Ch. 1 - The Keep on the Borderlands
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Jun 11, 2024 4:31 pm
"Yes, a fresh look during daytime and with more pairs of eyes might pick up clues that were overlooked yesterday."
Jun 11, 2024 8:13 pm
Darlene agrees with the others, checking her bowstring to ensure it is still dry and taut.
Jun 11, 2024 8:26 pm
"I agree, we best be at it." Ezra agrees joining the others in preparing for the day ahead.
Jun 11, 2024 11:11 pm
"Grumble," grumbles the dwarf who is clearly not a morning person. All the same, he appears as ready as he did the night before.
Jun 12, 2024 5:13 am
"Chin up, dwarf! We will soon have in our hands the treasures of these forbidden lands!" Del says effusively. Thinking about what they might find at this abandoned camp, he adds, "And perhaps without even a drop of sweat on our collective brow!"
Jun 17, 2024 5:00 am
Morgan Ironwolf
The forest is mostly quiet, marked only by early-morning birdsong and the rustle of the party through the grass. Sunlight glints on dew and spiderwebs, and things are much like the scouts remember them. In a couple hours, the trees part and the clearing is revealed.
The abandoned campsite with which the scouts are familiar is still there: several scattered piles of ash, all that remains of several campfires, in a circle of shorn grass. Sooty bootprints are everywhere in the camp, though today they are almost impossible to see. You can only pick them out with the help of the scouts. One set of prints (or many in single-file) leads to the center of the clearing. In the campsite are many erratic prints which indicate a panicked and pained fleeing to the woods.
"Gods," Morgan remarks from her place by the party's side. "They sure were in a hurry."
OOC:
Sunrise is at 5:00 and it takes almost two hours to get to the clearing. It is now roughly 7:00 in the morning.Rolls
Secret Roll
Secret Roll
Jun 17, 2024 1:55 pm
"Aye, there seems to be nothing left here. I'm getting impatient, the smell of gold is heavy on my nose," says Kraagor, doing his best Evil Universe Yukon Cornelius impression.
OOC:
Ready to keep on keeping on!Jun 17, 2024 5:38 pm
Father Petronius looked around the camp a bit looking desperately for clues. Even though he was told in advance that the camp was pretty much empty, he was still disappointed by the lack of... well, anything... "Might as well, there doesn't seem to be anything of interest left here... Perhaps, while on the way there, if we spot one of those stumbling figure in the distance, we could always walk up to them and see if they are responsive."
Jun 18, 2024 4:16 am
Delfarious joins in searching the camp, looking not just for petty findings, but also for some signs of what activities these men, and perhaps women, were busying themselves with. He does not tarry in these wildlands, though, and when the others set off he is quick to follow.
Jun 23, 2024 5:39 am
Father Petronius and Delfarious investigate the area for clues, but indeed there is nothing but ashes and flattened grass.
Once the party is ready to keep on, they follow the fading tracks to the center of the clearing. Still there are the three flat stone platforms, cut too perfectly to be anything but intelligent design. In the center of the largest platform is, again, a dark tunnel leading into the earth.
As the party reaches the stone construction, a group of about ten figures approaches from the edge of the clearing, more than a hundred yards away. It's not easy to make them out at this distance, but their heads look dark and furry, suggesting some non-human race. Most are wielding halberds, and at the sight of you they shriek in fury and charge.
Once the party is ready to keep on, they follow the fading tracks to the center of the clearing. Still there are the three flat stone platforms, cut too perfectly to be anything but intelligent design. In the center of the largest platform is, again, a dark tunnel leading into the earth.
As the party reaches the stone construction, a group of about ten figures approaches from the edge of the clearing, more than a hundred yards away. It's not easy to make them out at this distance, but their heads look dark and furry, suggesting some non-human race. Most are wielding halberds, and at the sight of you they shriek in fury and charge.
Rolls
Secret Roll
Secret Roll
Secret Roll
Secret Roll
Jun 23, 2024 4:35 pm
"To arms companions! We are under attack!" Father Petronius takes out his sling, hoping to let lose a few stones before the creatures reach melee...
Jun 23, 2024 5:01 pm
"Finally!" barks Kraagor, testing the weight of his warpick. He prepares to rush forward once the creatures are within sprinting range.
Jun 23, 2024 7:59 pm
OOC:
At the rate they are running, how many rounds before our foes reach our current position? Perhaps more importantly, how many rounds before the melee is joined if Kraagor rushes to meet them?Jun 23, 2024 8:40 pm
Darlene lifts her bow and takes careful aim, waiting until they come within short range. As soon as they have, she looses an arrow.
Rolls
Attack and damage - (1d20, 1d6)
1d20 : (20) = 20
1d6 : (5) = 5
Jun 24, 2024 5:52 am
Ezra joins Darlene and begins loosening arrows at the closest foe.
Last edited June 24, 2024 5:53 am
Rolls
Attack - (1d20)
(15) = 15
Damage - (1d6)
(2) = 2
Jun 24, 2024 6:26 am
Delfarious remains with the archers, planning to use them as cover if he need be as he casts his illusions...
OOC:
Waiting for the foes to get closer, and see the results of the missile fire.Jun 24, 2024 6:57 am
Round 1Darlene and Ezra wait until the enemies come within short range of their bows (assuming Ezra copies Darlene here; if not, he hits). Meanwhile, Kraagor dashes 30 feet closer to the creatures, at which point he recognizes the wicked snouts of gnolls!
OOC:
At their rate, the enemies and Kraagor will meet in three rounds and reach your position in six. Because of their halberds, the enemies will always go last.OOC:
The gnolls have AC 5; now waiting to see how the rest of the party will spend their actions. I will use headings for the rounds to make it easier to see how the combat is progressing. Also, recall that you will have to declare spells and melee movement the round before they take place.Jun 24, 2024 10:49 am
Intimidated and thrilled at the same time by the imminent battle, Farem brings out his short bow and shoots as soon as the enemy is in range.
Rolls
Shortbow shot, damage - (1d20, 1d6)
1d20 : (7) = 7
1d6 : (2) = 2
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