1.1 Madness and Prophecy

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Sep 23, 2016 8:58 pm
As the bartender pulls the woman inside the bar, Myrneth the wild eyed old man pushes past you all with a crazed expression and charges off into the mists as the bartender claws frantically at his empty robes in an attempt to keep him inside the Inn.
Quote:
Myrneth! No!!
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Sep 23, 2016 9:21 pm
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Sep 23, 2016 9:32 pm
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Sep 24, 2016 8:46 am
Haguk sees the old man run past and runs after him, trying to grab him and carry him back inside. Not willing to drop his sword, makes it difficult and the man easily avoids Haguk.
Last edited September 24, 2016 8:47 am

Rolls

Grab the old man - (1d20+4)

(2) + 4 = 6

Sep 25, 2016 12:39 pm
"You might be wild and wiry but not keen of eye or fleet of foot, be wise and think and let those who can do what you can't Man!" Xanxas berets attempting to trip the old coot thinking it easier to drag him back after the fact.

Rolls

Why you trippin' - (1d20+3)

(18) + 3 = 21

Sep 25, 2016 9:33 pm
Xanxus is not the first to make the mistake of thinking that Myrneth's physical person reaches the edge of his robes. As Xanxus grabs at Myrneth, he realises that he has nothing but a fistful of cloth, which is wrenched from his grasp as Myrneth surges forwards with surprising strength yelling:
Quote:
Amalia, I'm coming to get you. Don't worry.
He dashes into the night and the mists, beckoning you all to follow.
Sep 26, 2016 9:45 am
Haguk sighs loudly and starts running after the old man. His eyes scan for danger, keeping a close eye on the edge of the mist.
Sep 26, 2016 12:30 pm
Anyone else following Haguk into the mist?
Sep 26, 2016 12:44 pm
"There better be something in this for following a supposed mad man into Mists of Doom besides a drinking story." Xanxus chides as he shakes his head and follows the two.
Sep 26, 2016 12:56 pm
Elke nods her head at Xanxus and reluctantly follows. There would normally be a rather large sum of coin at the end of such a seemingly suicidal mission as this for the dwarf but there's something compelling about this mist and its supposed ethereal qualities.
Sep 26, 2016 8:50 pm
As you step out into the mists, you temporarily lose sight of one another before gathering your bearings. You can hear the footsteps of Myrneth receding into the mists of what was previously the town square ahead. As you press forward into the mist you hear a different sound. Like footsteps but where the feet don't leave the ground between steps. A slight groan grabs your attention as a ragged man appears out of the mist, his eyes both dead and malevolent at the same time.
OOC:
Let's see those lovely initiative rolls please
Sep 27, 2016 12:06 am
OOC:
Rolls

Rolls

Init - (1d20+7)

(7) + 7 = 14

Sep 27, 2016 1:00 am
Fully dressed as he was, the effect was almost unnoticeable, but Domitius felt the tingling on his skin and held up a hand to see it emitting a soft, purple light. Knowing there was undead near, he grinned and stepped from the doorway.

Rolls

Initiative (D20+3) - (1d20+3)

(12) + 3 = 15

Sep 27, 2016 5:35 am
OOC:
Initiative roll

Rolls

Initiative - (1d20+3)

(5) + 3 = 8

Sep 27, 2016 7:34 am
OOC:
Initiative roll

Rolls

Initiative - (1d20+2)

(8) + 2 = 10

Sep 27, 2016 11:02 am
Ragged man - initiative

Rolls

Initiative - (1d20+7)

(11) + 7 = 18

Sep 27, 2016 11:12 am
OOC:
Turn order is:

Thing
Domitius
Xanxus
Elke
Haguk
'Thing' or 'Ragged Man' is nearby, so everyone can get to him in a single move. He lumbers forward out of the mist, tilts his head back and unleashes a stream of frozen mist from his mouth, direct at Elke.

Rolls

Fog bound - (1d20+8)

(2) + 8 = 10

Sep 27, 2016 11:15 am
A icy blast of misty breath flies past Elke's left ear and over her shoulder. The ragged man scowls in disgust and tendrils of mist drift from his sunken eye sockets. Elke takes a second to look herself over and is amazed to find there's not a mark on her.
OOC:
The attack was against Elke's PD of 14 so misses.

Domitius, you are up. Can everyone please post as their character for the purposes of combat.
Sep 27, 2016 12:56 pm
OOC:
Junk, forgot Into the Fray it would give +4 Init or +2 Ac for the first round of combat (plus me).
Update: I don't think it would affect the combat much since init wouldn't change though and AC bonus drops at the end of the first round.
Last edited September 27, 2016 12:58 pm

Rolls

PC's affected - (1d4)

(3) = 3

Sep 27, 2016 1:02 pm
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