1.1 Madness and Prophecy

Sep 10, 2016 7:31 pm
All of you started the day in your home towns, working your way through the daily routine of your lives. At some point in the day, you felt your thoughts becoming muddled and cloudy. You tried to walk it off but the feeling got worse. You drifted into unconsciousness.

Suddenly, as if falling into a dream, your head clears and you find yourself sitting at what appears to be a bar in an inn, looking at a balding, mustachioed man as he dries a tankard. The man’s nodding his head slightly in an effort to appease the ramblings of another man, who’s seated two barstools down from you and a three similarly confused looking strangers.

The rambling man is clad in tattered robes that might once have been stately and his eyes are wild with an energy that belies his advanced age. His words tumble out in rapid staccato and his narrative staggers like a drunk, but you hear a fair bit of gibberish about dark energies, living shadow, and terrible visions of the future. The man concludes by downing the remains of his drink then stating emphatically that, "the dark moth-folk are coming for me, to stop me telling people the truth - that the world already ended."
Sep 11, 2016 7:55 pm
Elke's eyes narrow sceptically as she looks around the inn. She doesn't really register what the man says at first because while the cloud of confusion clears, the four day headache she had just managed to clear rears it's ugly head again and she shakes her thick red hair in an attempt to clear it. It doesn't work.

She takes a step towards the robed man and catches the last words he says about the fact the world had already ended. She opens her mouth to ask him more but notices others in the inn and realises she's surrounded by strangers. Her back tightens and she feels for the weight of her weapon on her back.
OOC:
Do we have our weapons?
For the first time in her life she's not inclined to be brash and bold. She readies herself for....something. But looks around to see if anyone takes the man seriously or if he's known to hysteria.
Last edited September 11, 2016 7:57 pm
Sep 11, 2016 8:13 pm
OOC:
You have your weapons
Sep 12, 2016 12:31 pm
Xanxus shifts his weight in his chair and feels nothing out of the ordinary on himself. He's unsure if he's been magicked away or if this is a magic vision of sorts he's been pulled into. With a sigh after the realization the bar keep wanted him to deal with the patron he moves over.

"Moth People yes... dreadful ones those types, all sitting there with their all knowing judging eyes and fur neck collars... I bit unsettling to look at. I say speak the truth these fiends should not silence you... if you fear for your mind and body I for one won't mind protecting you for a price of course." Xanxus states trying to calm the man down and attempting to negotiate a job if possible.
OOC:
In Xanus' past he's moved around a bit and taken on jobs with various people would Nomad (2) or Merc Captain (4) come into play for the roll for hearing of the Moth People or recognizing what the man use to be when he was in his position of station? If so I'd like to name drop some things that might get him talking.

Rolls

Charisma Check (12d0+Lvl+Cha Bonus) - (1d20+6)

(17) + 6 = 23

Sep 12, 2016 5:19 pm
Haguk pushes his body and the chair with it backwards. "What foul magic is this?" he mutters as he looks around in astonishment.

Hearing the old man speak he gets out of his chair and moves closer. He remains silent for now, constantly keeping his eyes open in case of danger.
Last edited September 12, 2016 8:11 pm
Sep 12, 2016 7:22 pm
Quote:
OOC:
In Xanus' past he's moved around a bit and taken on jobs with various people would Nomad (2) or Merc Captain (4) come into play for the roll for hearing of the Moth People or recognizing what the man use to be when he was in his position of station? If so I'd like to name drop some things that might get him talking.
Give me a roll using your nomad background.
Sep 12, 2016 7:38 pm
OOC:
Anything on calming him down?

*Rolls* Nomad + level*

Rolls

Recalling tidbit of information - (1d20+3)

(20) + 3 = 23

Sep 13, 2016 12:18 am
Domitius looked cautiously around the room, magic had been done and he was curious as to the source. He felt the comforting weight of his bag of bones at his back and relaxed some. He gave the rambling man a passing glance and addressed the balding fellow. His voice rasped, "How did I come to be here in your establishment?"
Sep 13, 2016 9:24 am
Remnant says:
OOC:
Anything on calming him down?

*Rolls* Nomad + level*
OOC:
Your Merc Captain background would make you a natural leader of men, you can try and instruct him to calm down with that. I'd imagine that would take the form of an order rather then persuading him though.
Sep 13, 2016 10:16 am
The barman turns to you all, seemingly unsurprised at your sudden appearance, and says
Quote:
"Pay no mind to old Myrenth"
then sighs heavily.
Quote:
"He's forever trying to scare us with tales of doom and strange beasts. He was once a great wizard but some people can't handle the mists. Gets them in the end."
OOC:
Domitius - You have heard tales of these Mothmen before. Nachtfalter is the name you've heard then referred to as. Let's just say you've not heard much in the way of positive reviews.
The barman then glances at Domitius and says
Quote:
"My guess is the mists. Strange things always happen when the mists come. Rarely do they deposit customers on my bar stools though, so I should be grateful for small mercies"
As you continue to get your bearings, your attention is drawn to a woman flipping cards by candle light at a corner table. Her weathered, old brow is furrowed as she watches the cards and her diminutive frame vanishes within a voluminous blouse, layered skirts, and patchwork cloak. She wears a headscarf in the "babuska" style and large hoop earrings. In short, she looks like a cross between everyone’s favorite grandma and a woman who could kill you with the evil eye in an instant.

She looks up at you all and, after a moment of inspection, gives a wide, nearly toothless smile and a laugh. With the crook of her finger, she
beckons you to her.
Sep 13, 2016 1:28 pm
"Good God Man! Myrenth, if the Nachfalter are involved you need to get yourself together man." Xanxus states before the bartender adds a bit of insight, "He speaks truth at least of the doom the Nachfalter are capable of bringing at least, if it is a delusion we would be so lucky." With the new realization of the older woman and the talk of Mist Xanxus puts two and two together.

"Well lady you bring us here by way of this mist or you know what is to come yes? Why don't you cut to the chase and gives us a bit about this Mist and what's about to befall this hole in the whatever bar." He states before looking to the Bartender, "No offense."

"Also where in the world are we?" he asks.

Xanxus had been in odder situations but usually he was being paid. This was a sticky situation he'd like to get paid to help or he's just be looking into saving his own hide... once he figured out where they were.
Sep 13, 2016 1:59 pm
"And when are you gonna send us back?" Elke moves forward, her fists tightening and brow furrowing. "I'll tell you right now I'm not interested in being some pawn in your apocalyptic game."

She looks around the bar and crosses her arms.

"Besides....you couldn't possibly have enough coin to pay me to save the world...." She mutters.
Sep 13, 2016 5:06 pm
Nodding his thanks at the answers given, Domitius went to the table where the woman sat. He pulled out a chair and sat. He gave her a hard stare, looking her up and down, searching for indications of who she was and where she had come from. "The barkeep over there seems to think the mists brought us here, yet I have not known of anyone who had such control over them. Do we blame Fate for this meeting or you?" He leaned toward her and asked in a low voice, "And if you, the question I will have answered is why?"
Sep 13, 2016 6:53 pm
Seeing the old woman being bombarded with questions, Haguk stays in the back of the group watching the scene unfold. His eyes constantly surveying the room, looking for any signs of danger.
Sep 13, 2016 10:22 pm
The old woman strains her neck forward to see better in the gloom of the inn.
Quote:
Come closer and let old Demetra take a better look at you. The City of Waiting didn't call you here to Haven through the mists so that I'd have to strain my eyes to see you.
Sep 14, 2016 5:36 am
Haguk hesitates a moment before moving closer. "City of waiting? Never heard of it?"
Sep 14, 2016 1:12 pm
"Me neither," Elke growls. She takes a measured step forward. "And how exactly did it bring us to this Haven? And for what reason?"
Sep 14, 2016 8:40 pm
Demetra adjusts her clothing to make herself more comfortable and says:
Quote:
You are in the Butchered Calf Inn in Haven. I don't know why you're here but Shadeside clearly has a plan for you. What it is, well time will tell. But you have time. The mists don't encroach much within the town walls here. Although, you'd never know there were mists judging by the townsfolk. Like nothing is happening half the time and the rest of the time their behaviour is let's just say irrational and terrified. If I didn't see their eyes open I'd swear they were sewn shut.
She suddenly swings her milky eyes in the direction of the window as sudden, shrill and frantic cries of "Amalia" reach you on the breeze from the street beyond. A young woman is running back and forward shouting for assistance with increasing panic. Strangely, nobody is helping her. In fact you'd swear they are closing their shutters to her and barring their doors.
Sep 15, 2016 1:28 pm
Elke's first instinct reminds her to ignore the screaming girl and focus on a way of getting away from this strange place she's found herself in. It's how she's always worked in the past; there doesn't seem to be much to be gained from helping the girl so don't get involved. Ignore ignore ignore. But the very fact that everyone else is hiding away makes her pause with curiosity and she reaches round to wrap her fingers around the bottom of her axe.

She flicks her eyes over to the old woman and heaves open the inn door.

"Sod it." She mutters under her breath.
Sep 15, 2016 1:33 pm
"We help the girl you don't speak like an old bat off your rocker in cryptic explainations? Plus you're buying a round. Non-Negotiable." he states looking out towards the girl. The old one seemed interested in her at least. That was at least worth something.
Sep 15, 2016 1:58 pm
Hearing the girl, Haguk walks purposefully towards the door without saying anything. He gives a angry glare at anyone trying to close shutters or bar the door. Once outside, he draws his greatsword in case of danger.
Sep 15, 2016 7:23 pm
Domitius followed the woman's gaze out the window, "That woman's screams seem to matter little. Are the people's ears sewn shut just like their eyes? Is this more of Shadeside's doing?" He then looked back at Myrenth and wondered aloud, "Haven seems to be home to a number of.....unbalanced....citizens. Are the mists the cause of this as well?"
Sep 17, 2016 7:14 am
Demetra, watches you all react to the wails of the woman outside and says, with a certain weary resignation:
Quote:
Night is falling. Soon she will be lost to the mists.
The woman screaming in the street turns to you with panic written on her face:
Quote:
Please help me find her. She's only nine years old. She was meant to be home an hour ago.
Sep 17, 2016 7:18 am
Haguk lowers his sword on seeing the woman. "Home from where?"
Sep 17, 2016 10:35 pm
Elke's grimace falls but not much. She's torn between spending time looking for this child, this stranger, and doing her best to save her own hide.
OOC:
Would my bounty hunter background prove helpful in questioning the mother - getting more info about potential whereabouts etc
Last edited September 17, 2016 10:36 pm
Sep 19, 2016 1:59 pm
"Well if we fail at this at least we'll see what this mist does to the flesh and bones of the young." Xanxus macabrely mutters to himself moving out and looking around and to the others.

"Someone good at climbing get up top to give us some eyes on the area, You childless mother quickly where did you lose your littler version of yourself and what do they look like. You'll have plenty of time to be upset once we've found her or we're too late. In the mean time suck it up and get with it woman." he barks out scanning the area.
OOC:
Did you want a roll to organize a dynamic rapid moving search party to sweep the area?
Sep 19, 2016 8:37 pm
Waving his hand lazily, Domitius intoned, "Death is merely an inconvenience. But tell me about these mists, do they take people often? Are any remains found?"
Sep 19, 2016 9:10 pm
OOC:
Sorry, been away camping for the weekend, hence no updates.
Lady Surly - Yes, that background would be relevant.

