ROUND ONE
Elysia continues to try to talk some sense into the frenzied
mob, accompanied by
Eozindra's delightful flute music. She gets through to a few of them, who turn and walk away to re-examine themselves and their motivations.
Elowin pushes past the others and out of the alleyway, invoking the spirit of
Lunea to befuddle her ally Bramlin's enemies.
On the other side of the stopped palanquin,
Ishi recognizes that his old acquaintance
Elysia is in danger, and the blood begins to roar in his ears once again. The last of his tribe strides up to the
mob and shoves a path through the crowd so that
Elysia can get out if she chooses.
Adran hustles Findal further down the alley and away from the confrontation.
A small shutter opens in the palanquin, revealing a pair of large, dark, and expressive eyes that gaze intently at
Elysia. A graceful, pale lavender hand emerges and drops
something that bounces and rolls to a stop at the half-elf rogue's feet.
Everyone can hear raised voices of Grayhaven Guards calling to one another in the distance; the defenders that the courtier left to find will arrive in the next rounds.
Having followed
Elowin to the mouth of the alley,
Eozindra plays her flute and then addresses the crowd with an impassioned plea for compassion, tolerance, and understanding. Another person leaves the group, but most of the people in the
mob are snarling and growling in their rage, looking for an external target to pin it on.
Not understanding the nature of the blessing he'd been given, Bramlin punches his way through the
mob, toward the alley and the others.
The
mob surges forward and attacks one of the
bearers, beating the leather-wrapped figure savagely with torches, clubs, and fists. Sparks fly as torches impact with the leather and the figure staggers under the blows, sending the palanquin rocking.
The palanquin descends as the
bearers set it down, and then each
bearer turns its leather-wrapped face and moves purposely forward to attack people in the
mob.
Ishi immediately smells that these
bearers are unclean things: they reek of death and magic. Each of the six
bearers grabs a person in the
mob and inexorably begins punching and/or throttling them.
Morik rushes forward, puts his hand on the ground, and calls upon the memory of green growing things in the earth. The cobblestones shift and twist as long grasses, vines, and strands of cleavers erupt under and around them. The plants snake around the legs and feet of the angry citizens, grasping at their limbs and
restraining the mob.
OOC:
Note that, until the mob makes its save or Morik drops the spell, the mob cannot move and attacks against it have ADV.
MAP:
[ +- ] Unwelcome Ambassadors, End of Round One
Party members are round tokens with names under them.
People in the
mob are top-down tokens.
The drow palanquin
bearers are six identical round tokens without names.
The area of the Entangle spell is marked in green, but if it affects part of the mob, it affects the entire mob.
OOC:
Note that I will edit this to insert Morik's action for this first round when it's posted.
In the meantime, we can move to the next round.
What do you do next?
24 - Elysia
23 - Elowin
20 - Ishi
20 - Adran
18 - drow
18 - courtier
14 - Eozindra
14 - Bramlin
13 - Mob
12 - bearers
8 - Morik