Chapter 2: Rotten Halls

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Jun 19, 2024 8:35 pm
OOC:
that is like a 1 in 4,000 chance
Jun 19, 2024 8:46 pm
OOC:
...unless someone IS the Throgin...;)
Jun 19, 2024 10:27 pm
OOC:
I've been getting strings of 1's in other Gamersplane games. Hmm.
Jun 19, 2024 11:15 pm
Getting up and going to the pit Time to get back to work ▪︎Throgin goes down the pit.

you guys ready yourselves. I am going to shatter this
[ +- ] Second Wind

Rolls

Second wind - (1d10+3)

(6) + 3 = 9

Jun 20, 2024 12:48 am
I hover over the pit.

"Air support is ready, Throgin."
Jun 20, 2024 1:59 am
Throgin takes his maul and crashes it down on the clear sarcophagus.
OOC:
doing this recklessly with GWM for the ummph

Rolls

Maul to hit (advantage) GWM - (2d20H1+3)

(167) + 3 = 19

Maul damage GWM - (2d6+14)

(54) + 14 = 23

Maul to hit (advantage) GWM - (2d20H1+3)

(513) + 3 = 16

Maul damageGWM - (2d6+14)

(24) + 14 = 20

Jun 20, 2024 7:56 am
Crystalline Sarcophagus crumbles into small pieces. The mummified monkey-like creature immediately animates and attacks
OOC:
Everyone roll initiative. Until Throgin turn in initiative all attacks against him are with advantage because he just did recklessly. If you win initiative it will do nothing though

At least for now will not do battle map for this encounter, but use the following table instead:
PC/NPC Location Status
Enemy in the pit prone
Throgin in the pit reckless
Zean Above pit -
Ixion Above pit -
Tinkara Above pit -
Vatoris Other side of tunnel surprised

Rolls

Enemy initiative - (1d20-1)

(1) - 1 = 0

Jun 20, 2024 8:56 am
"What!? This one was only sleeping?"

Pedrop sent a note to GreyWord

Rolls

Initiative - (1d20-1)

(13) - 1 = 12

Jun 20, 2024 9:58 am
"Here we go!"

Rolls

Initiative - (1d20+2)

(16) + 2 = 18

Jun 20, 2024 10:05 am
OOC:
Reminder to self - in this game we don't play side initiative. I'm trying to run combat as close to 5e rules as possible and player turns will be resolved in initiative order, but feel free to already describe your turn - enemy is obviously going last.
Jun 20, 2024 11:20 am
I cast a fire bolt at the nasty undead thing.

Rolls

Firebolt to hit - (1d20+8)

(11) + 8 = 19

Firebolt damage - (2d10)

(19) = 10

Jun 20, 2024 12:53 pm
OOC:
init

Rolls

Initiative - (1d20+1)

(6) + 1 = 7

Jun 20, 2024 1:14 pm
Throgin yells at the creature and slams his maul at its face.
OOC:
lucked out on the reckless poofing away before he attacks maybe still using GWM and prone means advantage

Rolls

Maul to hit (advantage) GWM - (2d20H1+3)

(103) + 3 = 13

Maul damage GWM - (2d6+14)

(62) + 14 = 22

Maul to hit (advantage) - (2d20H1+3)

(76) + 3 = 10

Maul damage - (2d6+14)

(33) + 14 = 20

Jun 20, 2024 4:46 pm
"Let's put it into eternal sleep, Zean!" Ixion replied as he unleashed force bolts at the reanimated simian!

Rolls

Init to win it! - (1d20+2)

(18) + 2 = 20

Eldritch Blast attack, force damage - (1d20+9, 1d10+5)

1d20+9 : (3) + 9 = 12

1d10+5 : (7) + 5 = 12

Eldritch Blast attack, force damage - (1d20+9, 1d10+5)

1d20+9 : (15) + 9 = 24

1d10+5 : (10) + 5 = 15

Disadvantage rolls - (1d20+9, 1d20+9)

1d20+9 : (19) + 9 = 28

1d20+9 : (9) + 9 = 18

Jun 20, 2024 5:07 pm
OOC:
Enemy is prone
[ +- ] Prone
Please roll another d20 for each ranged attack roll to account disadvantage
Jun 20, 2024 9:18 pm
Advantage.

Rolls

Firebolt advantage - (1d20+8)

(10) + 8 = 18

Jun 21, 2024 6:04 am
One of Ixion's beams fly just above Throgin shoulder and almost hid the mummy, but other one hit perfectly, blowing off some of it, but Tinkara's firebolts' fire engulf the mommy in fire for a moment and everyone could smell the cooked meet now
OOC:

Meta: Tinkara realize creature has a vulnerability to fire
Initiative: Ixion, Tinkara, Zean, Throgin, Enemy

Rolls

Vatoris initiative - (1d20+3)

(15) + 3 = 18

Jun 21, 2024 8:54 am
"Right Ixion! It looks like it loves fiery fairytales..." - and with those words Zean holds out his Eye of the Storm in front of him, closes his own eyes firmly, says few silent words and this makes the beam of light start to radiant from Storm Eye's pupil directly at waking undead...
OOC:
Using:
[ +- ] Sacred Flame; 1A; 60ft; Instant
Will roll for it's damage, but the creature have to make Dex save.

@GreyWord so my try to communicate with Moa spirit didn't work?

Edit: lol... what a POTENTIAL hit! :D
Last edited June 21, 2024 8:55 am

Rolls

Sacred Flame - potential damage - (2d8)

(21) = 3

Jun 21, 2024 10:27 am
OOC:
You can't communicate or do other actions when I announce time to roll initiative. I was waiting for your turn to narrate result of your communication as part of your turn narration.
But thanks for reminding me - I could have forgot
GreyWord sent a note to Pedrop
Zean cause the Flame-like radiance descends on the mommy, while Throgin continue swinging his maul, though he miss the skinny body only once.

Creature rise and waves his mace magically releasing a wave of terror through the tomb.
OOC:
Everyone roll a DC 15 wisdom saving throw (against frightening - check you may have any advantages or immunity on that)
If you fail you get are under following custom effect (not just simple frightened condition)
[ +- ] Effect
I will update the table based on your saves

PC/NPC Location Status
Enemy in the pit -
Throgin in the pit ?
Zean Above pit ?
Ixion Above pit ?
Tinkara Above pit ?
Vatoris Other side of tunnel Waiting for enemy to show up


Round1: Ixion, Tinkara, Zean, Throgin, Enemy
Round2: Ixion, Tinkara, Vatoris, Zean, Throgin, Enemy

Rolls

Dex save Sacred Flame - (1d20-1)

(1) - 1 = 0

Jun 21, 2024 2:42 pm
OOC:
wis save

Rolls

Wisdom save - (1d20+0)

(17) = 17

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