Xanxus - Yes, can you roll using your Mercenary Captain skill, although you'll need to do it from inside the Inn, because:

Before you can react fully, the Bartender hauls all of you and the distressed mother back inside the Inn.
Quote:
There's nothing to be gained by being out here. If the mists have taken her then she's lost. No point in us being taken too, lest there be nobody to look for her if she has managed not to succumb.
As he pulls you in you notice the mist at the end of the street thicken. It then proceeds to move closer in what you could only describe as 'leaps'. Rather than the usual wispy infiltration of a common fog, this mist seems to move forward in disconcerting chunks and seems almost impenetrable.
Sep 20, 2016 9:55 am
Haguk muscles tenses and his hold on his sword tenses. "Get her inside," he motions the bartender inside while holding up the rear. "I am not frightened by some mist."
Sep 20, 2016 1:32 pm
Elke angrily shakes free his arm around hers. She turns to the shaken mother who's been pulled inside.

"What can you tell us about where she was and where she's likely to be now? Don't leave anything out. Any tiny detail might be the difference between us finding her and her being lost." She narrows her eyes at the bartender. "Because it looks as though we're going to have to go hunting for her quickly if we're going to avoid this mist."
OOC:
Hmm sorry the roll below should be +3 for BH background. I did type it but not sure why it didn't add it.
Last edited September 20, 2016 1:33 pm

Rolls

Pushing the mother for more details (Bounty Hunter BG) - (1d20)

(14) = 14

Sep 20, 2016 3:10 pm
OOC:
Rolls
"Consider it adversarial and alive"

Rolls

Search party Organizer (Wis + Background + Level) - (1d20+5)

(20) + 5 = 25

Sep 21, 2016 4:17 pm
Domitius stood from the table and moved to the door. He upended his bag of bones in the entryway, where they coalesced into an upright skeleton. "Go, find the missing girl, and bring her back here," he commanded, and the skeleton shambled into the mist.
Sep 21, 2016 10:16 pm
OOC:
Good evening all, I am regrettably going to have to put this game on a brief hiatus. My 8 year old son was today diagnosed with a very serious illness which requires immediate treatment in hospital. As such, I'm unsure of exactly what my days and free time are going to look like at least over the next 2-3 weeks while they try and get the battle started in terms of getting him well. Please bear with me. I'll post again when I know more but right now I need to use all the strength I have to get through this.
Sep 21, 2016 10:25 pm
OOC:
Take all the time you need! I'll be praying for you and your family.
Sep 22, 2016 5:33 am
OOC:
My thoughts to you and your family as well. Hope it all turns out well.
Sep 22, 2016 12:33 pm
OOC:
No worries man, take care of the fam. Hope things go well.
Sep 22, 2016 9:48 pm
Guys, I've realised that as part of this new journey that myself and my family are in, I will be spending a lot of time sitting around in hospitals with access to wi-fi. With that in mind if like to try and resurrect this game from Monday onwards but on the original 3 posts a week basis. I think it would be a great way to take my mind off a fairly grim situation. I'll start posting again Monday or Tuesday.
Sep 23, 2016 12:50 pm
OOC:
Again no worries, if you need time off let us know, if you need a distraction let us know.
Sep 23, 2016 12:53 pm
OOC:
Agreed - I'm totally flexible so if you need a while off and want to come back to it that's obviously OK but, as you've suggested, can easily see how things go.
Sep 23, 2016 5:52 pm
OOC:
As long as the hospital has decent wifi we'll be OK. It has wi-fi but I've not put it under any real test thus far as have been dealing with some pretty grim stuff - namely childhood leukemia and chemotherapy. However I'm in for some long nights and a distraction that doesn't take up too much time but gives me a little boost would be most welcome. I'll try and post tonight if I don't fall asleep first (I've not slept since Tuesday night) otherwise early next week.
Sep 23, 2016 8:58 pm
As the bartender pulls the woman inside the bar, Myrneth the wild eyed old man pushes past you all with a crazed expression and charges off into the mists as the bartender claws frantically at his empty robes in an attempt to keep him inside the Inn.
Quote:
Myrneth! No!!
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Sep 23, 2016 9:21 pm
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Sep 23, 2016 9:32 pm
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Sep 24, 2016 8:46 am
Haguk sees the old man run past and runs after him, trying to grab him and carry him back inside. Not willing to drop his sword, makes it difficult and the man easily avoids Haguk.
Last edited September 24, 2016 8:47 am

Rolls

Grab the old man - (1d20+4)

(2) + 4 = 6

Sep 25, 2016 12:39 pm
"You might be wild and wiry but not keen of eye or fleet of foot, be wise and think and let those who can do what you can't Man!" Xanxas berets attempting to trip the old coot thinking it easier to drag him back after the fact.

Rolls

Why you trippin' - (1d20+3)

(18) + 3 = 21

Sep 25, 2016 9:33 pm
Xanxus is not the first to make the mistake of thinking that Myrneth's physical person reaches the edge of his robes. As Xanxus grabs at Myrneth, he realises that he has nothing but a fistful of cloth, which is wrenched from his grasp as Myrneth surges forwards with surprising strength yelling:
Quote:
Amalia, I'm coming to get you. Don't worry.
He dashes into the night and the mists, beckoning you all to follow.
Sep 26, 2016 9:45 am
Haguk sighs loudly and starts running after the old man. His eyes scan for danger, keeping a close eye on the edge of the mist.
Sep 26, 2016 12:30 pm
Anyone else following Haguk into the mist?
Sep 26, 2016 12:44 pm
"There better be something in this for following a supposed mad man into Mists of Doom besides a drinking story." Xanxus chides as he shakes his head and follows the two.
Sep 26, 2016 12:56 pm
Elke nods her head at Xanxus and reluctantly follows. There would normally be a rather large sum of coin at the end of such a seemingly suicidal mission as this for the dwarf but there's something compelling about this mist and its supposed ethereal qualities.
Sep 26, 2016 8:50 pm
As you step out into the mists, you temporarily lose sight of one another before gathering your bearings. You can hear the footsteps of Myrneth receding into the mists of what was previously the town square ahead. As you press forward into the mist you hear a different sound. Like footsteps but where the feet don't leave the ground between steps. A slight groan grabs your attention as a ragged man appears out of the mist, his eyes both dead and malevolent at the same time.
OOC:
Let's see those lovely initiative rolls please
Sep 27, 2016 12:06 am
OOC:
Rolls

Rolls

Init - (1d20+7)

(7) + 7 = 14

Sep 27, 2016 1:00 am
Fully dressed as he was, the effect was almost unnoticeable, but Domitius felt the tingling on his skin and held up a hand to see it emitting a soft, purple light. Knowing there was undead near, he grinned and stepped from the doorway.

Rolls

Initiative (D20+3) - (1d20+3)

(12) + 3 = 15

Sep 27, 2016 5:35 am
OOC:
Initiative roll

Rolls

Initiative - (1d20+3)

(5) + 3 = 8

Sep 27, 2016 7:34 am
OOC:
Initiative roll

Rolls

Initiative - (1d20+2)

(8) + 2 = 10

Sep 27, 2016 11:02 am
Ragged man - initiative

Rolls

Initiative - (1d20+7)

(11) + 7 = 18

Sep 27, 2016 11:12 am
OOC:
Turn order is:

Thing
Domitius
Xanxus
Elke
Haguk
'Thing' or 'Ragged Man' is nearby, so everyone can get to him in a single move. He lumbers forward out of the mist, tilts his head back and unleashes a stream of frozen mist from his mouth, direct at Elke.

Rolls

Fog bound - (1d20+8)

(2) + 8 = 10

Sep 27, 2016 11:15 am
A icy blast of misty breath flies past Elke's left ear and over her shoulder. The ragged man scowls in disgust and tendrils of mist drift from his sunken eye sockets. Elke takes a second to look herself over and is amazed to find there's not a mark on her.
OOC:
The attack was against Elke's PD of 14 so misses.

Domitius, you are up. Can everyone please post as their character for the purposes of combat.
Sep 27, 2016 12:56 pm
OOC:
Junk, forgot Into the Fray it would give +4 Init or +2 Ac for the first round of combat (plus me).
Update: I don't think it would affect the combat much since init wouldn't change though and AC bonus drops at the end of the first round.
Last edited September 27, 2016 12:58 pm

Rolls

PC's affected - (1d4)

(3) = 3

Sep 27, 2016 1:02 pm
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Sep 27, 2016 1:04 pm
Tossing a handful of a black powder in the air, Domitius began chanting, "ite ad onera vestra gravi, ite ad onera vestra gravi!" He then threw a handful of white powder into the mist.

The powders mingled in the air, swirling around him for a brief moment then streaking toward the approaching Thing.
OOC:
Chant of Endings: The nearby enemy with the fewest hit points (you choose if there’s a tie; you also don’t have to be able to see that enemy) Attack: Intelligence + Level vs. MD Hit: 1d10 + Intelligence negative energy damage.

Rolls

Chant of Endings (d20+Int+Lvl vs MD) - (1d20+5)

(9) + 5 = 14

Damage (if hit) - (1d10+4)

(1) + 4 = 5

Sep 27, 2016 7:53 pm
So, for the remainder of this round and going forward the initiative looks as follows:

19 - Domitius
18 - Ragged Man
18 - Xanxus
14 - Elke
12 - Haguk
Sep 27, 2016 7:55 pm
The black powder gets caught by a sudden sidewind, and while some comes to rest on the Ragged Man's tattered robes, no harm comes to him.
OOC:
Your 14 missed his AC of 15.
Xanxus, you are up.
Sep 28, 2016 7:58 am
OOC:
I was targeting his MD. Is that also 15?
Sep 28, 2016 8:25 am
njohn858 says:
OOC:
I was targeting his MD. Is that also 15?
Sorry, that was just a typo on my part. It was his MD that I checked against. His AC is 17.
Sep 28, 2016 1:28 pm
Xanxus darts forward in front of the group with studded mace and shield in hand. He exhales out something of a cross between a grunt and a hiss.
OOC:
Basic attack that may proc multiple things.

Update: Even hit so using Cruel Racial Ability: Target takes 5 Ongoing Damage now and at the beginning of each of his turns, at the end of his turn normal save to negate. Melee attack hit so Fight from the Front Class feature is enabled Command Points rolled below.

So: -7 Damage and 5 On Going his next turn
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Last edited September 28, 2016 1:32 pm

Rolls

Basic Melee Attack - (1d20+2)

(18) + 2 = 20

Damage - (1d6+1)

(1) + 1 = 2

Command Points - (1d3)

(2) = 2

Sep 28, 2016 2:03 pm
The ragged man howls in pain, momentarily looking like he'll lose his step. However, the mist from his eyes increases and he snarls derisively at Xanxus' efforts.
OOC:
Elke - you're up.
Sep 28, 2016 7:56 pm
Elke flits her eyes at the others and drags the greataxe from her back, using its momentum to help her charge forward and swing towards the odd creature.
OOC:
I'm pretty sure I'm OK to use Power Attack but if not then just ignore!

Rolls

Basic Melee Attack - (1d20+2)

(7) + 2 = 9

Damage - (1d6+1)

(6) + 1 = 7

Power Attack - (1d6)

(4) = 4

Sep 28, 2016 8:59 pm
Elke's Greataxe thunks into the cobblestones as the ragged man dodges the slow blow.
OOC:
Power attack was fine to use, however your attack missed. You cannot use Power Attack again this battle.
Haguk, your turn.
Sep 29, 2016 5:39 am
Haguk lets out a loud growl and swings his sword towards the ragged man.

