Chapter 2: Rotten Halls

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May 20, 2024 7:41 pm
OOC:
Initiative:
Vatoris 22
Skull 16
Throgins 7
Tinkara 6

Zean- ??
Ixion - ??

Vatoris just as NPC will stay outside and ready his lightning launcher when he see the enemy

Rolls

Vatois: initiative - (1d20+4)

(18) + 4 = 22

Vatoris stealth (BA) - (2d20H1+12)

(147) + 12 = 26

May 20, 2024 9:16 pm
Zean seeing that his spell didn't work and hearing the explosion of glass-like crystal is ready to go inside the chamber.

Rolls

Initiative - (1d20-1)

(14) - 1 = 13

May 21, 2024 2:40 am
"Why is it always skulls?"

Rolls

Init to win it! - (1d20+2)

(11) + 2 = 13

May 21, 2024 5:43 am
OOC:
Initiative:
Round 1: Vatoris, Skull, Zean, Ixion, Throgins, Tinkara

Rolls

Tie reroll (1 Zean first, 2 Ixion first) - (1d2)

(1) = 1

May 21, 2024 5:45 am
Fire Ray from each of levitating skull's aye sockets try to hit Tinkara, but she avoids both rays not without an effort.
OOC:

Round 1: Vatoris, Skull , Zean, Ixion, Throgins, Tinkara
Round 2: Vatoris, Skull, Zean, Ixion, Throgins, Tinkara

PCs to go in turn order. For first round I would suggest we respect the order exactly as you have tog et through the stone skull mouth

Rolls

Fire Ray multiattack - (1d20+5, 1d20+5)

1d20+5 : (1) + 5 = 6

1d20+5 : (10) + 5 = 15

May 21, 2024 10:05 am
Zean not knowing what is happening inside the chamber and not being sure if it had something to with what he tried to do with his attempt to theme the stone scull, rushes towards it opened jaws with intention to assist Tinkara inside the chamber.

When [if? :)] he crawled through the small hole, he falls on the floor, supporting himself not to brake his nose on the ground. When he rises his head he sees the fling skull, that is apparently gathering its strength after last shoots at Tinkara. Zean crawls towards the sarcophagus to - hopefully - have some cover from skulls shots, shouts:
"Tinks, take cover! I will try to provide us with some more time!"

and then peeks around the corner at the skull and says an invocation of Banishment.
OOC:
I decided it is not worth for now to use Turn Undead for now, for 1 skull, and instead cast Banishment spell on it, so other could have some time to enter the chamber too.
So as far as I understand this, I only declare casting the spell and it is skull that is rolling to resist against my Spell DC 17?

Crossing out one 4th level spell slot.

About movement: I figured it goes like this, referring to this map, a have speed of 30ft:
5 foot get near the stone skull,
10 to get on the other side and fall prone,
10 to crawl 2 squeres and try to hide on this side of sarcophagus.
Last edited May 21, 2024 10:07 am
May 21, 2024 11:01 am
OOC:
@Pedrop you got it right but you have not enough movement for peeking - you will end your turn skull seeing you. mechanically peeking means you move out of cover, do the action and then move back in cover, it is allowed to split movement this way.
And yes I'm rolling the save secretly so you don't know his charisma modifier
Throgins and Ixion see the flames gout out of the other skull aye as Zean crawls through
The skull disappears as he cast the spell
OOC:
let' s stay in initiative
Round 1: Vatoris, Skull , Zean, Ixion, Throgins, Tinkara

Rolls

Secret Roll

May 21, 2024 11:04 am
OOC:
Ok, so Zean is crawling as far as he can towards the sarcophagus BUT in the way that he will still be able to cast Banishment.
May 21, 2024 6:37 pm
OOC:
in case anyone have question - I'm waiting for @annex, @valdattaMadun and @thorsman99 to post their PC first round actions.
Since skull is banished it may happen that we will not have a fight, but you only have a minute before skull returns to this plane so let's count every action.
May 21, 2024 7:06 pm
Throgin rushes over toward Tink.
OOC:
Since you can move through an occupied space of a friendly. I am assuming I could be able to use the Dash action, and make it into the room by Tink? or is Zean blocking that as a possibility?
May 21, 2024 7:22 pm
OOC:
You can move there, it's only the risk of jaws *you are still not sure how they work) that you would assuming.
May 21, 2024 7:48 pm
Having dodged the nasty rays from the skull, I will fly as far upward as possible into the curved space behind the entrance skull and hover there, ready to cast a cantrip at anything that moves and appears hostile.
May 22, 2024 4:02 am
"That was you, Zean? Well done!" Ixion said as he waited outside the open maw. "Is it gone for good?"

Someone should remain outside if the jaw snapped shut, Ixion thought, but he also readied two force blasts should the burning skull reappear.
OOC:
Staying put.
Readying Eldritch Blast if/for when the skull reappears.
May 22, 2024 5:50 am
When Throgin climbs into the mouth the lower jaw try to close with a force so strong that it eventually break the handaxe jammed into it, but it gave Throgin enough time to safely get through and gear jaws closing behind him.
It openes again a few seconds later. Ixion and Vatoris see flame flickers within each of its eye sockets again
[ +- ] MAP
OOC:
Please remove your handaxe it is rendered useless by the strong force.
Unless Zean plan to stop concentrating on banishment, will assume we are out out of initiative and you have a minute to do things. Any player who want do nothing but wait minute to finish off the creature, let me know that with a post
May 22, 2024 5:53 am
"Throgin?! Everybody good in there?!"
OOC:
Staying put, waiting it out.
May 22, 2024 9:57 am
I am taking an overwatch role, ready at my high position to engage whatever appears in the room. I'll hover there and cover the others while they do things in the room.
Last edited May 22, 2024 9:58 am
May 22, 2024 5:26 pm
Throgin yells back outside Yeah we are good!

Tink point to where Zean made it vanish!

Then Throgin will get in a position where he could prep an attack for it to come back.
OOC:
I know we had talk about "holding actions" outside combat but isn't this sort of the scenario where normally it is used
May 22, 2024 5:55 pm
"While it's gone, maybe we should take advantage of this time to take a look inside those holes and the sarcophagus."

I point to the spot behind the sarcophagus where the skull was last I saw it.
Last edited May 22, 2024 5:56 pm
May 22, 2024 6:15 pm
OOC:
OK, will wait for @Pedrop to also confirm his PC prioritize destroying the skull over quickly opening the sarcophagus and leaving the chamber.
If he does everyone will have chance to do they ready action before skull could act when return to this plane
May 23, 2024 2:45 pm
"Most certainly... the thing will reaper very soon, I'm now holding it off this plane, but can hold it too long... uhhh..." - one could see an expression of struggle and concentration on Zean's face and even a one or two drops of sweat on his forehead - "let's prepare to end it existence once and for all. Its time is long overdue. And let's not leave it to cause troubles in the future. The place where Tinks points... let's prepare there to make a final blow."

WIth those words Zean walks carefully towards the last place they have seen flying skull, draws his Maul from his belt and prepares for a strike.
OOC:
I'm not sure how it works mechanically. Will it be a surprise? Or we just ready our actions? Thematically it could feel as surprise, but I know we are sticking very closely to 5E rules. If we ready our action:
Zean waits for skull to reaper and is going to hit it with his Maul, but also using:
[ +- ] Divine Strike (tempest domain feature)
with:
[ +- ] CD: Destructive Wrath.
So it will be -1 CD, but with certain +8 damage. Yes? I presume I should roll, when/if skulls reappear?
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