Ch. 1 - The Keep on the Borderlands

load previous
Jul 9, 2024 4:39 am
Ezra and Robin both miss, the arrows whizzing past the ears of their targets. The gnoll party moves another 30 yards closer. They are now 70 yards from Kraagor, 100 from Delfarious, and 130 from the rest of the party. Very soon, Delfarious will be able to cast his spell and the gnolls will come into medium range of the party's short bows.
Jul 9, 2024 4:56 am
Round 3
Farem, Petronius, and Darlene all miss—the gnolls are just moving too fast to track! "Don't feel bad, Father," Morgan offers, firing her own bow (and hitting the same gnoll again, who is looking worse for wear). "That aim's not bad for a man of the cloth." Not a moment too soon, she balks at the flawless shot he makes (in round 4, to be resolved later).

Rolls

Morgan: short bow attack, damage - (1d20+1, 1d6)

1d20+1 : (15) + 1 = 16

1d6 : (2) = 2

Jul 9, 2024 6:18 pm
OOC:
Oh, okay, I'm one round in advance...
Jul 10, 2024 6:04 am
"Move up, my missile-happy friends! Forward to support our stalwart dwarven companion!" Delfarious shouts to the archers behind him, indicating spots to either side of him as he licks each fingertip quickly in turn, digs his feet into the ground and then wiggles his fingers and tongue, preparing to cast his illusion!
OOC:
The idea being to move forward just a little, to improve the range and offer better support as the melee is joined. If it's possible to fire and move in OSE! If it's not, ignore the illusionist!
Last edited July 10, 2024 6:07 am
Jul 11, 2024 5:27 pm
Grumble, grumbles the dwarf as the gnolls charge closer.
Jul 11, 2024 6:19 pm
Father Petronius will move forward as he performs his flawless shot this round...
Jul 11, 2024 11:08 pm
Darlene does as she was instructed and moves forward slightly to close the gap before firing again.

Rolls

Darlene vs. gnolls - (1d20, 1d6)

1d20 : (15) = 15

1d6 : (6) = 6

Jul 12, 2024 8:15 am
Ezra follows suit and also closes in before loosening again.

Rolls

Bow attack - (1d20, 1d6)

1d20 : (6) = 6

1d6 : (5) = 5

Jul 13, 2024 3:40 am
While Delfarious prepares his spell, Darlene and Ezra move up to fire. Ezra misses, while Darlene will fire in the fourth round. Morgan fires and whiffs it.

The gnolls move 30 yards closer. They are now 40 yards from Kraagor, 70 from Delfarious and Darlene, 80 from Ezra, and 100 from the rest of the party. This is the time for Delfarious to cast his spell.
OOC:
Darlene no longer has a -1 range penalty to hit. Ezra can only move 20 yards in round, which means he must move 10 yards up or wait for the gnolls to come to him. @AbbyssalChimera is the last to go for round three.

Rolls

Morgan: short bow attack, damage - (1d20+1, 1d6)

1d20+1 : (2) + 1 = 3

1d6 : (6) = 6

Jul 13, 2024 4:04 pm
A swirl of arcane words form in Delfarious's mouth as he gesticulates and summons forth the strange, ephemeral energies that lie at his command. Then those words spill out suddenly, gibberish to Those Who Do Not Know, and the spell is cast, the illusion created!

The distance closes between snarling Kraagor, who is like a war dog pulling on a chain, and the growling, barking gnolls. And behind the dwarf, and to his side, a dozen more bearded warriors appear, stepping out from behind him as though they were cloaked by some concealing magic! Bedecked in gleaming mail, they are, and bristling with spears, shields, axes and hammers. They are a silent troop and move to fan out to Kraagor's flanks, protecting their leader from being surrounded and overwhelmed!

"Now, Kraagor!" the illusionist shouts, hoping his trickery will distract or even cower their foes, making them hesitate in their attack, or even turn tail at suddenly being outnumbered! It will require concentration to make the dwarfs look believable, and sweat beads on the bald man's brow as he does just that.
OOC:
Casting...
[ +- ] Phantasmal Force!
Question: just how many gnolls are here in front of us, and how many are wounded?