Rolls

Attack roll - (1d20+5)

(10) + 5 = 15

Damage (if hit), if miss: 1 damage - (1d10+4)

(9) + 4 = 13

Sep 29, 2016 7:59 am
Haguk's blade slices through the air, heading for where the ragged man's head meets his putrid shoulder. However, the sword inflicts nothing worse than a shaving cut on the creature's right cheek, which mysteriously fails to draw blood.
OOC:
The attack missed so only the miss damage is incurred.
Sep 29, 2016 8:09 am
OOC:
It's a new round. The 'Brumelurk' (ragged man) has a special ability whereby a natural 18+ hit sends him to the top of the intiative order for the next round. This was triggered by Xanxus' natural 18.

Initiative order for this turn is as follows:-

20 - Brumelurk
19 - Domitius
18 - Xanxus
14 - Elke
12 - Haguk

The escalation die is set at 1.
Sep 29, 2016 8:24 am
Angered by the shaving cut inflicted by Haguk, the Brumelurk launches a blast of icy cold mist in Haguk's direction.

Rolls

Fog bound - (1d20+8)

(4) + 8 = 12

Standard Save v's ongoing damage - (1d20)

(17) = 17

Sep 29, 2016 8:24 am
The fog blast misses Haguk by a whisker and dissipates in the night.
OOC:
Domitius, you are up next.

Successful save v's ongoing damage.
Sep 30, 2016 4:22 pm
Domitius stamped the ground, raised his arms to the sky, and shouted, "Enascor!"

The earth bubbled at his feet and 3 skeletons crawled forth. They carried an assortment of rusty blades, and their eyes gleamed with the same purple light emanating from Domitius' flesh. They looked to him for orders, and he pointed at the Brumelurk and commanded them to destroy it. Their fleshless faces smiled as they threw themselves at the creature.
OOC:
I'm summoning d3+1 mooks. Stats below. I'm also using a quick action to command them to attack.

1st level Mook
Undead
Initiative: +6
Vulnerability: holy
Sword +6 vs. AC | 3 damage
Resist weapons 16+: When a weapon attack targets this creature, the attacker must roll a natural 16+ on the attack roll or it only deals half damage.

AC 16
PD 14
MD 10
HP 6

Dealt a total of 3 damage
Last edited September 30, 2016 5:28 pm

Rolls

Summon Undead - (1d3+1)

(2) + 1 = 3

Mook 1 attack - (1d20+7)

(19) + 7 = 26

Mook 2 attack - (1d20+7)

(8) + 7 = 15

Mook 3 attack - (1d20+7)

(9) + 7 = 16

Sep 30, 2016 5:21 pm
Pushing the attack Xanus rushes the man in robes before barking to the lady, Elke, next to him in the midst of his attack, "Get to swinging that ax woman! NOW!"
OOC:
Basic attack that may proc multiple things. Basic Tactical Strike as a Quick Action (Elke can make a basic melee attack as a free action) Since it's an odd roll Carve an Opening is enabled Critical Range: 19+ until I make a critical hit.
Damage -1 miss damage
Last edited September 30, 2016 5:22 pm

Rolls

Melee vs AC - (1d20+3)

(9) + 3 = 12

Sep 30, 2016 8:23 pm
The Brumelurk looks astonished as the skeletal mooks rise from the ground and lets out an audible squawk as one of their rusty blades penetrates his putrid flesh. His instinctive reaction causes him to swerve to the side, avoiding the main thrust of Domitius staff attack, which thumps harmlessly into the ground

Xanxus makes contact with his short sword but the glancing blow does minimal damage.
OOC:
Elke next, then Haguk. Elke, you get a bonus attack as a free action due to Xanxus Basic Tactical Strike.
Sep 30, 2016 8:35 pm
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Oct 1, 2016 7:59 pm
Elke rushes forward, keen to end this quickly. She sneers at the creature, frustrated by its seemingly easy brush offs to their attacks. She charges forward, axe held stiff in her grip and raises it angrily.
OOC:
Do I do two attack rolls then one damage for the free action or the other way around?
Oct 1, 2016 9:31 pm
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Oct 2, 2016 7:12 pm
Elke rushes forward, keen to end this quickly. She sneers at the creature, frustrated by its seemingly easy brush offs to their attacks. She charges forward, axe held stiff in her grip and raises it angrily.

Rolls

Basic Melee Attack - (1d20+2)

(3) + 2 = 5

Damage - (1d6+1)

(2) + 1 = 3

Basic Melee Attack - (1d20+2)

(13) + 2 = 15

Damage - (1d6+1)

(3) + 1 = 4

Oct 2, 2016 8:04 pm
Elke expends a huge amount of energy in two strong attacks against the Brumelurk but to no avail. Both attacks miss and the Brumelurk emerges unscathed.
OOC:
Haguk, you're up next to conclude the round.
Oct 3, 2016 5:32 am
Haguk growls as he swings his sword one more time.

Rolls

Melee Attack - (1d20+5)

(14) + 5 = 19

Damage (if hit), if miss: 1 damage - (1d10+4)

(7) + 4 = 11

Oct 3, 2016 8:35 am
Haguk's sword sings as it swings through the air and makes contact with the Brumelurk's midriff, rendering a huge gaping wound in the creature's side, glistening with putrid green blood and entrails. The wind finally looks to be out of the Brumelurk's sails.
OOC:
The Brumelurk is now staggered.

Blackstar, can you roll initiative please so I can decide the order for the next round.
Oct 3, 2016 12:29 pm
OOC:
*Rolling initiative twice (Quick to Fight)
*Randomly determining spell category: 1-2 is attack, 3-4 is defense, 5-6 is iconic.
*Spell category is Attack, so rolling for random Warp Effect.
Last edited October 3, 2016 12:39 pm

Rolls

Initiative - (1d20+4, 1d20+4)

1d20+4 : (10) + 4 = 14

1d20+4 : (4) + 4 = 8

Spell category - (1d6)

(1) = 1

Warp Effect - (1d6)

(4) = 4

Oct 3, 2016 2:43 pm
OOC:
Initiative for round 3

Escalation die is set at +2

20 - Brumelurk
19 - Domitius
19 - Crumbling Skeleton Mook 1
19 - Crumbling Skeleton Mook 2
19 - Crumbling Skeleton Mook 3
18 - Xanxus
14 - Elke
14 - Blackstar
12 - Haguk
Oct 3, 2016 2:44 pm
The Brumelurk launches another freezing mist attack, this time at Haguk.

Rolls

Fog bound - (1d20+8)

(17) + 8 = 25

Oct 3, 2016 2:46 pm
Haguk feels a chill spread all through his body as the tendrils of mist burrow through his eyes and ears into his central nervous system.
OOC:
10 damage to Haguk.

Domitius, you and your skeletal backing band are up next.
Oct 3, 2016 2:47 pm
OOC:
I have a spell that is only usable when an enemy gets down to 5HP or less. I'm guessing Brumelurk isn't there yet, but could you confirm?
Oct 3, 2016 2:54 pm
njohn858 says:
OOC:
I have a spell that is only usable when an enemy gets down to 5HP or less. I'm guessing Brumelurk isn't there yet, but could you confirm?
Not yet. I'll notify you when that's the case though.
Oct 3, 2016 4:19 pm
Domitius yelled at his minions to press their attack before reaching into his cloak and pulling out a sharpened bone splinter. He threw it at the monstrosity.

The three skeletons continued to hack and slash at the brumelurk, its green blood leaking from its wound down over them.
OOC:
Quick action to instruct the Mooks to attack (thereby granting their use of the Escalation Die) then Standard action to make a ranged attack

Last edited October 3, 2016 4:22 pm

Rolls

Ranged Attack - (1d20+5)

(14) + 5 = 19

Mook #1 Attack - (1d20+8)

(11) + 8 = 19

Mook #2 Attack - (1d20+8)

(2) + 8 = 10

Mook #3 Attack - (1d20+8)

(12) + 8 = 20

Ranged Attack Damage - (1d4+2)

(1) + 2 = 3

Oct 3, 2016 4:20 pm
OOC:
All attacks hit with the exception of Mook #2. Can you roll damage.
Oct 3, 2016 4:23 pm
OOC:

My ranged roll is in the above post, and the mooks do a set amount of damage:

Ranged attack = 3 damage
Mook 1 = 3 damage
Mook 3 = 3 damage
Total = 9 damage
Last edited October 3, 2016 4:23 pm
Oct 3, 2016 4:37 pm
njohn858 says:
OOC:

My ranged roll is in the above post, and the mooks do a set amount of damage:

Ranged attack = 3 damage
Mook 1 = 3 damage
Mook 3 = 3 damage
Total = 9 damage
Sorry. I must have had 'roll blindness' and didn't see your damage roll in the post.
Oct 3, 2016 4:41 pm
Xanxus snarls rushing in again behind his shield his mace whistling through the air, "You lot can't let these undead allies take all the credit can you!"
OOC:
Fight From the Front triggers, Crit Range drops back to normal.
Remnant sent a note to Remnant
Last edited October 3, 2016 4:44 pm

Rolls

Basic Melee Attack (crit19+) - (1d20+4)

(20) + 4 = 24

Damage - (2d6+2)

(61) + 2 = 9

Command Points - (1d3)

(1) = 1

Oct 3, 2016 4:50 pm
The Brumelurk disappears under the stramash of bodies and bones which is Domitius and his collection of assorted animated henchskeletons. As the mob steps back from the Brumelurk it teeters on the brink of collapse before gathering itself together again. It looks like a good hit might finish it off though.
OOC:
Xanxus then Elke.
Oct 3, 2016 5:01 pm
OOC:
OK, so we got a bit out of sequence there.
Xanxus vanquishes the Brumelurk with a solid blow. The creature falls to it's knees and the wisping tendrils of mist which escape from it's wounds appear to signify it's demise.
OOC:
It's dead. Well, as dead as something that was already dead can be.
Oct 3, 2016 5:07 pm
Chest still heaving Xanxus looks around, "Where's the old coot?" he inquires his black mace still up and ready.
Oct 3, 2016 5:29 pm
OOC:
Initiative order is no longer required to act.
The mist closes in around you and the Brumelurk's prone form. Your eyes turn to the misty townscape ahead of you and your attention is drawn to the wails of Amalia's mother who seems to be ahead of you in the mist and who you lost track of during your struggle with the Brumelurk.

Her cries of "Amalia" are almost drowned out by the slamming of shutters and bolting of doors which sound like they precede her as she wanders alone through the mists searching for her missing child.
Oct 3, 2016 6:27 pm
Blackstar chuckles softly at some unspoken jest. He looks at each of his companions in turn. They all look as strange to him as he does to them. He looks up and down the misty street. This is certainly not the first time he's suddenly found himself somewhere unexpected.
Oct 3, 2016 6:39 pm
Xanxus's foots steps start moving after the woman, "First missing children, Desperate childless mothers, and now rambling old man men..." he mutters aloud spitting on the ground and rapidly marching to catch up to the woman. Her poor search pattern he imagines is due to poor training and desperation. "Come let this foolish task be done with soon." he hisses out his mace flung in the direction of the woman.
Oct 4, 2016 2:07 am
Domitius flicked his wrist and the three skeletons were swallowed by earth and cobblestones. He knelt beside the fallen creature and pulled out a slender knife. Working methodically, he sliced open a forearm. He cut surgically through the ligaments, tendons, and muscle at wrist and elbow then pulled a bone free. He carefully wrapped it in a cloth and placed it into his bag.

Standing, he brushed the front of his cloak and looked around through the mist to see if his other minion had returned with Amalia yet. Speaking to no one in particular, he chuckled darkly, "Been here for less than an hour, and we've already spilt blood. Haven, you have good reason to close your doors to us!"
Oct 4, 2016 11:10 am
OOC:
Can I get a concensus from the party as to what you want to do next?
Oct 4, 2016 11:29 am
Haguk starts cleaning his sword on some nearby grass. "And looks like we'll have to spill more soon," he sighs. "If this place is as cursed as it seems."

