Ch. 1 - The Keep on the Borderlands

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Sep 30, 2024 8:12 am
"I have nothing to share, sorcerer. What you see is what you get from me, in terms of treasures." Looking at the party in front of her, she adds: "Is it just the four of you?"
OOC:
Given past recent pas events, maybe it's better if we are at full capacity before delving deeper?
Sep 30, 2024 2:11 pm
Kraagor looks dumfounded at the prospect of leaving before finding treasure! "There must be something here, or else why would those corpses have been stacked so high! I say we press on."
OOC:
9HP, biznitch!
Oct 1, 2024 5:16 am
The illusionist speaks not of the dead, but nods towards the dwarf as he answers the newcomer.

"I am not asking that you share what’s in your pockets or pack, girl, but your knowledge of where we might find the treasure Kraagor so craves. Did your group explore some passage or hall where riches were visible, but had to be left?"
Oct 1, 2024 8:08 am
"I have little knowledge of the caves around. I was mostly in the dark the whole time..." answers Fenna, still a little ashamed, her cheeks becoming slightly more red.
Oct 1, 2024 3:50 pm
"Oh hush, Delfarious, you're frightening her! I'm sure that we'll find something for our efforts... and losses," she adds sadly.
Oct 1, 2024 10:43 pm
OOC:
You should be able to see this on the map but, as a reminder, there are three exits from this hallway. You can go north into uncharted dungeon, back south into the main hall, or east into the magically-darkened secret hall. Turn 22 will begin when the party starts moving again or takes a mechanical action (not RP).
Oct 1, 2024 10:55 pm
"It would seem we're of two minds. Let us take a vote. And as I'm twice the man as any of you, I vote twice. Two times deeper in, let us find our gold."
Oct 2, 2024 8:10 am
Still unsure of the posture to adopt, Fenna doesn't say a thing. She collects her bow, and makes herself ready to move though.
Oct 6, 2024 5:43 pm
Gauging the girl with a look, Delfarious knows she is no lost tavern wench or farmer's daughter. She is clad in leather armor, and wields her bow as though she knows well how to use it.

"Forward then!" the bald man says with a raised, insistent finger. Then, to the surly dwarf, he adds, "Can your kind smell gold, Kraagor? Is there truth in that? Do we press on down this hall, or slip in and explore this magical darkness?!"
[ +- ] Hoping this is about right for a map...
Oct 6, 2024 7:28 pm
"Aye, and the smell of food is strong here. The darkness through this door is likely to hide the most valuable."
Oct 6, 2024 8:28 pm
Darlene looks fitfully at the magical darkness. "We should rope ourselves together, so as not to lose anyone. Does anyone have any rope?"
Oct 6, 2024 8:42 pm
OOC:
Two questions for our GM: First, does 'Adventuring Equipment' include rope? Second, have we looted the bodies of our fallen for coins, gear, armor and weapons? Because if not... I suspect -that- is happening.

Overall, sounds like we're for the secret passage!
Oct 7, 2024 2:05 am
OOC:
1. Rope is adventuring gear for the purpose of encumbrance, but it's also an individual item. 2. Kraagor took the money off the corpses, but I kept the actual gear in vague terms. I'll print the full inventories below and you can pick and choose:
[ +- ] Father Petronius Inventory
[ +- ] Ezra Inventory
@kwll it looks like you deleted Farem since I can't see his sheet. Do you remember what was in his inventory? I remember there was no money.

I believe Kraagor pocketed all the money but gave the thieves' tools to Delfarious, but you can all decide how to split the stuff up. I don't think anyone had a will (which would still only be legally binding if you got caught). In any case, the secret passage post is coming soon!
Oct 7, 2024 7:57 am
OOC:
Here is the inventory of Farem. I removed it to be able to apply Fenna, since one can only have 2 characters in the game I think?

# Armor (500 cn)
- Chainmail (400 cn)
- Shield (100 cn)

# Weapons (90 cn)
- Sword (60 cn)
- Shortbow & 17 arrows (30 cn)

# Backpack (80/400 cn)
- Lantern
- Oil flask
- Tinder box
- 8 Rations (standard)
Oct 7, 2024 2:59 pm
OOC:
Kraagor would have taken the money, lantern, oil, and tinderbox. He would have left the arms and armor, though may be considering bringing it back to the Keep.
Oct 8, 2024 3:31 am
"We will salvage what we can from our decease fellows later," Del says as he pulls the rope from Ezra's pack. Glancing at Darlene, he adds, "Tying ourselves together is a sound strategy. Something was hidden down this passage. Something valuable enough for them to have hidden the door. Traps may lie beyond!"

Saying that, he offers the end of the rope to Kraagor, who clearly will go first.
OOC:
For marching order I recommend Kraagor, Darlene, Fenna, Delfarious.
Oct 8, 2024 5:49 am
"Stand back, I'll take the lead. There is no darkness to dark for a dwarf. Except that dark..." Kraagor stares into the middle distance for a moment or two, clearly thinking back on some memory. Eventually, he shakes his head and marches forward, warpick in hand.
Oct 8, 2024 9:44 am
Fenna does as instructed, not sure yet how to relate with the dwarf and magic user. She is happy to stay close to Darlene though.
Oct 8, 2024 2:28 pm
"I will take the rear," Morgan says. "A tight squeeze like that will leave us open to attack from both sides." In no time the party tie themselves together and set off down the secret passage.
OOC:
As promised, beginning Turn 22 with a wandering encounter roll. Before reading on, please decide how much slack to leave between each PC. The party has potentially 100' of rope if they use both Kraagor's and Ezra's. I will assume 5' each unless someone corrects me.
The darkness swallows the party as they enter; Delfarious's lantern gutters (drops to a 5' radius) and even Kraagor's dwarven senses completely fail him. He finds himself relying on the lantern to see anything. The roof of the hall is arched, and frescoes wrap around the walls and ceiling. The images begin with pyramids amid a desert, then a sandstorm, then a hall where animal-headed figures march.
DragonDweller62 sent a note to Harrigan

Rolls

Turn 22 Wandering Encounter - (1d6, 1d10)

Oct 9, 2024 3:12 am
OOC:
Couple of things — before we went into the passage, Delfarious added half a pint of oil to the lantern, adding 12 turns of use, making for 14 remaining. With as dark as it is in there, he’d recommend that someone else carry the other one — from one of the PC corpses. If people have torches, we might all want a light source. (Since we are not all bunched up.)

Regarding the rope, a 5’ gap between each of us sounds about right, but that’s also a reason to carry at least one more light source.

Question: for mapping purposes, how far due east to we get in this tunnel?
The group moves carefully, quietly into the cramped space. Even Kraagor quiets to a degree, as the strangely muted light puts all of them on edge. Foward they creep, through the frescoed tunnel, but then Delfarious has a vision! Or is it?! Is the figure real?!

"Stop!" he hisses suddenly and urgently. "Stop! Do you see it?! Kraagor, do you see it, right in front of you! The shrouded figure in black… telling you to halt!"
Last edited October 9, 2024 3:12 am
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