Chapter 2: Rotten Halls
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you guys ready yourselves. I am going to shatter this
Rolls
Second wind - (1d10+3)
(6) + 3 = 9
Rolls
Maul to hit (advantage) GWM - (2d20H1+3)
(167) + 3 = 19
Maul damage GWM - (2d6+14)
(54) + 14 = 23
Maul to hit (advantage) GWM - (2d20H1+3)
(513) + 3 = 16
Maul damageGWM - (2d6+14)
(24) + 14 = 20
At least for now will not do battle map for this encounter, but use the following table instead:
PC/NPC | Location | Status |
Enemy | in the pit | prone |
Throgin | in the pit | reckless |
Zean | Above pit | - |
Ixion | Above pit | - |
Tinkara | Above pit | - |
Vatoris | Other side of tunnel | surprised |
Rolls
Enemy initiative - (1d20-1)
(1) - 1 = 0
Rolls
Initiative - (1d20-1)
(13) - 1 = 12
Rolls
Firebolt to hit - (1d20+8)
(11) + 8 = 19
Firebolt damage - (2d10)
(19) = 10
Rolls
Maul to hit (advantage) GWM - (2d20H1+3)
(103) + 3 = 13
Maul damage GWM - (2d6+14)
(62) + 14 = 22
Maul to hit (advantage) - (2d20H1+3)
(76) + 3 = 10
Maul damage - (2d6+14)
(33) + 14 = 20
Rolls
Init to win it! - (1d20+2)
(18) + 2 = 20
Eldritch Blast attack, force damage - (1d20+9, 1d10+5)
1d20+9 : (3) + 9 = 12
1d10+5 : (7) + 5 = 12
Eldritch Blast attack, force damage - (1d20+9, 1d10+5)
1d20+9 : (15) + 9 = 24
1d10+5 : (10) + 5 = 15
Disadvantage rolls - (1d20+9, 1d20+9)
1d20+9 : (19) + 9 = 28
1d20+9 : (9) + 9 = 18
The creature has disadvantage on attack rolls.
An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.
Meta: Tinkara realize creature has a vulnerability to fire
Initiative: Ixion, Tinkara, Zean, Throgin, Enemy
Rolls
Vatoris initiative - (1d20+3)
(15) + 3 = 18
Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.
The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
@GreyWord so my try to communicate with Moa spirit didn't work?
Edit: lol... what a POTENTIAL hit! :D
Rolls
Sacred Flame - potential damage - (2d8)
(21) = 3
But thanks for reminding me - I could have forgot
Creature rise and waves his mace magically releasing a wave of terror through the tomb.
If you fail you get are under following custom effect (not just simple frightened condition)
PC/NPC | Location | Status |
Enemy | in the pit | - |
Throgin | in the pit | ? |
Zean | Above pit | ? |
Ixion | Above pit | ? |
Tinkara | Above pit | ? |
Vatoris | Other side of tunnel | Waiting for enemy to show up |
Round1: Ixion, Tinkara, Zean, Throgin, Enemy
Round2: Ixion, Tinkara, Vatoris, Zean, Throgin, Enemy
Rolls
Dex save Sacred Flame - (1d20-1)
(1) - 1 = 0