"I'm Haguk by the way," he offers the rest as he puts his sword back.
Last edited October 4, 2016 11:29 am
Oct 4, 2016 12:46 pm
"Elke." The dwarf mutters under her breath. "Well, what's it to be? I assume we're going looking for the little un...?"

It's more of a statement than a question. She looks around at the others. None have indicated they're as motivated by coin as she is but the thought of staying in the inn while the others charge off to look for the little girl doesn't sit well with her either. She's not frightened, but there's clearly something to be done here. A reason they all woke in this odd place.
Oct 4, 2016 1:47 pm
"Yes we're looking for a little frightened child, an agony and despair riddled mother, and an old coot who is either realizing something we're not or there was a reason he was sitting at the bar without any alcohol close by." Xanxus almost spits in disgust gridding his teeth. "Maybe I'll headbutt him when we're all done... I might feel better afterwards..." Xanxus mutters to himself mostly before he lets out an evil cackle of malicious mirth.
Oct 4, 2016 2:30 pm
Elke smiles. Maybe she's not going to be surrounded by golden hearted heroes after all...
Oct 4, 2016 6:08 pm
While you are standing introducing yourselves you become aware of a faint musical hum wafting through the air. You would swear that it grows louder and fainter in time with the swirling of the mist. It sounds like it's emanating from the other side of town, just far enough out of reach for you to catch all of the melody. However it is highly alluring.
Oct 4, 2016 6:24 pm
As the others get to know each other, the man in the strange suit only mills about, smiling and nodding at nothing in particular. At the sound, he cocks an ear and turns towards the source.
OOC:
I'm sorry, I've lost my bearings: The child, the mother, the old man, and the musical hum. All the same direction?
Oct 4, 2016 6:47 pm
caledoniaman sent a note to Jabes.plays.RPG
Oct 4, 2016 11:49 pm
"Well that's a good a direction to search as any, if one of you is good from afar get to the rooftops when we're closer." Xanxus states and pivots marching now in the direction of the only activity he could really perceive at this point.
Oct 5, 2016 5:02 am
The man in the odd suit executes a strange, outlandish salute (a modern-day, military salute) and marches after the one who seems to be in command here.
Oct 5, 2016 12:21 pm
Haguk raises an eyebrow at the stranger and his salute, then shrugs and follows them. He keeps his sword sheated, but rests one hand on the hilt in case of another attack.
Last edited October 5, 2016 12:21 pm
Oct 5, 2016 2:02 pm
You proceed through the mists in the direction from whence the noise came. You travel forward for about 200 yards at which point the sizeable town square ends and a number of small alleyways and side streets branch off from it. The widest street lies directly in front of you.

As you proceed into the street, the overhanging balconies of the businesses and residences on either side lean over imposingly, and you imagine that the residents of the buildings could almost touch each other across the teetering narrow gap.

The mist doesn't see to be so thick here, perhaps unable to penetrate because of the high sided buildings.

The sound of yelling and struggling causes your eyes to drift back to the street and the scene before you sets your hair on end.

Two Brumelurks shuffle up the alleyway towards you, menace in their eyes. More incredibly, behind them lurks a large moth like humanoid, around 6 feet tall and built to last. Even more incredibly there is a man behind the Brumelurks, but in front of the Mothman who is in a life or death struggle with the winged humanoid. With astonishment you recognise Myrneth, the crazy old man from the Inn, who appears to be battling the Mothman to try and reach an unconscious female child, yards behind the Mothman but tantalisingly out of reach.
OOC:
Initiative please.
Oct 5, 2016 2:05 pm
OOC:
is my skeletal minion present in the courtyard?
Oct 5, 2016 2:10 pm
OOC:
oops, forgot about him. He can be, or you can choose a point for him to make a dramatic entrance. Up to you.
Oct 5, 2016 2:23 pm
Xanxus hisses and bangs his mace against his shield. "Simple plan, we rush the lot of them and someone grab the girl, they'll no doubt chase us for us and the back alleys makes for nice ambushes. We light these two robe boys up and rip off the tall one's wings. We hang all three from a tall point and the old coot gets boxed in the ear once we know he's okay." he offers.
OOC:
Basic Tactical Strike doesn't recharge so it's burnt till a long rest. Elke & Cirdire are with me at +4 to initiative.
Last edited October 5, 2016 2:26 pm

Rolls

Into the Fray affects - (1d4)

(2) = 2

Forgot to roll recharge on Basic Tactical Strike Need an 11+ - (1d20)

(1) = 1

Init Roll - (1d20+7)

(19) + 7 = 26

Oct 5, 2016 2:40 pm
A skeleton shambled from one of the side streets, and Domitius' face split into a wide grin, "Ah, there you are. And well done finding the girl! Now to dispose of these magnificent specimens and return her to her mother. Cast some light on things, won't you?"

The skeleton erupted into purple flame and began moving toward the scuffle taking place.

Rolls

Initiative - (1d20+3)

(20) + 3 = 23

Oct 5, 2016 4:34 pm
Haguk draws the sword. "Leave the big bugger to me," he points his sword.

Rolls

Initiative - (1d20+3)

(6) + 3 = 9

Oct 5, 2016 4:55 pm
OOC:
Haguk is at +4 so 13 total. Unsure why he's listed as Cirdire on the game details page.
Oct 5, 2016 5:53 pm
Remnant says:
OOC:
Haguk is at +4 so 13 total. Unsure why he's listed as Cirdire on the game details page.
OOC:
Yeah, wondered that myself. That had me confused for a while.
Oct 5, 2016 5:58 pm
OOC:
This map should give an idea of the positions of the various participants in this scene. It is not possible to reach the Mothman or Myrneth without passing within the Brumelurk's reach. Consider the Brumelurks nearby and everyone else, including the prone girl as far away.
http://i368.photobucket.com/albums/oo129/caledoniaman/Alleyway%20Battlemap_zpsqj02lozb.png
Oct 5, 2016 6:01 pm
OOC:
Initiative rolls:

Rolls

Mothman - (1d20+9)

(4) + 9 = 13

Brumelurk 1 - (1d20+7)

(7) + 7 = 14

Brumelurk 2 - (1d20+7)

(2) + 7 = 9

Myrneth - (1d20)

(19) = 19

Oct 5, 2016 7:28 pm
OOC:
*Rolling initiative twice (Quick to Fight)
*Randomly determining spell category: 1-2 is attack, 3-4 is defense, 5-6 is iconic.
*Spell category is Attack, so rolling for Warp Effect.
Last edited October 5, 2016 7:30 pm

Rolls

Icon roll: Daemon (1 negative) - (1d6)

(1) = 1

Icon roll: Golgath (2 positive) - (1d6, 1d6)

1d6 : (4) = 4

1d6 : (6) = 6

Initiative - (1d20+4, 1d20+4)

1d20+4 : (14) + 4 = 18

1d20+4 : (4) + 4 = 8

Spell category - (1d6)

(2) = 2

Warp Effect - (1d6)

(4) = 4

Oct 5, 2016 7:38 pm
OOC:
Hi all - I apologise if my posting is sporadic for the next few days. My grandma passed away last night so things are a wee bit up in the air. Will try and keep up. :)

Rolls

Initiative roll - (1d20+6)

(11) + 6 = 17

Oct 5, 2016 7:57 pm
LadySurly says:
OOC:
Hi all - I apologise if my posting is sporadic for the next few days. My grandma passed away last night so things are a wee bit up in the air. Will try and keep up. :)
OOC:
Hi Emi,

Really sorry to hear that news. I will be thinking of you in the coming days.

If there's anything I can do to help you in the meantime then let me know. I can RP your character through this battle if you like so that you don't have to worry about it.

Best regards,

Mark
Oct 6, 2016 10:25 am
OOC:
Turn order for round 1:

26 - Xanxus
23 - Domitius
23 - Domitius skeletal minion (Domitius, you can decide whether you or the minion goes first each round. This can vary from round to round.
19 - Myrneth
18 - Blackstar
17 - Elke

14 - Brumelurk 1
13 - Moth thing

13 - Haguk
9 - Brumelurk 2

Xanxus, you are up.
Oct 6, 2016 12:01 pm
Banging his mace off his shield several times his march turns to a sprint as he rushes one of the tatters men (Brumelurk 1) to attack him.
OOC:
-1 Miss Damage if it's the same requirements to hit. Odd Roll triggers Carving an Opening Crit Range 19+
Remnant sent a note to Remnant
Last edited October 6, 2016 12:03 pm

Rolls

Melee Attack - (1d20+2)

(9) + 2 = 11

Oct 6, 2016 1:22 pm
A glancing blow doesn't even cause the Brumelurk to miss a step as he continues to shamble forward, his shambling female companion only a few steps behind him.
OOC:
Domitius and Skeletor are up next.
Oct 7, 2016 3:43 am
Domitius thrust his hands out at the mob of opponents and a bolt of black energy erupted from his fingertips and lanced through the misty air.

The flaming skeleton unsheathed a scimitar and it boldly waded into the fray alongside Xanxus.
OOC:
Domitius' spell attacks whichever opponent has the fewest hit points.

The skeleton takes 1pt damage due to the nat odd attack roll.
Last edited October 7, 2016 3:44 am

Rolls

Chant of Endings (vs MD) - (1d20+5)

(4) + 5 = 9

Chant of Endings negative energy damage (if hit) - (1d10+4)

(3) + 4 = 7

Skeleton attack (vs AC) - (1d20+6)

(11) + 6 = 17

Skeleton damage (if hit) - (1d8)

(1) = 1

Oct 7, 2016 1:58 pm
The skeleton nicks the bodice of the female Brumelurk but draws more thread than blood with his scimitar. Domitius' spell seems to fall flat as soon as the words leave his mouth, leaving an inkblot style scorch on the flagstones in front of the bemused Brumelurk.
Oct 7, 2016 2:00 pm
You are aware of Myrneth yelling some kind of incantation over the angry roaring of the Moth thing. An arrow of clear liquid shoots towards the dusty winged fiend.

Rolls

Acid Arrow - (1d20+5)

(9) + 5 = 14

Damage if applicable - (4d10)

(41059) = 28

Oct 7, 2016 2:03 pm
The Moth man yelps in agony as his left wing is splashed with the clear liquid and smoke seems to pour almost immediately from the area of contact. As he watches helplessly, a hole appears in his wing as he screams in rage.

The effort appears to have been too much for Myrneth though as his eyes roll back in his head and he performs a limp pirouette on the spot before collapsing in a heap, breathing but unaware.
OOC:
Blackstar and Elke next. Elke, let me know if you want me to roll for you.
Oct 7, 2016 3:17 pm
A mass of writhing tentacles erupts from the man in the strange suit and helm, reaching out to thrash the brumelurks.

https://s-media-cache-ak0.pinimg.com/564x/98/5d/c7/985dc7b948ecf4d110c8d41bb86b2690.jpg
Quote:
Force Tentacle
*At-will
* Ranged
* Target: 1 random nearby enemy)
Attack: Cha + Level vs. PD
Hit: 1d10 + Cha force damage.
Miss: Damage = Level

Rolls

Attack vs PD - (1d20+5)

(2) + 5 = 7

Damage - (1d10+4)

(8) + 4 = 12

Spell category for next round - (1d6)

(1) = 1

Warp Effect - (1d6)

(3) = 3

Oct 7, 2016 3:23 pm
The tentacles are an impressive sight and you sense a momentary pause in proceedings as all combatants, on both sides, stare in astonishment.

