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Oct 5, 2016 4:52 am
All good. Definitely through some bio here.
Oct 5, 2016 6:12 am
https://dl.dropbox.com/s/d13cyklmrz8k21d/Evergut%2C%20Felix.jpg

"I was a desperate man once. I've felt the weight of being a scavenger, and of being a vagabond. Growing up I didn't have it any worse than anyone else did. My childhood was filled with both chores and play. Boredom and fun. Adventure and malaise. My fondest memories are when I would listen to the old stories people would tell. Fanciful tales of a world full of bright light and a blue sky. Fantasies like that don't hold my attention anymore.
I suppose my lot in life became truly grim starting at sixteen, when I was given my vocation. My clan assigned everyone a role when they became of age, and I was told to apprentice under an old doctor named Gorath. The old man was a good doctor, but a shit-filled man. He could save people from states that I could only describe as hopeless, but he also tried to fondle me a couple times. I spent four years with him, putting up with his lechery in order to gain his skills.
When I was twenty a quake happened while I was sleeping. When I came to, I did everything I could to get away. The clan was setup next to a large ravine, and I was not about to go tumbling down into it. I... saved no one. I don't even remember seeing anyone specific just... pandemonium. Everyone I knew trapped under debris or trying to help others. Rubble falling from above... When my adrenaline died down I was far away.
I stayed away at first, but knew I had to go back. I was afraid. I still am, my damn heart races when I just talk about it. When I got back there was nothing there. A giant ledge with a full village built on it, gone. Only a small stone edge big enough for a man to stand on and look down. It took me days, but I managed to get to the bottom. A river of gastric green had swallowed up most of it, and I never knew if anyone else got out.
So I took what I could from the wreckage, and became a wanderer. For the last eight years I've wandered. I traded medical expertise for food. Learned to hide to stop from becoming food myself. A few times I wondered if it would have been better if I had just fallen down with the rest of them. Ended it easily. My cowardice kept me alive then, and I always find it saving me. Sometimes I think: what kind of world is owned by cowards and cannibals? Well. This one is. A ghoulish hell."

"Things are never so bad that they cannot get worse, but sometimes they can get better. I found people. Friends maybe, but to me they are more like family. In hell, I suppose bonds of sweat and thicker than bonds of blood."

Felix is a pessimistic wanderer who likes to hide his face and keep to himself. He considers himself a cynic and a coward, but treasures his dear people (Thats you guys) more than anything. He is physically rather weak, but has very sharp senses. He is a doctor and a Chirurgeon.
Last edited October 5, 2016 6:13 am
Oct 11, 2016 5:33 pm
This game still gonna happen? I'm not one to usually be impatient, and it's cool if it isn't, but I'd like to know.
Oct 11, 2016 7:02 pm
Waiting on everyone to get there characters together...

If you need help you all need only ask!
Oct 12, 2016 1:44 am
I definitely need help, I have no clue where to start.
Oct 12, 2016 11:00 am
A good place to start is, as always to think about what you'd like to be!

After you've done that you need pick two of the instincts (Curiousity, Fear, Greed, Loyalty, Violance) to drive your character. Each instinct has one move attached to it, pick one of those from each instinct you picked.

There are eight skills: Awareness, Coordination, Cunning, Influence, Lore, Might, Resolve, Stealth. You must assign each of them to a competency rating (and the book has a couple of ways to do that) the rating you assign them determines what rolls on a d6 will give you success.

Next define a talent, which is under what circumstances are you great at things. You may choose for example; Archer +1 AD when shooting bows.

Finally pick a specialty. There's a long list of them.

Then you have a built character. You should make a space your instinct dice (ID) and injury to be recorded.
Was that helpful? Most of that is out of the first to pages of the pdf...
Oct 12, 2016 8:15 pm
I did read through the pdf, the problem is I'm not familiar with the system so I don't know what I can be. I've only played D&D, which is choose separate classes so I'm kind of lost on that setting.

1. Come up with a character concept;
Stuck on the first step as I don't really know what's possible and what is or isn't allowed.

Where do I find the different talents? I'm leaning more towards the archer one though but I want to see the other options as well.
Oct 12, 2016 8:25 pm
So unlike DnD where you have very much fixed roles and concepts this is much more open. You could be pretty much what ever you want, so long as the technology is available, so you couldn't be a sniper but. You copied be an archer, you couldn't be a scientist, but you could be an alchemist, etc.

As for talents, you define under what circumstances your character is great at. The rule of thumb is it should relate to an occupation, so archer, doctor, linguist, smith, soldier, architect, etc... Are all fine but 'everything' isn't.
Oct 12, 2016 10:37 pm
Okay, submitted a character, I think I got everything correct.
Oct 13, 2016 8:42 am
Looks good!
Oct 13, 2016 8:43 am
Just waiting on the Walrus...
Oct 16, 2016 3:51 pm
oops. Sry guys. Ill have something posted by tonight
Oct 17, 2016 6:22 am
We've got everyone's characters (and no ones filled that final slot) so we will get started! I'll write the intro thread latter tonight. (That is within 6 hours...)
Oct 24, 2016 4:43 am
Want me to write something up to keep going or keep waiting on Walrus?
Oct 24, 2016 5:00 am
Sure
Oct 26, 2016 1:32 pm
Welcome greenvoid!
Oct 26, 2016 9:00 pm
Hello, everyone. I'll have a look around and get a feeling of things. What concepts are the existing characters? What setting elements can I connect to (people, places, conficts)?
What technology is present in the setting?
Oct 28, 2016 4:31 am
It is basically the medieval era, though we are living inside the beast. Technology has not really advanced but no one currently living remembers not being inside it. You can see my character's bio above, and other than that we have a stoic old archer/hunter. Walrus hasnt posted up his yet, but I think he wanted to be an agile fighter.
Oct 29, 2016 4:43 am
Ok, I'm leaning towards a curious, ruthless little alchemist weasel with a thing for causing pain. He understands and values the concept of loyalty and teamwork, and will take considerable risks to stand by his fellow scavengers, and less considerable risks to stand by a smaller community, like a small village or a town district, or a fellow group of alchemists.

How free are we to create NPCs, places and groups?
Oct 29, 2016 5:02 am
Go for it!
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