Also, if Delfarious can't technically create more than one "monster" (I'm seeing them as a unit, and all will disappear if one is struck), I'll re-write so it's a single (giant!) dwarf that emerges.)
Jul 13, 2024 8:47 pm
Father Petronius advances again before letting loose another sling stone. "Dionysus, may you guide my aim!" Since it seems calling to his god helped last time, Father Petronius feels it might not hurt doing so again...
OOC:
Edit: Guess I now know what to do to get good numbers in combat. :P
Last edited July 13, 2024 8:48 pm

Rolls

Sling attack - (1d20, 1d4)

1d20 : (19) = 19

1d4 : (4) = 4

Jul 14, 2024 5:35 am
Harrigan says:
OOC:
Question: just how many gnolls are here in front of us, and how many are wounded?

Also, if Delfarious can't technically create more than one "monster" (I'm seeing them as a unit, and all will disappear if one is struck), I'll re-write so it's a single (giant!) dwarf that emerges.)
OOC:
There are ten gnolls, two of which are wounded. The illusory dwarves do function as one illusory monster per the spell description; when Delfarious orders them to act, they will all do so at the same time immediately. Let's see how the gnolls react:
The gnolls are still charging, still screaming, when the illusory warriors step out from behind Kraagor. The eyes of the closest gnoll go wide, and creature barks the order to halt. The gnoll party immediately takes a defensive stance, halberds pointed forward to create a wall, ready to begin a tactical retreat in the next round.
OOC:
The gnolls are deeply frightened by the illusory dwarves! They will begin to retreat next round (round 4). Whether the adventurers push the attack or let the enemies go remains to be seen.

Rolls

Secret Roll

Gnoll morale - (2d6-1)

(63) - 1 = 8

Jul 16, 2024 8:23 pm
OOC:
If I understand correctly, Kraagor has a 30yd movement outdoors and the Gnolls are still 40yds away.
"Aaargh!" shouts Kraagor as he once again takes to the charge! He holds his warpick high alongside his illusionary brothers!
Jul 16, 2024 10:59 pm
OOC:
I see Kraagor wants to pursue the gnolls. Will the rest of the party follow? If so, we can continue the back-and-forth attacks with Round 4.
Jul 16, 2024 11:01 pm
OOC:
The gnolls haven't retreated yet. Kraagor will charge until they do.
Jul 16, 2024 11:34 pm
Father Petronius advances and lets loos a last stone seeing the gnolls retreat. "Hopefully we've scared them enough so they won't try to attack us again. I suppose those weren't the shambling figures we saw from the hill."

Rolls

Sling attack (round 5?) - (1d20, 1d4)

1d20 : (4) = 4

1d4 : (1) = 1

Jul 17, 2024 12:22 am
cowleyc says:
OOC:
The gnolls haven't retreated yet. Kraagor will charge until they do.
OOC:
You're right; my bad jumping ahead. Round 4 will begin with the characters acting first, and only then will the gnolls begin to move away. Then you can decide whether to pursue or not.
Jul 17, 2024 1:34 am
OOC:
How do you interpret the spell, GM? It looks like Delfarious himself cannot move, but perhaps he can move the 20' x 20' illusion up to 240' away?
Jul 17, 2024 5:15 am
Round 4
As the gnolls freeze in fear, Darlene and Petronius launch whizzing projectiles—stone and arrow—into the mass of awestruck monsters. Petronius knocks one on the head, while Darlene shoots another square in the neck; blood flows quietly through its fur before it crumples to the ground.
OOC:
Kraagor's charge will resolve with Delfarious's action, so that he can charge with the illusory dwarves at his back. Since the illusory monster(s) can be ordered to attack, I assume that you can move it at will on your turn (within the spell's range). And yes, you can't move while concentrating on it.

Rolls

Random gnolls

Jul 19, 2024 4:04 am
"AAARGH!" Kraagor continues to scream as he charges forward!
load next

You do not have permission to post in this thread.