Unfortunately, the tentacles appear to be operated by a slightly drunk denizen of another world and do little more than flail at the air, cooling down the overheated Brumelurk.
OOC:
Elke, you're next up. Just ping me if you want me to roll for you for the remainder of this battle until you get through this tough time.
Oct 7, 2016 3:39 pm
OOC:
Thanks - am OK for the time being. Weekends are tricky so might be slower then but OK for now.
Elke takes a step back from the man in the odd suit and the emerging tentacles. She's not quite sure what's more frightening, that or the emerging creatures. A glance towards Myrenth doesn't show whether he's survived the attack but it's not looking good for him. Will she hear the whispering soon, she wonders?

She lunges towards the Brumelurk, a loud growl emerging from her throat and her arms heavy with rage.
Last edited October 7, 2016 3:41 pm

Rolls

Basic Melee Attack - (1d20+2)

(12) + 2 = 14

Damage - (1d6+1)

(3) + 1 = 4

Power Attack - (1d6)

(2) = 2

Oct 7, 2016 3:53 pm
The Brumelurk dodges out of the way as Elke barrels towards him. Elke only just manages to regain her footing before she collides with the female Brumelurk who is following close behind.
OOC:
For future reference, can you all specify which Brumelurk you are attacking
Brumelurk 1 - Male - nearest the party in the battlemap I posted
Brumelurk 2 - Female - slightly behind the first Brumelurk on the map

Or you can give them pseudonyms if you like. How does Kanye and Kim grab you?
Oct 7, 2016 3:57 pm
The Mothman rears up and roars, then steps over the prone Myrneth and moves forward to back up the Brumelurks.
OOC:
The Mothman is now 'nearby' for combat purposes. Haguk, you're next.
Oct 7, 2016 3:58 pm
OOC:
Ah yeah sorry. I assumed I'd attack the closest one but will say next time.
Oct 7, 2016 4:03 pm
LadySurly says:
OOC:
Ah yeah sorry. I assumed I'd attack the closest one but will say next time.
OOC:
Not just you. But it's about to get confusing and hectic :)
Oct 7, 2016 5:52 pm
Haguk screams out a curse in orcish as he moves quickly forward. He makes his way straight for the Mothman, disregarding all dangers on the way.
OOC:
Haguk uses a quick action to rage.
If it was a miss, he'll Build Frenzy, potentially getting another d6 damage on his next action.
Last edited October 7, 2016 5:53 pm

Rolls

Attack (highest dice) - (2d20+4)

(116) + 4 = 21

Damage (if miss: 1) - (1d10+4)

(4) + 4 = 8

Oct 7, 2016 6:00 pm
OOC:
How is Haguk on HP? I can only do something about it during your turn.
Oct 7, 2016 6:05 pm
Remnant says:
OOC:
How is Haguk on HP? I can only do something about it during your turn.
OOC:
I can answer that for you. Haguk has 20 HP remaining from an original total of 30 (he took 10 damage in the last fight)
Oct 7, 2016 6:07 pm
As Elke stumbles forwards, she regains her balance and finds herself looking up into the gaping maw that is the mouth of the female Brumelurk. Before she can react, the Brumelurk lets out and icy blast of misty breath in Elke's direction.

The mist engulfs Elke's face leaving her gasping for breath and clawing at the air.
OOC:
Elke takes 10 damage.

Rolls

Fog bound - (1d20+8)

(20) + 8 = 28

Oct 7, 2016 6:08 pm
OOC:
And we are back to Xanxus with the escalation die at +1
Oct 7, 2016 6:11 pm
Xanxus redoubles his efforts on the combatant in front of him.
OOC:
Odd rolls triggers Carve an Opening Crit Range: 18+ Damage is -5 Damage if I hit or -1 Damage if I missed.
Remnant sent a note to Remnant
Last edited October 7, 2016 6:15 pm

Rolls

Melee Attack - (1d20+3)

(15) + 3 = 18

Command Points if it hits. - (1d3)

(1) = 1

Damage if that's a hit - (1d6+1)

(4) + 1 = 5

Oct 7, 2016 6:18 pm
Remnant says:
Xanxus redoubles his efforts on the combatant in front of him.
OOC:
Odd rolls triggers Carve an Opening Crit Range: 18+ Damage is -5 Damage if I hit or -1 Damage if I missed.
caledoniaman sent a note to Remnant
OOC:
That hits, so can you roll damage please.
Oct 7, 2016 6:18 pm
caledoniaman says:
Remnant says:
Xanxus redoubles his efforts on the combatant in front of him.
OOC:
Odd rolls triggers Carve an Opening Crit Range: 18+ Damage is -5 Damage if I hit or -1 Damage if I missed.
caledoniaman sent a note to Remnant
OOC:
That hits, so can you roll damage please.
OOC:
Sorry, your edit and my post overlapped.
Oct 7, 2016 6:24 pm
Xanxus catches the Brumelurk in the midriff, knocking the wind out of him. The Brumelurk lets out an astonished grunt before resuming an aggressive stance.
OOC:
Domitius and the minion up next please. Escalation die at +1.
Oct 7, 2016 6:41 pm
OOC:
Sorry, a lot of stuff can go on during my rolls.
Oct 7, 2016 6:45 pm
Remnant says:
OOC:
Sorry, a lot of stuff can go on during my rolls.
OOC:
No problem. No problem at all.
Oct 8, 2016 3:18 am
Domitius looked at his hands, perplexed. He thrust them out again, and another wave of purple lightning lashed out.

His skeleton continued to strike out at the Brumelurk, mindless of the flames licking at its bones.

Rolls

Chant of Endings vs MD - (1d20+6)

(9) + 6 = 15

Chant of Endings Damage (if hit) - (1d10+4)

(4) + 4 = 8

Skeleton Attack vs AC - (1d20+7)

(7) + 7 = 14

Skeleton damage (if hit) - (1d8)

(8) = 8

Oct 8, 2016 8:39 am
The purple lightning strikes the Brumelurk in the forehead, setting his matted, straw-like hair alight. He frantically tries to beat out the flames, screaming as the searing pain of his burning scalp reaches his decomposing but still sensitive nerve endings.

The Brumelurk's jerky movements when beating the fire out make him a difficult target to hit though and the animated skeleton fares less well in his attack, his scimitar clanking off the flagstones, creating sparks a blacksmith would be proud of.
OOC:
Xanxus hits but the skeleton doesn't. 8 damage in total.

Myrneth is unconscious so the turn passes to Blackstar. Escalation die is still +1.
Oct 8, 2016 3:45 pm
Blackstar steps back, maintaining his distance. The tentacles lash out once more.
Quote:
Force Tentacle
*At-will
* Ranged
* Target: 1 random nearby enemy.
Attack: Cha + Level vs. PD
Hit: 1d10 + Cha force damage.
Miss: Damage = Level

Rolls

Attack vs PD - (1d20+6)

(15) + 6 = 21

Damage if hit - (1d10+4)

(4) + 4 = 8

Spell category for next round - (1d6)

(4) = 4

Oct 8, 2016 5:02 pm
Jabes.plays.RPG says:
Blackstar steps back, maintaining his distance. The tentacles lash out once more.
Quote:
Force Tentacle
*At-will
* Ranged
* Target: 1 random nearby enemy.
Attack: Cha + Level vs. PD
Hit: 1d10 + Cha force damage.
Miss: Damage = Level
OOC:
OK, I'm rolling 1d3 for which enemy it hits:

1. Brumelurk 1
2. Brumelurk 2
3. Moth thing

Rolls

Decide target - (1d3)

(2) = 2

Oct 8, 2016 5:03 pm
The tentacle lashes out and catches the female Brumelurk round the neck. It chokes her ferociously for around 20 seconds before she finally breaks free.
OOC:
Elke first, then the male Brumelurk will take his turn. Escalation die is +1.
Oct 8, 2016 9:24 pm
Elke shivers tightly as the mist of icy blasts begins to dissipate. The sight of the tentacle gets her attention and the fog of confusion caused by the female Brumelurk. She sets her jaw and heads towards the female Brumelurk, anger and rage fuelling the swing of her axe.
OOC:
For Heavy Warrior I'm not sure if result of this roll applies now or when the enemy next attacks me..?

Rolls

Melee Attack - (1d20+2)

(3) + 2 = 5

Damage if hit - (1d6+1)

(1) + 1 = 2

Heavy Warrior - (1d6)

(5) = 5

Oct 8, 2016 10:06 pm
Between Elke's recent stumble and the brain freeze she suffered from the mist attack, her vision is blurred and she swings wildly at thin air, missing the female Brumelurk entirely.

Meanwhile, the male Brumelurk unleashes a blast of putrid mist breath at Blackstar.

The Moth thing is also now in the thick of the action and takes less than kindly to Haguk's recent intrusion on his personal space and his dusty claw cuts the night air as it swings towards Haguk's midriff.
OOC:
Both attacks hit.

10 damage to Blackstar (now at 11/21 hit points)

12 damage to Haguk (now at 18/30 hit points)

Haguk, your turn now with the escalation die at +1. Then the remaining (female) Brumelurk to finish round 2.

Rolls

Fog bound (Brumelurk attack on Blackstar) - (1d20+8)

(10) + 8 = 18

Claw (Mothman attack on Haguk) - (1d20+9)

(9) + 9 = 18

Oct 8, 2016 10:24 pm
Haguk grunts in pain as the mothman's attack pushes him back. Luckily his armor took the brunt of it, but he can feel his limbs tire and his body won't last long the way this fight is going. He steels himself and pulls back his sword for another swing.

Rolls

Attack Roll - (1d20+6)

(17) + 6 = 23

Damage (if hit), if miss: 1 damage - (1d10+4, 1d6)

1d10+4 : (3) + 4 = 7

1d6 : (3) = 3

Oct 8, 2016 10:30 pm
Haguk's attack cleaves off the Mothman's previously undamaged right wing, and the severed wing flutters wildly in a bloody pool on the ground before finally becoming still. The mothman bellows in pain.
OOC:
The Mothman is now staggered. He was actually staggered last turn but I failed to mention it. Apologies.

Round 2 is over. A reminder of initiative for round 3.

26 - Xanxus
23 - Domitius
23 - Domitius skeletal minion (Domitius, you can decide whether you or the minion goes first each round. This can vary from round to round.
19 - Myrneth
18 - Blackstar
17 - Elke

14 - Brumelurk 1
13 - Moth thing

13 - Haguk
9 - Brumelurk 2

Escalation die is at +2

Xanxus, you are up.
Oct 9, 2016 9:10 am
OOC:
From your 'on the ground' perspective, the Mothman looks like one good hit would take him down. He's on his last legs.
Oct 9, 2016 2:32 pm
"Know your place!" Xanxus hisses striking out with his mace.
OOC:
Crit range increased to 17+, Triggers Fight from the Front, and rolling damage. Also a heads up two of you are going to get the ability to use a rally on your turn from me so I'll post something up (it's an interrupt).
Last edited October 9, 2016 2:35 pm

Rolls

Melee Attack Crit Range 18+ - (1d20+4)

(15) + 4 = 19

Command Points - (1d3)

(1) = 1

Damage - (1d6+1)

(1) + 1 = 2

Oct 9, 2016 4:59 pm
Remnant says:
"Know your place!" Xanxus hisses striking out with his mace.
OOC:
Crit range increased to 17+, Triggers Fight from the Front, and rolling damage. Also a heads up two of you are going to get the ability to use a rally on your turn from me so I'll post something up (it's an interrupt).
OOC:
Can you advise who you are targetting please?
Oct 9, 2016 7:54 pm
caledoniaman says:
Remnant says:
"Know your place!" Xanxus hisses striking out with his mace.
OOC:
Crit range increased to 17+, Triggers Fight from the Front, and rolling damage. Also a heads up two of you are going to get the ability to use a rally on your turn from me so I'll post something up (it's an interrupt).
OOC:
Can you advise who you are targetting please?
OOC:
For simplicity, I've assumed you attacked the mothman. If not, let me know and I'll apply the damage elsewhere.

