place of skill and technique. Admitting that the physical skill do allow other members of society to focus on the mental he can see why it is a good idea to ensure that portions of any populace masters a bit of different skill sets. Then when he gets to the languages section he is frustrated when he finds that the written portion is in a dialect he is only vaguely familiar with. However after reviewing what he can recall he finds he is easily able to handle the instructions and completes the test with what he believes is a great result if a bit slow at the beginning. Then when he tries composing a poem he has to go through several revisions before selecting a version to be submitted.
linguistic +0+2*
Arts +0+0+2
[ +- ] Arc
Arc leaps into the tests and solves several puzzles before getting stumped and moves onto the sensitivity but has a bit of trouble focusing so has to take a minute to calm himself before testing much better than he expected. Perhaps his gift of speaking with beast is just the tip of his talents? A thought for another time and he presses on. He does decently well on the reflex tests but struggles a bit with
Puzzles +1
Sensitivity +0+2
Reflex +1
Linguistics +0+1
[ +- ] Ealdwig
Ealdwig proceeds with the test and though he puts is a bit of extra effort of the athletic and puzzle test and feels he does OK he is sure he could have done better His reflexes are satisfactory to himself but he finds many of the linguistic test much more dificult than expected. Though he picked up some sill at reading, growing up on the street with no official education obviously hampers him. Luckily his recent time at the manor with access to its library and others who are versed in languages has improved his meager skill.
Test 1 Puzzles: +1+1
Test 2 Athletics: +1+1
Test 3 Reflex: +2
Moving on to the simulations he selects the communication test and feels he did pretty well and is able to get what he needs, though he wonders how the test evaluates him, time, politeness, accuracy... oh well, on to the well fixing. Making a crude but serviceable well he is confident would only get better with time and more tools Ealdwig nods in satisfaction.
Acrobatic Combat
These tests start separate with the combat simply involving striking targets of various sized, shapes, and distances, then moving targets. The acrobatics involves tumbling, jumping, climbing, obstacle course, ballance, ad more. Then the simulation dissolves and he appear in a massive chamber filled with ladders, platforms, dangling roes, raised walkways, rope bridges, enclosed slides, open slides, and walls. All these things are arranged so that though much of the are can bee seen from any area getting from one location to the next is not always obvious. Then three monkey like creatures appear at various locations and are highlighted. Defeat all 3 before you are struck 3 times. The test begins in 10 seconds.
[ +- ] Skeeve
Skeeve does well at the basic evaluation and excel at a few of the tests. Though he is unsatisfied with some of the results in the simulations he is able to complete them.
His self evaluation is great so no need to go into it. Low rolls are just an indicator of difficulty and not a failure. You explanations are taken into account.