Domitius up next, Skeletal Minion after (or before) that with +2 escalation.
Oct 9, 2016 8:32 pm
OOC:
I figured B-Man unless I disengages (didn't state as such). I'll likely target who ever is looking the roughest. Haguk and Elke I think are the roughest.
Oct 11, 2016 3:47 am
OOC:
Is Mothman or any of the others at or under 5HP?
Last edited October 11, 2016 3:47 am
Oct 11, 2016 8:55 am
njohn858 says:
OOC:
Is Mothman or any of the others at or under 5HP?
OOC:
Not yet.
Oct 11, 2016 11:30 am
caledoniaman says:
njohn858 says:
OOC:
Is Mothman or any of the others at or under 5HP?
OOC:
Not yet.
OOC:
I'll tell you as soon as it happens. Any future combats, I'll make sure I do that as well.
Oct 11, 2016 6:19 pm
OOC:
Is Domitius planning on making a standard attack this round or is he waiting for the 5 HP trigger?
Oct 11, 2016 6:28 pm
Lightning struck out again, arcing wildly through the area while his skeleton continued to slash at the brumelurk.
OOC:
Sorry for my posting delays - it's been a hectic couple of days. If any of the attacks drop an opponent to less than/equal to 5HP, I'll trigger my Deathknell ability:

Deathknell:
As a quick action, you can drop a nearby enemy that has 5 hp or fewer down to 0 hp. When you drop an enemy using Deathknell, you heal 1d6 hit points.
Last edited October 11, 2016 6:30 pm

Rolls

Chant of Endings vs MD - (1d20+7)

(2) + 7 = 9

Chant of Endings damage (if hit) - (1d10+4)

(4) + 4 = 8

Skeleton Attack vs AC - (1d20+8)

(12) + 8 = 20

Skeleton damage if hit - (1d8)

(2) = 2

Oct 11, 2016 6:34 pm
The lightning forks towards the Brumelurk like a frantic electrical roadmap. The Brumelurk drops a shoulder and the lightning bolt flies over his shoulder before exploding in a rain of sparks on a weathervane on one of the houses in the narrow street leaving the Brumelurk unscathed, but nonetheless entertained by the pyrotechnic display.

The Brumelurk being distracted by the lightning gives the skeleton the chance to put him to the sword and he does so, driving the blade up vertically between the things legs and slicing into his groin. More psychological than physical, the damage is still enough to make the Brumelurk gasp in pain.
OOC:
caledoniaman sent a note to njohn858
Blackstar up next.
Oct 11, 2016 8:13 pm
After taking a hit Blackstar recoils from the brumelurks, his tentacles retracting to ward off further attacks. For good measure, the chaos mage sprouts a third arm.
Quote:
Warped Healing (Defense Spell)
*Per battle
*Close-quarters
* Target: You & 1 nearby ally
*Effect: Randomly pick 1 target. That target heals using a recovery. The other target gains 10 temp hp and grows a strange eye, limb, or other physical feature that lasts until the temp hp do.
OOC:
Haguk can heal now using a Recovery. Blackstar gains the temporary hp and the mutation.
Last edited October 11, 2016 10:04 pm

Rolls

1 = me, 2 = you - (1d2)

(2) = 2

Oct 11, 2016 10:02 pm
Jabes.plays.RPG says:
After taking a hit Blackstar's recoils from the brumelurks, his tentacles retracting to ward off further attacks. For good measure, the chaos mage sprouts a third arm.
Quote:
Warped Healing (Defense Spell)
*Per battle
*Close-quarters
* Target: You & 1 nearby ally
*Effect: Randomly pick 1 target. That target heals using a recovery. The other target gains 10 temp hp and grows a strange eye, limb, or other physical feature that lasts until the temp hp do.
OOC:
Haguk can heal now using a Recovery. Blackstar gains the temporary hp and the mutation.
OOC:
Haguk, can you give me your recovery roll please. Elke up now, then the male Brumelurk.
Oct 12, 2016 12:50 pm
Elke breathes heavily. The Mothman looks like he's as close to crumbling as she is. She charges at him with a snarl; the easy road was never really worth travelling was it?

Rolls

Melee Attack - (1d20+2)

(19) + 2 = 21

Damage if hit - (1d6+1)

(6) + 1 = 7

Heavy Warrior - (1d6)

(3) = 3

Oct 12, 2016 12:58 pm
LadySurly says:
Elke breathes heavily. The Mothman looks like he's as close to crumbling as she is. She charges at him with a snarl; the easy road was never really worth travelling was it?
OOC:
You might want to reread 'Heavy Warrior' in the rulebook. It's not an attack and does not need a roll. Instead, you can opt to use it to reduce damage you take by half. It's used once a battle.

http://www.13thagesrd.com/classes/fighter
Oct 12, 2016 1:17 pm
OOC:
Ah OK. Sorry I did read it but assumed (not sure why?) that I needed to roll and see if it went ahead or not. Noted. :)
Oct 12, 2016 1:50 pm
"YES YES WOMAN! Show them your FIREY RAGE!!!!" Xanxus cackles.
OOC:
Using Rally Now Interrupt (Nearby Target can take a recovery as a free action.
Oct 12, 2016 2:05 pm
LadySurly says:
OOC:
Ah OK. Sorry I did read it but assumed (not sure why?) that I needed to roll and see if it went ahead or not. Noted. :)
OOC:
Actually, judging by your chosen class talents and the die you rolled, did you mean to use 'Power Attack' rather than 'Heavy Warrior'?

If so then I can add that to your damage this round.
Oct 12, 2016 2:12 pm
OOC:
Used it already this battle I'm afraid...
Oct 12, 2016 2:24 pm
OOC:
At least Elke can take a recovery XD.
Oct 12, 2016 3:15 pm
Elke barrels into the Mothman and her axe slices his midriff open, his entrails spilling out on his hand as he tries to push them back in.
OOC:
caledoniaman sent a note to njohn858
The male brumelurk unleashes his fearsome breath at Domitius.

As the Mothman holds his disintegrating midriff with one hand, he uses his other claw to strike at Elke in retaliation.

Rolls

Fog bound (Brumelurk attack on Domitius) - (1d20+8)

(19) + 8 = 27

Claw (Mothman attack on Elke) - (1d20+9)

(2) + 9 = 11

Oct 12, 2016 3:18 pm
The fog wisps into Domitius eyes, temporarily blinding him and making him feel like his head is full of nuts and bolts.
OOC:
Domitius takes 10 Damage
The faltering Mothman only manages a glancing blow in Elke though, not even scratching her armour.
OOC:
Haguk then Mrs Brumelurk
Oct 12, 2016 3:20 pm
caledoniaman says:
OOC:
Domitius takes 10 Damage
OOC:
I'm now staggered
Oct 12, 2016 6:19 pm
Haguk feels invigorated and lifts his sword with renewed strength. With a mighty blow, he strikes at the Mothman one more time.

Rolls

Recovery - (1d10+3)

(10) + 3 = 13

Attack Roll - (1d20+7)

(3) + 7 = 10

Damage (if miss: 1) - (1d10+4)

(6) + 4 = 10

Oct 12, 2016 7:00 pm
Haguk strikes at the mothman but does nothing more than slightly widen the gaping maw in it's abdomen, so expertly opened by Elke.
OOC:
Haguk is now back up to his full quota of 30 HP.
The female Brumelurk steps forward into the battle and takes aim at Domitius' skeletal minion.

Rolls

Fog bound (Brumelurk attack on Domitius skeletal minion) - (1d20+8)

(9) + 8 = 17

Oct 12, 2016 7:02 pm
The frigid breath from the Brumelurk seems to melt the invisible tendons holding the Skeletal minion together and it collapses into a useless pile of bones on the flagstones, it's scimitar spinning like a copper coin before coming to a rest at Domitius feet.
OOC:
That's young Skeletor out of the action I'm afraid. 10 damage.

Back to Xanxus to start the next round. Escalation die at +3.
Oct 12, 2016 7:27 pm
caledoniaman says:
OOC:
That's young Skeletor out of the action I'm afraid. 10 damage.
OOC:
My math is putting the skeletal minion at 2HP. It started at 14, lost 2 due to being on fire and and 10 from this brumelurk attack. Did I miss someting?
Oct 12, 2016 7:37 pm
njohn858 says:
caledoniaman says:
OOC:
That's young Skeletor out of the action I'm afraid. 10 damage.
OOC:
My math is putting the skeletal minion at 2HP. It started at 14, lost 2 due to being on fire and and 10 from this brumelurk attack. Did I miss someting?
OOC:
You missed the fact that I stupidly confused his attack bonus with his hit points in the 13 True Ways table. Apologies.
Domitius barks a command at the pile of bones and some of them quickly reform into a small spider-like skeletal creature which rears up on it's hind legs ready to strike back at the Brumelurk.
OOC:
That do you for some creative GMing?
Oct 12, 2016 7:57 pm
caledoniaman says:
OOC:
That do you for some creative GMing?
OOC:
Perfect! :D
Oct 12, 2016 9:56 pm
OOC:
Xanxus, you're up with the escalation die at +3. Followed by Domitius and Skeletospider.
Oct 12, 2016 10:48 pm
"Begone wretched one!." Xanxus roars swinging his mace.
OOC:
Miss Damage -1 and Crit Range increased to 16+.
Last edited October 12, 2016 10:52 pm

Rolls

Basic Melee Attack - (1d20+5)

(1) + 5 = 6

Oct 13, 2016 4:46 am
Locking eyes with the dying mothman, Domitius whispered "Advenio." before inhaling sharply. Thin white tendrils raced across the courtyard and into the necromancer's lungs. The creature collapsed while a renewed vigor flowed through Domitius. Stretching out his arms, he lashed out again, crying "Ite ad onera vestra gravi!"

The little skeletal spider jumped at the brumelurk, stretching out its improvised sharpened forelegs to stab at the creature.
OOC:
I'll trigger my Cruel Racial power:

Once per battle, deal ongoing damage to a target you hit with a natural even attack roll as a free action. The ongoing damage equals 5 times your level. (For example, at 3rd level you would deal 15 ongoing damage against a single target.) As usual, a normal save (11+) ends the damage. A critical hit doesn't double this ongoing damage.
Last edited October 13, 2016 4:48 am

Rolls

Deathknell healing - (1d6)

(1) = 1

Chant of Endings vs MD (nearby enemy with lowest HP) - (1d20+8)

(16) + 8 = 24

Chant of Endings damage (if hit) - (1d10+4)

(1) + 4 = 5

Skeletal Minion attack vs AC - (1d20+9)

(13) + 9 = 22

Skeletal Minion damage (if hit) - (1d8)

(7) = 7

Oct 13, 2016 9:23 am
The Mothman's wings spontaneously combust as soon as Domitius' chanting reaches it's peak. He collapses to the floor and a cloud of moth dust rises from his corpse before he falls still.
OOC:
The 'Moth thing' is now the 'late Moth thing'.
The spider skeleton grabs the nearby Brumelurk in it's small but powerful mandibles and tears a sizeable chunk of rotting flesh from it's mouldy calf.
OOC:
The male Brumelurk is now staggered.

Blackstar then Elke please.
Oct 13, 2016 11:26 am
OOC:
Oops, forgot to roll for spell category at the end of the last round. Rolling now... Result: Defensive Spell
Blackstar's tentacles are sheathed in chaos magic, poised to strike like so many scorpion tails.
Quote:
Chaos Blessing (Defense Spell)
*At-will, Close-quarters
*Effect: roll d20
1-4: Gift - Your or 1 nearby ally gains 7 temp hp.
5-8: Resilience - Your gain 7 temp hp.
9-12: Aura/Tentacles - Next enemy that engages you this battle takes 2d6 damage
13-16: Defense Bonus - +2 bonus to your choice of AC, PD, or MD until an attack against that defense misses you, or until the end of the battle
17-20: Healing - You or nearby ally with fewest hp can heal using recovery.
Last edited October 13, 2016 11:33 am

Rolls

Spell category for this round - (1d6)

(3) = 3

Chaos Blessing - (1d20)

(9) = 9

Spell Category for next round - (1d6)

(4) = 4

Oct 14, 2016 12:44 pm
LadySurly sent a note to caledoniaman
Oct 14, 2016 4:02 pm
LadySurly says:
caledoniaman sent a note to caledoniaman
OOC:
You have 23 out of a max 33 hp left.
Oct 14, 2016 7:21 pm
OOC:
Did she take a recovery? If she wasn't going to from my action earlier I should probably take that back or have placed it on someone else.
Oct 14, 2016 7:58 pm
Remnant says:
OOC:
Did she take a recovery? If she wasn't going to from my action earlier I should probably take that back or have placed it on someone else.
OOC:
No dice roll was forthcoming. Elke, do you want to do that now and I'll add it back on to your HP retrospectively?
Oct 14, 2016 10:32 pm
OOC:
I think I must have missed that in the posting flurry!

Rolls

Recovery - (1d10+4)

(8) + 4 = 12

Oct 15, 2016 11:44 am
caledoniaman sent a note to LadySurly
Oct 15, 2016 8:22 pm
Elke takes big gulps of air and feels far better than she did moments before. A smirk towards the mothman's corpse gives her the added surge of energy she needs to barrel into the Male Brumelurk with all the force she can muster.
OOC:
The first roll didn't take for the initial post oddly...hence them being the wrong way round. ;)
Last edited October 15, 2016 8:23 pm

Rolls

Damage if Hit - (1d6+1)

(4) + 1 = 5

Melee Attack - (1d20+2)

(3) + 2 = 5

Oct 15, 2016 10:41 pm
Elke's Greataxe strikes the flagstones with a bone shuddering thunk, sending vibrations right up her arm and into her shoulder. The Brumelurk looks on in bewilderment at the groaning Dwarf then leans in and unleashes his fog breath in her face.
OOC:
Elke, I've PM'd you about your dice rolls.

Rolls

Fog bound (Brumelurk attack on Elke) - (1d20+8)

(14) + 8 = 22

Oct 15, 2016 10:42 pm
As the pins and needles start to tingle up Elke's nerve endings, the icy blast pierces her mind through her eye sockets.
OOC:
10 damage. Haguk up next.
Oct 17, 2016 6:41 pm
OOC:
Haguk, do you need me to roll for you?
Oct 17, 2016 8:01 pm
OOC:
via the Absences page:
SelectiveAmnesia says:
I'm going away this weekend as well. Will be back on Tuesday the 20th.
Oct 17, 2016 8:02 pm
Remnant says:
OOC:
via the Absences page:
SelectiveAmnesia says:
I'm going away this weekend as well. Will be back on Tuesday the 20th.
OOC:
There's an absences page? Didn't know that. No worries. Sorry for chasing you. Enjoy.
Oct 18, 2016 8:15 pm
Haguk screams in frustration and makes another attack. "Just die already!"
OOC:
Sorry. Could have posted my absence in the OOC thread as well.

Rolls

Attack Roll - (1d20+7)

(1) + 7 = 8

Damage (if hit), if miss: 1 damage - (1d10+4)

(6) + 4 = 10

Oct 18, 2016 10:38 pm
Haguk swings at thin air and is fortunate not to do a 360 degree spiral.

Elsewhere in the battle the female Brumelurk sees the tide of battle turn against her and makes a break for it.
OOC:
Provokes an opportunity attack from Elke. Elke's attack of opportunity first then Xanxus (on the remaining Brumelurk) as per the standard initiative order.
Oct 19, 2016 8:16 pm
"No you don't you sodding brute!" Elke watches as the female Brumelurk moves further away from the group and lunges towards her.
OOC:
Also this has highlighted to me I don't know what a Brumelurk looks like? Not sure if I've missed a post where they're described. If they're going to appear often might be a brief description? Or maybe this is a commonly known thing to folk other than me LOL
Last edited October 19, 2016 8:23 pm

Rolls

Melee Attack - (1d20+7)

(2) + 7 = 9

Damage - (1d6+1)

(4) + 1 = 5

Oct 19, 2016 8:45 pm
LadySurly says:
OOC:
Also this has highlighted to me I don't know what a Brumelurk looks like? Not sure if I've missed a post where they're described. If they're going to appear often might be a brief description? Or maybe this is a commonly known thing to folk other than me LOL
OOC:
Think zombie without the immaculately coiffured hair and ragged jeans. Like a decomposing ancient Greek philosopher. I'm taking this too far now....
Oct 19, 2016 8:47 pm
Elke misses the Brumelurk entirely and the creature sprints towards the misty shadows of a side alley where the party loses sight of her.
OOC:
Xanxus. You're up next.
Oct 19, 2016 10:16 pm
Xanxus lets out a growl as his mace swings up trying to move the creatures lower jaw into his upper skull forcefully.
OOC:
-1 Miss Damage
Last edited October 19, 2016 10:21 pm

Rolls

Melee Attack Crit Range 16+ - (1d20+6)

(8) + 6 = 14

Oct 20, 2016 10:06 am
Xanxus connects with the Brumelurk's chin, removing a chunk like a cheap razor blade. The Brumelurk wobbles and looks unsure of himself. He's on his last (putrid) legs.
OOC:
Domitius and the minion up next and they have the chance for the glory, slow motion shot here.
Oct 20, 2016 10:06 am
Xanxus connects with the Brumelurk's chin, removing a chunk like a cheap razor blade. The Brumelurk wobbles and looks unsure of himself. He's on his last (putrid) legs.
OOC:
Domitius and the minion up next and they have the chance for the glory, slow motion shot here.
Oct 22, 2016 11:01 am
OOC:
In the absence of Domitius, we'll move on to Blackstar then Elke. Domitius can take his turn as soon as he is available.
Oct 22, 2016 2:11 pm
The skeleton reared back and struck out again with its bony mandibles.
OOC:
If this drops the Brumelurk down to 5HP or less, Domitius will trigger Deathknell as a quick action which will drop it to 0HP.
Lightning danced from Domitius' fingers across the courtyard.
OOC:
Chant of endings hits a nearby enemy with the lowest HP

Rolls

Skeletal Minion attack vs AC - (1d20+10)

(16) + 10 = 26

Skeletal Minion damage (if hit) - (1d8)

(4) = 4

Chant of Endings vs MD (nearby enemy with lowest HP) - (1d20+9)

(2) + 9 = 11

Chant of Endings damage (if hit) - (1d10+4)

(8) + 4 = 12

Oct 22, 2016 2:27 pm
The Brumelurk crumples to the ground in a heap, life extinct if ever you saw it. Calm descends on the alleyway, the sounds of battle fading to be replaced by the snoring of the unconscious Myrneth.
OOC:
The minion hit, reducing the Brumelurk to 2 hp then the Death Knell finished him. Chant of Endings missed. Combat is now over so initiative order no longer applies.
Oct 22, 2016 2:32 pm
OOC:
Rolling for Deathknell healing of 1d6 HP

Rolls

Deathknell - (1D6)

(1) = 1

Oct 22, 2016 4:21 pm
Xanxus spits in the direction of the one that got away.
"Woman, grab your child with haste. Someone help me drag this old codger back to the tavern... much more needs explaining that has been hinted..." he states.
Oct 23, 2016 1:24 pm
As you drag Myrneth away back towards the Inn you realise that he's been clutching a sheaf of documents and parchment to his chest and it falls to the ground as you pull him away. Picking up and reading the parchment you see that it's comprised of a number of documents which make repeated mention of a giant cocoon, massive eggs and the end of the world. One document jumps out as the odd one out in this rambling collection. It appears to be a flyer for a ferry company.
Quote:
CHARON FERRY COMPANY
Serving the Good Town of Haven
All Points Across the Acheron
and Cocytus Rivers
Boathouse Located on Riverbank
at Asphodel Meadows
Ferrymen Available Sunset to Sunrise
Meanwhile Eleanor cradles her daughter Amalia who is slowly coming to her senses. The girl appears muddled and is humming the strange sound you heard as you enter the alley.
Oct 24, 2016 3:05 pm
Xanxus listens to the young girl for a bit to make sure he'll be able to remember the tone later for reference.
"You'll want to quite her if you can from that or when we get back you might find yourself still looking at the building from the outside, the barkeep might be the paranoid type... Anyone heard of the Charon Ferry Company?" he advises before asking the rest shoving the papers in his sack before getting back to dragging the old man back to the inn.
Oct 24, 2016 9:59 pm
On arrival at the Inn, you show the innkeep (now looking more than a little concerned after the evenings events) the flyer. "Never heard of it" he says "Well, not until the other day anyway when I found this on one of the tables as I was locking up." A small tinder box is produced from under the bar, distinctly marked "Charon Ferry Company. From Sunset to Sunrise." He turns the tinderbox over to reveal that the underside of the box is decorated with an intricately carved map.
Oct 25, 2016 1:51 am
Domitius started organizing his minion's bones on the table before him. He had gathering them after the fight and was closely examining them; he sorted them into two piles - one for those damaged beyond use and the other for those that still had some life left in them. He looked up at the innkeeper's demonstration of the box. "Strange that one would carelessly leave such a box behind. Did anyone come asking for it later?"
OOC:
Do we recognize the map?
Oct 25, 2016 3:01 pm
njohn858 says:
OOC:
Do we recognize the map?
OOC:
Given that this adventure started with you waking up in a strange tavern in an unknown world then no.....
Oct 25, 2016 3:21 pm
Xanxus tries to make heads or take of the map and flips the box over and shakes it slightly. Looking at the barkeep he stares, "Did you open the box?
Oct 25, 2016 3:30 pm
Haguk watches the scene mostly in silence. When shown the map he shrugs and looks at the innkeeper. "Do you have a map of the area we could compare it to?"
Oct 25, 2016 4:02 pm
Elke finds it difficult to tear her eyes from the young girl. Is there anything she could tell them or is she a broken lost cause now. Not that she blames her

"Just open the box." She grumbles to Xanxus. Her patience is wearing thin and this is the longest she's ever been in a tavern when she's not already been on the way to stinking drunk. "Unless it's got more of that ruddy mist inside how bad can it be?"
Oct 26, 2016 10:27 am
The innkeeper says "I'm glad you asked me that because that's been puzzling me as well. You see, that there is Havenwest Meadow (points at area on tin). It's recognisably the meadow. But there's no river runs through the meadow like the map suggests. You'd need a cart to cross that meadow, not a ferry boat. Probably got it engraved out of town I 'spect. Poor local knowledge."

The girl comes round some more but can only talk of the most lilting, beautiful song she ever heard in her life.
Oct 26, 2016 11:13 am
"Maybe the river shows up in the mist when you hear that song..." Xanxus wildly assumes...suggested and attempts to open the box.
Last edited October 26, 2016 11:14 am
Oct 26, 2016 12:08 pm
The box opens easily and contains nothing more than you'd expect a tinderbox to contain. Flint, firesteel, some sulphur-tipped matches and tinder in the form of what looks like dried hemp.
Oct 26, 2016 5:02 pm
"Rivers change and moves with the seasons. Perhaps it is an old map," Haguk offers up.
Oct 26, 2016 5:10 pm
"Or we can set someone on fire and see how that works..." Xanxus muses aloud with a wicked smile looking to the old man. Going over he jabs the old man in the ribs a few times to see if the crazy old man has some more enlightenment not in the form of cryptic gibberish hopefully.
Oct 26, 2016 8:47 pm
The Barman is still musing over the map. He asks you to pass him the flyer. "Hmm. Asphodel Meadow. Never 'eard of it. That's Havenwest Meadow. Well I'll be damned. It's a mystery sure enough. Now, what will you be drinking?"
Oct 26, 2016 9:21 pm
"Martini. Shaken, not stirred."
Oct 27, 2016 11:33 am
caledoniaman sent a note to Remnant
Oct 27, 2016 11:47 am
"Water, ice cold if you have it... preferably in a bucket big enough for a head..." Xanxus states flatly still poking the old man before he rolls him over to prop him up before taking off his glove.

"Myrneth do you want to be woken from being slapped with a forehand or backhand? Both?" he rhetorically asks the sleeping man?

"Havenwest Meadow you say?" Xanxus asks before leaning sideways and giving Myrneth a proper lap across the face... It's all in the hips Xanxus thinks with a slight smile on his face. If he gets no response he'll continue to slap the old man silly unless water comes.
Oct 27, 2016 1:18 pm
"I'll not bother." Elke grumbles. Still thinking about the irregular map she holds her hand out for the box and runs her calloused finger over the map engravings as it's passed to her. She looks to the barkeep. "You don't seem surprised that we've appeared here. Has anyone else suddenly shown up like this before?"
Last edited October 27, 2016 1:18 pm
Oct 27, 2016 8:06 pm
Myrneth opens his eyes with a start and mutters "The end of the world. The cocoon. Quickly" then slumps forwards off the bench, hitting his head on the stone floor.

The Innkeeper looks at Elke "I don't ask any questions when anything strange happens these days. Best not to know. And besides, customers is customers. There int much passing trade since the mists came. I start probing too deeply and maybe this instant trade might stop."

"If you ask me though, Havenwest Meadow is where you want to start. Maybe they's gone dug a stream since I was last there. God knows. But I don't like the look of Myrneth over there. Whatever's after him then I'd rather you took it to the meadow with you than to my public house."
Oct 28, 2016 1:42 pm
Xanxus' face sours, although he gets information it seems the old man is feeble or finally given in to the alcohol he had been drinking through the afternoon and into the evening. "Well the lunatic suggests we get to the cocoon or the end of the world is coming and we should be quick... this Havenwest Meadows is the likely place to start. If we end up getting your business back to a booming state we expect a 10% cut or 2% per survivor from this little jaunt..." he states tossing a wolfish look at the barkeep. Making sure he still has the papers from the old man he adjusts his pack and checks his mace and shield on his back. "Well I'm off to save the world I guess... would have preferred a good old fashioned bar fight..." Xanxus laments shaking his head in disappointment. "Maybe there'll be treasure..." he offers up trying to cheer himself up from these poor conditions.
Oct 28, 2016 3:00 pm
"There bloody better be or why else would we be doing it..." Elke grumbles. She nods to Xanxus, ready to head out. "Since I'm assuming that if the world ends we're not going to be merrily transported back from whence we came and instead will get sucked down into the ruddy cataclysm of death right alongside it."
Oct 29, 2016 7:42 pm
Blackstar sighs resignedly when the barkeep only stares at him blankly after asking for a martini (shaken, not stirred). The last world he'd ended up in hadn't had martinis either.
Oct 30, 2016 4:23 pm
OOC:
Guys, for reference it's currently about 11pm.
Myrneth stirs from the floor and looks wide eyed at Blackstar. Reaching inside his tunic he pulls out a scroll and hands it to your group.
OOC:
The following is not the contents of the scroll verbatim. Instead it's a summary of the content.
Quote:
Myrenth is a wizard from the hamlet of Sorrow’s Reach in a realm he calls Darkshire. That realm, along with the realm of Bloodstone, was destroyed in an event he calls the Nightfall.

The Nightfall is not merely an event, it’s an entity, a malignant force which has ripped lands from across the Continuum and
drawn them around itself like a great shell or cocoon.

Deep within the cocoon, the Nightfall is spawning. As a single entity, the Nightfall is a threat to entire realms. A ravenous brood of such entities would be a threat to the entire Continuum.

The Nightfall binds the lands together using the Weave, a network of dark energies which connect the various lands and can be
travelled, albeit with some difficulty.

The Nightfall’s grip on the various lands is tied to its grip on the Icons: through their power or actions, the Nightfall exerts control
by proxy.

Myrenth posits that some denizens of the Weave are simply people from other realms who were caught there during the Nightfall.
He believes some of these may know the secrets of travel between lands. The Nightfall’s grip is weakest over the land of Durnham, once from the realm of Bloodstone. Any attempting to challenge the Nightfall would be best served by starting there.
Oct 30, 2016 4:24 pm
Myrneth pulls himself to his feet and looks round you all in a panic.

"To the meadow then is it? Fly little adventurers fly. Find out what you must."
Oct 31, 2016 2:30 pm
"Myrneth I worry for your mental stability and I think you'll die someday a horrific death... possibly soon." Xanxus states shaking his head as he leaves the bar.
OOC:
I figure we're taking the box too.
Last edited October 31, 2016 2:31 pm
Oct 31, 2016 9:33 pm
You follow the map through the town of Haven, heading west in the direction of Havenwest Meadow. Thick mist engulfs you and on more than one occasion you are given a start by other equally nervous travellers passing in the opposite direction who you only become aware of way too late in the mist. On arrival the location and dimensions of the meadow seem to match those on the map with an important difference. This meadow has a large river or lake (it's hard to tell which due to the sheer density of the mist) which isn't noted on the map. Myrneth appears surprised by this but almost vindicated at the same time. Up ahead you see a dilapidated building, perhaps a boathouse of sorts which is also absent from the map.
Oct 31, 2016 9:43 pm
"Row, row, row your boat gently down the stream..." Blackstar sings softly to himself.
Nov 1, 2016 12:19 pm
"Lets see if Charon is around."
Nov 1, 2016 3:22 pm
Looking around the boathouse, nobody appears to be around at first glance. To the side of the entrance there is a small vase with the words '1 Obol' engraved on the front of it.
Nov 1, 2016 5:20 pm
"1 Obol..."Xanxus mutters before looking to the old man, "Give me an Obol. Now." he demands pointing at the vase.
OOC:
Xanxus assumes it's money.
Nov 1, 2016 11:37 pm
Walking up to the vase, Domitius took a closer look at the lettering before peering inside.
OOC:
wondering if perhaps there's more to the words than '1 Obol.' Perhaps weather or something has changed the lettering?
Nov 2, 2016 2:42 pm
Elke walks around the perimeter of the boathouse while the others are inspecting the vase to make sure no one else is watching them.
OOC:
Before I roll can you confirm it would be a widsom/perception check for this?
Nov 2, 2016 11:18 pm
LadySurly says:
Elke walks around the perimeter of the boathouse while the others are inspecting the vase to make sure no one else is watching them.
OOC:
Before I roll can you confirm it would be a widsom/perception check for this?
OOC:
There's no perception check per se in 13th Age. It would be more a case of seeing if any of your backgrounds would be useful to you in this situation.
Nov 2, 2016 11:19 pm
OOC:
Domitious. The words '1 Obol' are clear and deliberately carved.
Nov 2, 2016 11:22 pm
Myrneth pulls out a pouch and offers a strange hexagonal coin to Xanxus.
Nov 3, 2016 1:54 pm
Xanxus grunts a thanks before he looks the coin over before stating, "Right be about for the right around?". With that he drops the coin in the vase and waits to see if a boat shows up or if it does something else. His hand goes to his mace's handle instinctively as he waits to see what happens.
Nov 3, 2016 11:42 pm
After a long pause, during which the coin seems to rattle and spin in the bottom of the vase until it comes to a rest, you can hear the gentle slopping of a boat gliding through the water. At it's helm is a gaunt looking young man in a white shirt and calf length trousers. He is using a pole to propel the boat towards you. As the boat bumps against the side of a jetty at the rear of the boathouse, the young man throws a rope on to the jetty. He says nothing but he glances at you and you are left in no doubt that he wants you to tie the boat up.
Nov 4, 2016 5:50 pm
Blackstar catches the rope neatly and starts tying the boat off with practiced motions.

When Blackstar was young his father used to take him out on the lake at night fishing for trout. That was when he fell in love with the stars. His father taught him the names of the constellations and that was what made him want to be an astronaut. The stars of this world are different but this night-time encounter with the boatman call up a mix of memories and feeling in him.
Nov 5, 2016 1:12 pm
The young man introduces himself as Charlie. "Please board. I will take you up river".
Nov 5, 2016 2:23 pm
Stepping into the boat, Domitius carefully set his bag of bones in the floorboards. He asked, "Well, Charlie, we're new to these parts. What can you tell us about this river and the Charon Ferry Company?"
Nov 5, 2016 8:56 pm
Haguk pauses for a moment before entering the boat, a scowl crossing his face. Hesitantly he takes a first step into the boat, quickly finding a seat. Holding on hard, anyone paying attention can see his hand straining as he holds on.
Nov 7, 2016 1:52 pm
"Where exactly does the river lead to?" Elke mutters. The boat sways violently as she steps into it, despite it already being half full. She stumbles as the weight of her axe tilts her backwards. She never did like boats.
Nov 7, 2016 2:29 pm
Xanxus looks about the boat before getting on for a good spot to swing a mace about if needed considering it's not very big, it's mostly so he doesn't tip it over with his actions. Once satisfied he pulls up a cloth mask over his lower face and pulls his hood up. He boards and crouches ready for the odd night ahead of them.
Nov 7, 2016 3:50 pm
With everyone else aboard, Blackstar hops on and casts off the moorings.
Nov 7, 2016 7:25 pm
Charlie pushes off from the moorings, his attention completely taken up with pushing the small boat through the misty waters. The mists close around the boat and you are unable to see more than 5 feet in any direction. From the flow of the water though it is clear you are travelling downstream on a fast-flowing river.

After travelling for about an hour, a grey stone bridge appears silhouetted in the distance. As the bridge draws closer you realise that you are nearing the bank of the river. About 10 feet before the bridge, to your right you see a small wooden jetty. Charlie makes for this jetty and the boat scrapes up against it with a vicious groan before coming to a halt as Charlie secures the mooring.

"About a mile north of here on the other side of the moor is a village called Litton Hill. You'll like it there. But go quickly. You don't want to be on the moor at night for any longer than you need to be."
Nov 7, 2016 8:11 pm
Xanxus jumps out and stomps off towards this village muttering about saving the world never paid a coin of anything but thanks and fame lost over time to more pressing things like needing money.
Nov 7, 2016 9:28 pm
Blackstar disembarks and holds the boat steady for the others.
Nov 8, 2016 10:30 am
OOC:
I'm going to end this chapter here and start a new thread. Given that we're levelling based on story progression, can everyone move up to level 2 please.

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